AO-REDONE on steam

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Grondel
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AO-REDONE on steam

Post by Grondel »

i uploaded the mod to the steam-workshop.
https://steamcommunity.com/sharedfiles/ ... 3086304953
I´ll collect some feedback before posting it here on the forum as well.

Some highlights:
Image
No AI-Infantry in SCW. Even some core infantry with commendation events.
Image
If u safe the Kriegsmarine, they will thank u later.
Image
The Hero script u might already know from PC1-Grandcampaign remake or SoE.
Image
New hangar mechanic that reinforces the enemy airforce, until the hangars are destroyed.
Image
Evry airfield(under enemy controle at the start of the map) has a onetime chance to have a cache of enemy planes on it.

Lot´s of other stuff for u guys to discover. have fun.

Currently SCW, 1939 and 1940 have been modified.

sers,
Thomas
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Re: AO-REDONE on steam

Post by Bee1976 »

nice one!

something i will try out while waiting for 46
DefiantXYX
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Re: AO-REDONE on steam

Post by DefiantXYX »

500 kills for +1 air attack? Is this intended=
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sun Nov 19, 2023 6:05 pm 500 kills for +1 air attack? Is this intended=
yes, starting with hannut enemy air gets many. at the end of 1940 i had +3 air attack when testing.
i am waiting for more feedback to finetune this. it´s the first shot.

sers,
Thomas
DefiantXYX
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Re: AO-REDONE on steam

Post by DefiantXYX »

I just finished SCW, some thoughts about the changes.

- air plane chaches ==> I see two problems. You have always the chance to get some planes. Even you fight back an force for an airfield my might have 3-4 chances, without even trying to abuse it. If possible it should only work once for an airfield. Especially SCW is about you having weak units. I could have upgrades to the russians planes after 2 maps, which is kinda breaking the balance a little bit. And you could abuse that and pick denied airforce trait, since you easily get new planes. Tbh I dont need that feature, but the chance to get some planes should be reduced drasticly.

- awards ==> like I already said some awards seem to be unrealistic. Rank 1 for support fire is now 60! just for +10 accuracy when supporting. I remember a playthrough when I focussed my playstyle on art. and AA awards (double support heroes, camouflage etc.) and i reached rank 3 in 1943/1944. I am playing DvG, so I am killing always +5 for each units and I got almost no awards yet. It is very nice to have some small boosts in the early years of war, I dont need that in 1943/1944 when +1 is just 2-3%. But I have to play 1939 and 1940 to get a better understanding of the chances.

- units chances ==> like i said in the SOE topic I dont like the chances on the artillery, I am abusing the manual transport button for the 203mm gun to shot and drive, otherwise it would be useless. AA guns are just a pain, some can move two spots and do horrible damage and you cant even fire back. That is just annoying.

- heroes ==> good feature! You just get less heroes and you have to pay for good heroes. That should bring a better balance to the game. I played with "easy traits", so I could buy some 5000er heroes.
There should still be some fine tuning concerning the hero groups. "famous" as 5k hero? Or artillery support for 5k, what you I do with this hero? Sure its good, but not high class imo.
Can you still get zero slot? It is not mentioned in the list, but later it says you can get this one only once in a campaign.

- events an other chances. Nice, i liked it. Also worked as intended for me, no bugs. But its breaking the balance. The maps are designed for stupid AI infantry, if you can control them yourself it a different game. Ebro river never was that easy for me.
It is ok to get 1-2 infantries with heroes, but imo the rest of the infantry should be AI controlled. This is something that makes this DLC very unique.

