Clash of Civilisations - Tournament II: Concluded

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kronenblatt
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Clash of Civilisations - Tournament II: Concluded

Post by kronenblatt »

I thoroughly enjoyed the first Clash of Civilisations tournament and the varying army lists made possible by Swifter than Eagles, the new Field of Glory II:Ancients DLC!

So this is its sequel, still with the basic premises of the tournament covering a thousand years, from 1600 BC to 600 BC, with four major factions (Assyrians, Babylonians, Egyptians, and Hittites) fighting against the minor factions in the fertile crescent regions. The difference is now that players will not be using fixed major factions but varying these as well. Players will fight with and against many different army list over the centuries, applying minor factions both as allies and as defending opponents. The tournament may run the full seven rounds or end prematurely as soon as one player can claim victory through having won either with or against all four major factions.

Clash of Civilisations II ended at the end of round 4 (1045 - 855 BC) with kronenblatt the victor having won with all four major factions.

Image

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https://www.slitherine.com/forum/viewtopic.php?t=108643
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Rules

Post by kronenblatt »

Overview
  • Clash of Civilisations II covers the region around the eastern Mediterranean and the one thousand years from 1600 BC to 600 BC, divided into seven rounds with (intentionally overlapping) corresponding time periods, as follows:

    Image
  • The tournament involves three to eight players applying the four different major factions over time:

    Image
  • Players will also play as (non-player) minor factions in games when defending against the major factions of other players.
  • The tournament lasts for a maximum of seven rounds and will end once one player first claims victory through having achieved at least one of the following:
    • won battles with all four major factions.
    • won battles against all four major factions.
  • If no player can claim victory as per above, the winner after the full seven rounds will be the player having won the most battles, or (if a tie) having lost the fewest battles.
  • Please note that a player must own the Swifter than Eagles DLC in order to take part in the tournament.

Factions

Players and major factions
  • A player uses major factions and their army lists of his own choice, subject to however that he cannot select the same major faction:
    • in two consecutive rounds, and
    • more than twice over the course of full seven rounds.
  • The players make one attack each every round, specifying:
    • which army list of the selected major faction as the main army, and
    • a compulsory minor faction as allies (see below, under (Non-player) minor factions, on availability of minor factions), but
      • may in maximum one attack elect to not use any allies at all.
  • The selected major faction's army list must overlap (at least partially, with 1 year at least) the time period of the round in question.
  • The armies of the major factions are using the base game army lists as follows:

    Image
(Non-player) minor factions
  • There are 17 minor factions in the tournament.
  • The minor factions serve two purposes:
    • ally armies to the major factions in their attacks (as selected by the attacking player).
    • armies defending against major factions' attacks (as selected by the defending player).
  • Minor factions are not linked to any particular region but can be applied anywhere, for any region, with no geographical constraints.
  • However, the following limitations and restrictions apply:
    • Ally armies: the selected minor faction's army list must overlap (at least partially, with 1 year at least) the time period of the major faction's army list as well as the time period of the round.
    • Defending armies: the selected minor faction's army list must overlap (at least partially, with 1 year at least) the time period of the round.
    • A minor faction can be selected only once by a player (i.e., either as an ally army or as a defending army) during the course of the tournament.
      • Example: if a player selects Syro-Canaanite and its 1594-1276 BC list is chosen (whether as ally or defending army), he cannot again select any Syro-Canaanite army list again as ally or defending army.
  • If no minor factions are available to the player as ally or defending army (due to already having been selected by the player), his opponent in the battle freely gets to choose which minor faction army list to use (provided as always that the overlap requirement above is fulfilled).
    • However, an attacking player who has not yet elected to not use any allies at all will then need to do so this round.
  • A minor faction's army list can be selected by more than one player in the same round, whether as ally army or defending army.
  • However, if a minor faction is selected as ally army by an attacking player, the defending player is not allowed to select the same minor faction as defending army.
  • The armies of the minor factions are using the base game army lists as follows:

    Image

Download
  • The Clash of Civilisations v1 module is needed to set up and play battles with the appropriate allies.
  • Version 1 is available for download in-game.
  • Download the module through the following usual steps:
    1. Click on the Download community scenarios button at the top of the main screen of the game.
    2. Select Clash of Civilisations v1 (MP).
    3. Click on Download the Selected Campaign.
  • The mod will then be automatically saved into the the My Games\FieldOfGlory2\MULTIPLAYER\ folder, within the MP_CLASH_CIVILISATIONS_V1 subfolder.
  • (The single-player (SP) version is available for download in the same way, allowing the use of Clash of Civilisations armies in battles against the AI.)
Image


Rounds
  • Each of the seven rounds consists of the following four phases:
    1. Attack declarations:
    • Players announce through posting in the tournament thread their attacks and which army lists (main and allies) to use.
    • Players can announce attacks without having to wait for each other and without any particular order.
    • Example on how to express attack declarations (assuming first round 1600-1335 BC):
      • kronenblatt attacks using Egyptian 1550-1451 BC with Elamite 1500-816 BC allies.
    2. Defending army selections:
    • The players set to defend announce (also through posting in the tournament thread) which army lists to use (no allies allowed).
    • Defending players are determined through a pre-set rotating schedule.
    • Example on how to express defenses (assuming first round 1600-1335 BC):
      • rbodleyscott defends using Amorite 2000-1595 BC.
    3. Battle resolutions:
    • All battles will be simultaneously played and completed in FoG2 during a period of four weeks.
    4. Administration:
Image


