Edit Skirmish Missions?
Moderators: Slitherine Core, BA Moderators
Edit Skirmish Missions?
Is it possible to generate a skirmish mission and then edit it in the editor?
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
Re: Edit Skirmish Missions?
Unfortunately that is not possible.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads.
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
Re: Edit Skirmish Missions?
Are you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pmThanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads.
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
I'm using your US mod and I just want to be able to select whatever equipment that I want.Paul59 wrote: ↑Fri Dec 01, 2023 1:50 pmAre you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pmThanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads.
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548
Is there any way to edit what equipment the player can select?
Re: Edit Skirmish Missions?
MikeAP wrote: ↑Fri Dec 01, 2023 7:09 pmI'm using your US mod and I just want to be able to select whatever equipment that I want.Paul59 wrote: ↑Fri Dec 01, 2023 1:50 pmAre you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pm
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads.
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548
Is there any way to edit what equipment the player can select?
It might be possible edit the game's scripts to get what you want (MapGenerate2.BSF plus others?), but it wouldn't be easy, and my scripting skills are not good enough to do it.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
Alternatively, it might be possible to create an Army List to give you what you need.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
I have just created an Army List with an open selection of US units, and it didn't work.
Due to the way the game offers a selection of units, the points limit and the large number of units in the mod, it was just giving the option to buy up to 2 units of each type.
So I was probably right first time, the only way to do this is to entirely rewrite the Skirmish unit selection scripts.
Due to the way the game offers a selection of units, the points limit and the large number of units in the mod, it was just giving the option to buy up to 2 units of each type.
So I was probably right first time, the only way to do this is to entirely rewrite the Skirmish unit selection scripts.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
What does this variable do in the Squads.csv?
SkirmishInfo
Is this the priority in which the ai will field units?
SkirmishInfo
Is this the priority in which the ai will field units?
Re: Edit Skirmish Missions?
It seems to be. It's what I used to make the Skirmish generators choice of units more sensible and historical.
Basically zero means the unit won't be selected at all, 1 means it will be selected frequently, and higher numbers increasingly less frequently. However I have already tried to set all units to Skirmishinfo 1, and it didn't achieve what you wanted.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
I've just remembered that in the Skirmish Advanced settings there is a Force Selection option. If you select ALL it will allow you to have a free selection of units, with nothing pre selected by the game.
The problems with this are:
1) It doesn't work if your army has too many points, for the US Skirmish mod the limit seems to be about 1620 points.
2) It still severely limits the upper amount of units available for most unit types. I think this is determined by the Skirmishinfo number and the points cost for each unit.
3) You don't get the full range of units to choose from. The choice of unit types is limited to about 12 to 15 maximum, chosen randomly, obviously the Skirmishinfo number and the points cost also plays a part in this selection.
The problems with this are:
1) It doesn't work if your army has too many points, for the US Skirmish mod the limit seems to be about 1620 points.
2) It still severely limits the upper amount of units available for most unit types. I think this is determined by the Skirmishinfo number and the points cost for each unit.
3) You don't get the full range of units to choose from. The choice of unit types is limited to about 12 to 15 maximum, chosen randomly, obviously the Skirmishinfo number and the points cost also plays a part in this selection.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Edit Skirmish Missions?
I saw the option for ALL, but even then the unit selection is extremely limited.
Really unfortunate.