Thanks again for your great work. Was fun to do another playthrough with this mod, i will definatly go on with 1939 and 1940. I think there should be some finetuning, but the project is on a really good way.
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm - air plane chaches ==> I see two problems. You have always the chance to get some planes. Even you fight back an force for an airfield my might have 3-4 chances, without even trying to abuse it. If possible it should only work once for an airfield. Especially SCW is about you having weak units. I could have upgrades to the russians planes after 2 maps, which is kinda breaking the balance a little bit. And you could abuse that and pick denied airforce trait, since you easily get new planes. Tbh I dont need that feature, but the chance to get some planes should be reduced drasticly.
nice that u didn´t try to abuse it. :) if u had u would have noticed that it´s one time only. :)
chance to get something is 50% and then it depends on what enemy planes are around. so chances to get a specific plane u need or want is not that high. In several goes this felt pretty okish. if u got them that quick u were either very lucky or used undo´s to make sure u get something. ;)
DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm - awards ==> like I already said some awards seem to be unrealistic. Rank 1 for support fire is now 60! just for +10 accuracy when supporting. I remember a playthrough when I focussed my playstyle on art. and AA awards (double support heroes, camouflage etc.) and i reached rank 3 in 1943/1944. I am playing DvG, so I am killing always +5 for each units and I got almost no awards yet. It is very nice to have some small boosts in the early years of war, I dont need that in 1943/1944 when +1 is just 2-3%. But I have to play 1939 and 1940 to get a better understanding of the chances.
most enhanced changes have a reason that might not be very apparent. the example u mentioned, support fire, is very easy to get if u utilize the modded 3.7cm AT guns.
DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm - units chances ==> like i said in the SOE topic I dont like the chances on the artillery, I am abusing the manual transport button for the 203mm gun to shot and drive, otherwise it would be useless. AA guns are just a pain, some can move two spots and do horrible damage and you cant even fire back. That is just annoying.
i can´t stop u from abusing stuff, that´s up to ur mom. :)
concerning the small caliber AA guns, if they annoy u, try getting a counter artillerie near them.
Concerning their devastating damage, thats what those things do in ground combat with infantry.
DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm - heroes ==> good feature! You just get less heroes and you have to pay for good heroes. That should bring a better balance to the game. I played with "easy traits", so I could buy some 5000er heroes.
There should still be some fine tuning concerning the hero groups. "famous" as 5k hero? Or artillery support for 5k, what you I do with this hero? Sure its good, but not high class imo.
Can you still get zero slot? It is not mentioned in the list, but later it says you can get this one only once in a campaign.
There was a long discussion about the brackets with lot´s of pro´s and cons. they will stay like they are, too much work to change something now.
Several hero´s like zero slots are even more restricted than the others. a complete discription can be found in steam here:
https://steamcommunity.com/workshop/fil ... 985905977/
DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm - events an other chances. Nice, i liked it. Also worked as intended for me, no bugs. But its breaking the balance. The maps are designed for stupid AI infantry, if you can control them yourself it a different game. Ebro river never was that easy for me.
It is ok to get 1-2 infantries with heroes, but imo the rest of the infantry should be AI controlled. This is something that makes this DLC very unique.
That´s a point where we disagree. I´m the commander of this AO and i controle what´s happening.
Sadly it´s impossible to make this historically correcter since 25 air-only scenarios with AI controlled ground units would be pretty boring.
DefiantXYX wrote: Sat Nov 25, 2023 10:22 pm Thanks again for your great work. Was fun to do another playthrough with this mod, i will definatly go on with 1939 and 1940. I think there should be some finetuning, but the project is on a really good way.
thx for ur feedback, detailed feedback like this is rare and very much apreciated.
nice to hear u had fun playing.

specific question i have for 1940 Hannut and following:
a new mechanic is in place there concerning the air combat. This will probs need fine tuning since feedback so far ranges from "Great that´s it!" to "Oh no´s this is impossible!"

sers,
Thomas
DefiantXYX
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Re: AO-REDONE on steam

Post by DefiantXYX »