Battles

Setting up the battle
  • The defender creates the challenge in the FoG2 Multiplayer Lobby, always with defender as Side B (in order for the other player to immediately be able to deploy and make first round when accepting the challenge).
  • In order to create a challenge with Clash of Civilisations armies, after having launched New Challenge and Create Skirmish, press Select Another Module and therein Clash of Civilisations v1, which will make the armies for Clash of Civilisations available.
  • When the challenge has been created, the defender, for information, sends a PM to the attacker and makes a post in the tournament thread.
  • Battles take the form of a Custom Battle as Open Battle with:
    • Turn limit: 24 turns.
    • Force size: Large (1600 FP for both attacker and defender).
    • Map size: Wide (40x32).
    • Map type: Middle-Eastern Agricultural, Middle-Eastern Plain, or Desert, as selected by the defender.
      • No map re-rolls will be made.
Concluding and reporting the battle
  • Players commit to concluding their battles within a reasonable time period (four to five weeks maximum).
  • Battle outcome, once resolved, is always posted by the victor, or the player having inflicted the most casualties, in a post of the tournament thread.
Effects of battle outcome
  • The side routing the enemy is considered to have won the battle, and the routed side correspondingly considered having lost that battle.
  • If neither side routs the enemy, neither side is considered to have won or lost that battle and the battle is considered a draw.
  • Players can also agree to a draw before the battle commences or at any time during the battle, in which case neither player is considered to have won or lost that battle.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Clash of Civilisations - Tournament II: kicking off!

Post by kronenblatt »

We're now starting this tournament, with five players.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Round 1 (1600-1335 BC): Attack declarations

Post by kronenblatt »

Please declare (through posting in the tournament thread) your respective attacks (one each) by June 24 at the latest.

Example on how to express attack declarations (assuming first round 1600-1335 BC):
kronenblatt attacks using Egyptian 1550-1451 BC with Elamite 1500-816 BC allies.

Please keep the following in mind for your respective attacks:
  • Main army
    • A player uses major factions and their army lists of his own choice as the main army, subject to however that he cannot select the same major faction:
      • in two consecutive rounds, and
      • more than twice over the course of full seven rounds.
    • The selected major faction's army list must overlap (at least partially, with 1 year at least) the time period of the round in question.
  • Ally army
    • A player must use an available minor faction as allies, but may in maximum one attack elect to not use any allies at all.
    • The selected minor faction's army list must overlap (at least partially, with 1 year at least) the time period of the major faction's army list as well as the time period of the round.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by kronenblatt »

kronenblatt attacks using Hittite 1594-1351 BC with Elamite 1500-816 BC allies.

Image
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
angusosborne
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by angusosborne »

angusosborne attacks using Egyptian 2686-1551 BC with Syro-Canaanite 1594-1276 BC allies.
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by dim30 »

dim30 attacks using Assyrian 1365-891 BC with Zagros higlanders 2500-1001 BC allies. Kronenblatt defend.
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by dim30 »

angusosborne attacks using Egyptian 2686-1551 BC with Syro-Canaanite 1594-1276 BC allies. dim30 defends.

dim30 defend with Mitanni 1594-61250BC
Game setup. pw: ramses
gort7078
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by gort7078 »

Greetings angusosborne!

gort7078 attacks you with Hittite 1594-1351 bc and allies Mitanni 1594-1250 bc!

Good Luck! :D
Last edited by gort7078 on Thu Jun 22, 2023 5:30 pm, edited 1 time in total.
kronenblatt
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by kronenblatt »

gort7078 wrote: Wed Jun 21, 2023 3:00 pm Greetings angusosborne!

gort7078 attacks you with Hittite 1594-1351 bc!

Good Luck! :D
So you decide to exercise your option of not using any allies already now?

A player must use an available minor faction as allies in his attacks, but may in maximum one attack elect to not use any allies at all.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
gort7078
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by gort7078 »

I am confused, I did not think the Hitties could use any allies?? But I would use the Mitanni if possible!
Thanks, Don
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by kronenblatt »

gort7078 wrote: Thu Jun 22, 2023 1:01 pm I am confused, I did not think the Hitties could use any allies?? But I would use the Mitanni if possible!
Thanks, Don
On the contrary: major factions must use minor factions as allies when attacking (with one option to skip allies). The tournament uses tailor-made army lists in a specific module.