Grondel wrote: Sun Nov 26, 2023 12:09 am
nice that u didn´t try to abuse it. :) if u had u would have noticed that it´s one time only. :)
Not for me. If I retake an airfield the skript runs again and I have another chance for planes. I never checked if I actually got them in my stock when the message says you got some XY.
most enhanced changes have a reason that might not be very apparent. the example u mentioned, support fire, is very easy to get if u utilize the modded 3.7cm AT guns.
How does this help my AA and artillery or even air units? If there are awards you can never realistically get in a campaign with over 100 missions it is like turning the feature off. Like I already said, you do not really not +10% accuracy in 1943 when your units are already hitting very hard, but it is nice to have in in 1939/1940 or even earlier.
i can´t stop u from abusing stuff, that´s up to ur mom. :)
Well, my momes also says it is ok to use it like that, otherwise this unit is useless :)
concerning the small caliber AA guns, if they annoy u, try getting a counter artillerie near them.
Concerning their devastating damage, thats what those things do in ground combat with infantry.
Nah, that is not realistic. I cant run additional 5 art. guns all over the place to protect everything. I am fine when its killing infantry, but it even hurting a 2 star verdaja tank. That is just too much.
Several hero´s like zero slots are even more restricted than the others. a complete discription can be found in steam here:
https://steamcommunity.com/workshop/fil ... 985905977/
That is what I was talking about. Heroes with "further restrictions" are also in the "strong" pool?!
I think I did not get one of these.

That´s a point where we disagree. I´m the commander of this AO and i controle what´s happening.
Sadly it´s impossible to make this historically correcter since 25 air-only scenarios with AI controlled ground units would be pretty boring.
Well, you could reduce the numbers then.
specific question i have for 1940 Hannut and following:
a new mechanic is in place there concerning the air combat. This will probs need fine tuning since feedback so far ranges from "Great that´s it!" to "Oh no´s this is impossible!"
I will keep an eye on this.
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am nice that u didn´t try to abuse it. :) if u had u would have noticed that it´s one time only. :)
Not for me. If I retake an airfield the skript runs again and I have another chance for planes. I never checked if I actually got them in my stock when the message says you got some XY.
If so please let me know which scenario and which airfield. It´s supposed to be one time only. I had some issues with the objective airfield in the first scw scenario. If u get double there, please tell me exactly the circumstances how it happenend.
DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am most enhanced changes have a reason that might not be very apparent. the example u mentioned, support fire, is very easy to get if u utilize the modded 3.7cm AT guns.
How does this help my AA and artillery or even air units? If there are awards you can never realistically get in a campaign with over 100 missions it is like turning the feature off. Like I already said, you do not really not +10% accuracy in 1943 when your units are already hitting very hard, but it is nice to have in in 1939/1940 or even earlier.
I never had any issues with getting those awards. My supporting units tend to be maxed out on support awards in 43/44. Might be diffrent playstyle.
DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am i can´t stop u from abusing stuff, that´s up to ur mom. :)
Well, my momes also says it is ok to use it like that, otherwise this unit is useless :)
Good news on that front. Rundakort changed some code that was hindering the artillerie changes we wanted to have. After AO1946 is released we will probs make some changes in that area. What exactly is still to be decided.
DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am concerning the small caliber AA guns, if they annoy u, try getting a counter artillerie near them.
Concerning their devastating damage, thats what those things do in ground combat with infantry.
Nah, that is not realistic. I cant run additional 5 art. guns all over the place to protect everything. I am fine when its killing infantry, but it even hurting a 2 star verdaja tank. That is just too much.
I was in the one of the last batches of soldiers trained to operate the 3.7cm FlaK-Zwilling. When it was retied in the early 90s some earth-battle test were performed to check if it could be used for other stuff. If u want we set up a test. I fire the guns and u sit in a Verdeja and afterwards we talk about realism. :)

To ur point. We reduced the hard-attack of the small calibers, if we forgot one point that one out.(should be 8+- hard attack)
DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am Several hero´s like zero slots are even more restricted than the others. a complete discription can be found in steam here:
https://steamcommunity.com/workshop/fil ... 985905977/
That is what I was talking about. Heroes with "further restrictions" are also in the "strong" pool?!
I think I did not get one of these.
If u buy a strong hero during evry scenario chances to get a zero slot start with 4.5% in Scenario 02(if u decline the special hero or didn´t meet the requirement)
and goes up to 12.5% in madrid1939 if u get a strong one evry scenario and choose the "master of unluck"-trait. :)
DefiantXYX wrote: Sun Nov 26, 2023 4:17 pm
Grondel wrote: Sun Nov 26, 2023 12:09 am That´s a point where we disagree. I´m the commander of this AO and i controle what´s happening.
Sadly it´s impossible to make this historically correcter since 25 air-only scenarios with AI controlled ground units would be pretty boring.
Well, you could reduce the numbers then.
Balancing stuff like this will always happen depending on player feedback. What u played is the first go after 1 internal testrun.

sers,
Thomas
Bee1976
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Re: AO-REDONE on steam

Post by Bee1976 »

Grondel wrote: Sun Nov 26, 2023 5:51 pm I fire the guns and u sit in a Verdeja and afterwards we talk about realism. :)
sers,
Thomas
AA Guns in ground combat are indeed terrifying and way more devastating than the game could reflect. Eve n the good old "Gepard" can take out most modern tanks if he can attack them from the side or rear. AA guns in the game are a little to weak, the should spread way more havoc to bunkers, tanks and infantry. But realism would make them OP in the ruleset of the game.
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Re: AO-REDONE on steam

Post by DefiantXYX »

If so please let me know which scenario and which airfield. It´s supposed to be one time only. I had some issues with the objective airfield in the first scw scenario. If u get double there, please tell me exactly the circumstances how it happenend.
Happened again in the second map in 1939. I took an airfield, some french drove in and when I took it back the script was triggered. I try to give better feedback soon.
I never had any issues with getting those awards. My supporting units tend to be maxed out on support awards in 43/44. Might be diffrent playstyle.
Definately. Well I hope you get more feedback to the awards. I know my playstyle is not really based on supportfire as soon as my tanks get strong enough.
I was in the one of the last batches of soldiers trained to operate the 3.7cm FlaK-Zwilling. When it was retied in the early 90s some earth-battle test were performed to check if it could be used for other stuff. If u want we set up a test. I fire the guns and u sit in a Verdeja and afterwards we talk about realism. :)
I guess you got me me wrong, I meant is not realistic, that I always run that many art. guns, that I always have support fire.
Problem is these units can move 2 spots and attack without counter attack. Why? Are my tanks sleeping? In my understanding these units should have a good defensive position to work properly. The AI is constantly using these guns offensively, I doubt this is really realistic.
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Tue Nov 28, 2023 11:13 am The AI is constantly using these guns offensively, I doubt this is really realistic.
That´s an issue with the AI setting, not the units abilities. i´ll make a note to make the AA guns more passive when i go through the mod next time.

sers,
Thomas
DefiantXYX
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Re: AO-REDONE on steam

Post by DefiantXYX »

Grondel wrote: Tue Nov 28, 2023 5:18 pm
That´s an issue with the AI setting, not the units abilities. i´ll make a note to make the AA guns more passive when i go through the mod next time.
Well, AI wont attack if its not profitable, so it has to do with the stats and traits. Still, I dont see a reason why other units are not shooting back.
But its just annoying, not game breaking ;)
DefiantXYX
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Re: AO-REDONE on steam

Post by DefiantXYX »

Some Feedback to 1940. I just finished Brighton, so I am not yet done.