So please read up on the rules, if you haven’t already done so, and the also download the Clash of Civilisations module in-game as follows:
  • The Clash of Civilisations v1 module is needed to set up and play battles with the appropriate allies.
  • Version 1 is available for download in-game.
  • Download the module through the following usual steps:
    1. Click on the Download community scenarios button at the top of the main screen of the game.
    2. Select Clash of Civilisations v1 (MP).
    3. Click on Download the Selected Campaign.
  • The mod will then be automatically saved into the the My Games\FieldOfGlory2\MULTIPLAYER\ folder, within the MP_CLASH_CIVILISATIONS_V1 subfolder.
  • (The single-player (SP) version is available for download in the same way, allowing the use of Clash of Civilisations armies in battles against the AI.)
Image
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
gort7078
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by gort7078 »

Yep, you were right sir! I had the material loaded but I didn't use the right variant! OOOPs! Sorry! I edited my attack! I hope it is right!
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by kronenblatt »

gort7078 wrote: Thu Jun 22, 2023 5:33 pm Yep, you were right sir! I had the material loaded but I didn't use the right variant! OOOPs! Sorry! I edited my attack! I hope it is right!
Looks right now: excellent!
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by angusosborne »

gort7078 wrote: Wed Jun 21, 2023 3:00 pm Greetings angusosborne!

gort7078 attacks you with Hittite 1594-1351 bc and allies Mitanni 1594-1250 bc!

Good Luck! :D
I will defend with Zagros Highlanders. I have created the challenge with password bronze
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Re: Clash of Civilisations - Tournament II: Kicking off!

Post by kronenblatt »

dim30 wrote: Wed Jun 21, 2023 12:28 pm dim30 attacks using Assyrian 1365-891 BC with Zagros higlanders 2500-1001 BC allies. Kronenblatt defend.
I defend using Luwian 1594-1180 BC. Challenge created with password CLASH. PM sent.
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https://www.slitherine.com/forum/viewtopic.php?t=108643
LachieMac
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Re: Clash of Civilisations - Tournament II: Ongoing

Post by LachieMac »

Sorry for the delay all, I had been on a holiday over the weekend. I do apologise.

If not too late, I will now attack with the Hittite 1594-1351 BC army and Zagros Highlanders 2500-1001 BC allies.

I will also defend kronenblatt's attack using Mitanni 1594-1250 BC. Challenge has been created with password CLASH1. I will send a PM.

Hopefully I have understood the rules correctly.
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Re: Clash of Civilisations - Tournament II: Ongoing

Post by kronenblatt »

LachieMac wrote: Tue Jun 27, 2023 9:03 am Sorry for the delay all, I had been on a holiday over the weekend. I do apologise.

If not too late, I will now attack with the Hittite 1594-1351 BC army and Zagros Highlanders 2500-1001 BC allies.

I will also defend kronenblatt's attack using Mitanni 1594-1250 BC. Challenge has been created with password CLASH1. I will send a PM.

Hopefully I have understood the rules correctly.
No probs. Looks perfectly correct, both attack and defense. I've picked up your challenge now.
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Round 1 (1600-1335 BC): declared attacks and defenses

Post by kronenblatt »

Declared attacks and defenses
  • angusosborne attacks using Egyptian 2686-1551 BC with Syro-Canaanite 1594-1276 BC allies. dim30 defends using Mitanni 1594-1250 BC.
  • dim30 attacks using Assyrian 1365-891 BC with Zagros Highlanders 2500-1001 BC allies. kronenblatt defends using Luwian 1594-1180 BC.
  • kronenblatt attacks using Hittite 1594-1351 BC with Elamite 1500-816 BC allies. LachieMac defends using Mitanni 1594-1250 BC.
  • LachieMac attacks using Hittite 1594-1351 BC with Zagros Highlanders 2500-1001 BC allies. gort7078 defends using Hyksos 1590-1535 BC.
  • gort7078 attacks using Hittite 1594-1351 BC with Mitanni 1594-1250 BC allies. angusosborne defends using Zagros Highlanders 2500-1001 BC.
So what remains now is for gort7078 to post which minor faction army list to use in his defense against LachieMac.

Battles are conducted as follows
  • The defender creates the challenge in the FoG2 Multiplayer Lobby, always with defender as Side B (in order for the other player to immediately be able to deploy and make first round when accepting the challenge).
  • In order to create a challenge with Clash of Civilisations armies, after having launched New Challenge and Create Skirmish, press Select Another Module and therein Clash of Civilisations v1, which will make the armies for Clash of Civilisations available.
  • When the challenge has been created, the defender, for information, sends a PM to the attacker and makes a post in the tournament thread.
  • Battles take the form of a Custom Battle as Open Battle with:
    • Turn limit: 24 turns.
    • Force size: Large (1600 FP for both attacker and defender).
    • Map size: Wide (40x32).
    • Map type: Middle-Eastern Agricultural, Middle-Eastern Plain, or Desert, as selected by the defender.
      • No map re-rolls will be made.
  • Battle outcome, once resolved, is always posted by the victor, or the player having inflicted the most casualties, in a post of the tournament thread.
Image
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
gort7078
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Re: Clash of Civilisations - Tournament II: Ongoing

Post by gort7078 »

gort7078 defends against LachieMac with Hyksos 1590-1535.

game is set up on FoG2 Multiplayer

For: LachieMac

PW; gort
Last edited by gort7078 on Tue Jun 27, 2023 1:12 pm, edited 2 times in total.
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