- airfields ==> I dont see a reason for this feature. Was ok in SCW to get some nice planes but in 1939/1940 you only get crap. You never get the best available stuff, like a Spitfire II, so why whould you downgrade a 109-F to anything else? Ok, a Spitfire I might be ok if you run out of stuck, but 99% is crap. In the last "rommel-mission" there is a lot of back of forth and every time I reconquer an airfield I still have the chance for same planes.
- enemy hangers ==> well, tbh that is the most annoying feature I ever encountered in this game. I dont know if it works like intended.
1) I dont think it matters if you kill some hangars. In "Brighton" I could not kill just one hangar and the AI is getting around 10! planes all the time. So It doesnt matter if you kill hangar by hangar to recude the enemy reinforments, which is frustrating.
2) There is just too many. I am running 4 fighters, 2 AA guns. I am running out of ammo, even with heroes and stuff and I am not able to protect my army. If I try to kill the planes I cant protect my ground units and bombers. If I only defend I cant make some progress, If you think you are smart and shot the enemy down to 1-2 HP he just commits suicide...looks like ke knows he is getting new free stuff in exchange all the time :)
3) Respawn is too fast. You shot one down, AI gets a new one right now. There is just one turn when the new stuff flys to an airfield, after that he can use it. If you need some repairs you also lose one turn, so you won nothing at all. Imo the respawn should be delayed to 3 turns at least.
4) You cant kill some hangars. If they are proteced by bunkers and stuff and you will never kill them. That means you cant stop it.
5) The fighting feels strange. The enemy has unlimited supplies while you are shooting down hundreds of planes all the time...It feels like russia 1941 all the time, lose 1 kill 100.
I think it is a good idea to make sure the AI gets some planes during all the mission. Otherwise you kill everything in 3-5 turns and you could move all your fighters to reserve. But right now it is just an overkill, feels like fighting windmills all the time.

- hero system: hmmm, hard to say. I am farming prestige all the time to get always (~80%) the strong hero. Unfortunately already in 1940 I got too many of the same kind, I am forced to create some overpowered combinations, like "OverwhelmingAttack" + "Envelopment". Or just recycle seem to balance it myself.
Weak heroes are just useless, mediocre is no real option. If you have enough prestige pick the strong one, otherwise pick the weak one and recycle it.
Right I think if you play from SCW to 1946 it could be better to have just one 1 or max. 2 categories. To make it more random.
a) 1500 pretsige for "ok heroes" ==> if you recycle you still lose 500
b) 3000 prestige for "good heroes" ==> you still can be lucky (zero slots) are get some "crap".

- rommel mission ==> he was called ghost division. Not "you get some of his units so you always see what he is doing". It makes the mission unique, if you almost remove that feature and rommel is only supporting a bit you could also got the whole way like in SCW and put all units under the players control. And the missions are not working with DvG. Rommel himself gets always killed, there is nothing you can do, he is just too stupid.

- Brighton: I saved the kriegsmarine but this stupid dude still saves I lost everything. I guess you cant change the briefings?! And should I recived some message during the mission? Or get some token? I think i havent, the mission ends like always.

Sorry to say that, but almost all my feedback is neagtive :( Maybe you just did not make it for DvG. If I run 20% more planes and 10% more AA it could feel differently.
Right now I got 4 fighters, 4 bombers and 4 level bombers in my stock. And I dont want to have more, I dont wont 50% over even more airforce in my army.

I am curious what other players say, especially to 1940. And how does your core look like? How strong is your airforce?
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Re: AO-REDONE on steam

Post by monkspider »

Interesting, great work man! I'll check it out sometime. I am subscribed on steam. I hope you get around to doing the rest of the series!
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

monkspider wrote: Sat Dec 09, 2023 6:27 pm Interesting, great work man! I'll check it out sometime. I am subscribed on steam. I hope you get around to doing the rest of the series!
still debating with myself how to continue with 41 onwards. that´s the point in the series where afaik the line between decent strategy game and mediocre visual novell was crossed.
not sure if i want to leave it as is or dable with it.

sers,
Thomas
Grondel
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Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - airfields ==> I dont see a reason for this feature. Was ok in SCW to get some nice planes but in 1939/1940 you only get crap. You never get the best available stuff, like a Spitfire II, so why whould you downgrade a 109-F to anything else? Ok, a Spitfire I might be ok if you run out of stuck, but 99% is crap. In the last "rommel-mission" there is a lot of back of forth and every time I reconquer an airfield I still have the chance for same planes.
not sure why u get planes more than ones. not happening for me.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - enemy hangers ==> well, tbh that is the most annoying feature I ever encountered in this game. I dont know if it works like intended.
1) I dont think it matters if you kill some hangars. In "Brighton" I could not kill just one hangar and the AI is getting around 10! planes all the time. So It doesnt matter if you kill hangar by hangar to recude the enemy reinforments, which is frustrating.
Works perfectly fine and as intended. Vanilla Airgame is boring and is over in 5+- turns the way i play it. With the hangar feature achieving air superiority is way more challenging and not easy feat.
The way the hangars are connected to the respawn depends on the scenario. In somethe enemy air will reduce significantly for a killed hangar, in some (like London,where if not here the Tommie´s will fight like hell) it takes more than 1 hangar to reduce the enemy air presence.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm 2) There is just too many. I am running 4 fighters, 2 AA guns. I am running out of ammo, even with heroes and stuff and I am not able to protect my army. If I try to kill the planes I cant protect my ground units and bombers. If I only defend I cant make some progress, If you think you are smart and shot the enemy down to 1-2 HP he just commits suicide...looks like ke knows he is getting new free stuff in exchange all the time :)
U have a undeploy hex. use it! Start the scenario with 6-8 fighters and bench them to bring bombers when enemy air gets weaker.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm 3) Respawn is too fast. You shot one down, AI gets a new one right now. There is just one turn when the new stuff flys to an airfield, after that he can use it. If you need some repairs you also lose one turn, so you won nothing at all. Imo the respawn should be delayed to 3 turns at least.
This has been feedbacked a lot. i might move the spawn to evry 2nd turn or something like that.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm 4) You cant kill some hangars. If they are proteced by bunkers and stuff and you will never kill them. That means you cant stop it.
And that means u have an enemy airthreat all of the time, like it was in WW2. This "the skys are ours" bullshit the US has been propaganding for the last 70 years didn´t exist back then. Allied Air-power was one of the mayor assets that won them the war, now face it. :)
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - hero system: hmmm, hard to say. I am farming prestige all the time to get always (~80%) the strong hero. Unfortunately already in 1940 I got too many of the same kind, I am forced to create some overpowered combinations, like "OverwhelmingAttack" + "Envelopment". Or just recycle seem to balance it myself.
Weak heroes are just useless, mediocre is no real option. If you have enough prestige pick the strong one, otherwise pick the weak one and recycle it.
Right I think if you play from SCW to 1946 it could be better to have just one 1 or max. 2 categories. To make it more random.
a) 1500 pretsige for "ok heroes" ==> if you recycle you still lose 500
b) 3000 prestige for "good heroes" ==> you still can be lucky (zero slots) are get some "crap".
Due to the way this needs to be implemented into the game i´m not touching the hero system anymore.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - rommel mission ==> he was called ghost division. Not "you get some of his units so you always see what he is doing". It makes the mission unique, if you almost remove that feature and rommel is only supporting a bit you could also got the whole way like in SCW and put all units under the players control. And the missions are not working with DvG. Rommel himself gets always killed, there is nothing you can do, he is just too stupid.
You are a frontline general in PC2, not OKW or OKH, those were the ones who had no idea where the pervitin addict was headed and what he was doing. His sub commanders did.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - Brighton: I saved the kriegsmarine but this stupid dude still saves I lost everything. I guess you cant change the briefings?! And should I recived some message during the mission? Or get some token? I think i havent, the mission ends like always.
If i touch the briefings it would corrupt any translations. since i´m not suer what might happen i´m not touching the briefings.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm Sorry to say that, but almost all my feedback is neagtive :( Maybe you just did not make it for DvG. If I run 20% more planes and 10% more AA it could feel differently.
Right now I got 4 fighters, 4 bombers and 4 level bombers in my stock. And I dont want to have more, I dont wont 50% over even more airforce in my army.
There is no negative feedback. The detail is very much apreciated.
Nothing on earth ever got better by two people agreeing.
DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm I am curious what other players say, especially to 1940. And how does your core look like? How strong is your airforce?
I hope they do. :)

Edit:
During Valona u can reap the spoils for saving the kriegsmarine. Did the script work fine for u?

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: AO-REDONE on steam

Post by DefiantXYX »

Grondel wrote:
The way the hangars are connected to the respawn depends on the scenario. In somethe enemy air will reduce significantly for a killed hangar, in some (like London,where if not here the Tommie´s will fight like hell) it takes more than 1 hangar to reduce the enemy air presence.
I see. Hard to judge after just one play through. My feeling was it doesnt really matter how much hangers you destroy, the AI will always get all its planes back.
U have a undeploy hex. use it! Start the scenario with 6-8 fighters and bench them to bring bombers when enemy air gets weaker.
Yeah, thats the point I already mentioned. But I only have 4 fighters. If I start with 8! its 8*3 (with no overstrength, no good idea in DvG!) thats already 24 core slots just for fighters. In Brighton I also need 4-6 bombers with overstrengh in the first 5 turns, otherwise my navy will be dead. Thats over 50% of all my core slots. I might be able to defend on ground, but no chance to make some progress. Even if I start to put some planes to reserve, I will not have the turns to gets the optionals. I was happy when I barely won the map.
And that means u have an enemy airthreat all of the time, like it was in WW2. This "the skys are ours" bullshit the US has been propaganding for the last 70 years didn´t exist back then. Allied Air-power was one of the mayor assets that won them the war, now face it. :)
I get your point, but it is just a game. Lets stay in england, why is there no connection between scenario 1 and 2 for the british? Why are maps just ending at a city, after you killed everything and one map later there is a huge army again?
Like I said, I also like idea of enemy air presence all the time, but not almost as strong as at the beginning of a map.
And you could go on like this, why is there no respawn of enemy infantry, tanks and stuff all the time?

This reminds of Age of Empires I. If you play on hardest diffictuly the AI has unlimited ressources, so you can never win by taking out an army. You have to kill all the building, which can be very frustrating.
Due to the way this needs to be implemented into the game i´m not touching the hero system anymore.
My problem is, I always picked "Trophies of War", since I always want to get the best stuff. You could make that trait more expensive in 1939/1940. Less money ==> less picks of strong heroes ==> more diversity
You are a frontline general in PC2, not OKW or OKH, those were the ones who had no idea where the pervitin addict was headed and what he was doing. His sub commanders did.
Yeah, we already had this discussion for SCW. You are right, but it is just a game. Imo it is more important to have some speciell missions, that are not like all the others.
Edit:
During Valona u can reap the spoils for saving the kriegsmarine. Did the script work fine for u?
Oh ok. I am not there yet. Tbh after brighton me and my army are extremly battered. Running out of prestige and stock. Either I need to cheat myself some prestige or I have to deactivate DvG... or replay some missions at some point.
Right now I started 1946, but I will definately go on with 1940!

Btw. I could also provide you some feedback in german. My english is as limited as my number of fighters :D
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1954
Joined: Mon Aug 04, 2014 10:07 pm

Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sun Dec 10, 2023 1:37 pm Btw. I could also provide you some feedback in german. My english is as limited as my number of fighters :D
German is fine for me, but i have no clue if it´s in line with the forum rules. just send me pm´s if u prefer german.

sers,
Thomas
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1954
Joined: Mon Aug 04, 2014 10:07 pm

Re: AO-REDONE on steam

Post by Grondel »

DefiantXYX wrote: Sat Dec 09, 2023 12:03 pm - airfields ==> I dont see a reason for this feature. Was ok in SCW to get some nice planes but in 1939/1940 you only get crap. You never get the best available stuff, like a Spitfire II, so why whould you downgrade a 109-F to anything else? Ok, a Spitfire I might be ok if you run out of stuck, but 99% is crap. In the last "rommel-mission" there is a lot of back of forth and every time I reconquer an airfield I still have the chance for same planes.
I think i found the issue. is it correct that it only occurs more than once if u didn´t get a plane? that would explain how this could happen. will fix for update this week.

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 606
Joined: Fri Aug 27, 2021 8:29 am

Re: AO-REDONE on steam

Post by DefiantXYX »

Not sure, I would say it doesnt matter if you get any planes in the first time, but not 100% sure.

Is it possible to get lets say some spitfire II in 1940 (sealion)? I dont know the exact spezification but all french planes I got during Fall Gelb were superior to the 109E. There are some french planes that have the same stats like a 190e but have more range. I never got a single one of them.
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