Field of Glory II: Medieval - History of Aragon Tournament

Field of Glory II: Medieval

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tebaf3
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Field of Glory II: Medieval - History of Aragon Tournament

Post by tebaf3 »

We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the history of the Crown of Aragon. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Monday 15th May 2023 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles:
  • Navarre 1106 AD: Aragonese 1050-1136 AD vs Andalusian 1050-1154 AD. Mediterranean Agricultural.
  • Haute-Garonne, France 1213 AD: Aragonese 1200-1274 AD with French 1155-1319 AD allies vs French 1155-1319 AD. Mediterranean Agricultural.
  • Valencia 1238 AD: Aragonese 1200-1274 AD vs Andalusian 1228-1248 AD. Mediterranean Hilly.
  • Sicily 1290 AD: Aragonese 1275-1319 AD vs Neapolitan 1267-1300 AD. Mediterranean Hilly.
  • Kingdom of Naples 1442 AD: Aragonese 1400-1449 AD vs Neapolitan 1400-1442 AD. Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  • If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  • However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  • If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
rbodleyscott
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Re: Field of Glory II: Medieval - History of Aragon Tournament

Post by rbodleyscott »

Note that the "History of Aragon" tournament has started on time, but the notifications server is currently not working, so no email notifications have been sent out.
Richard Bodley Scott

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hscic
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Re: Field of Glory II: Medieval - History of Aragon Tournament

Post by hscic »

Good evening.
I hope this is the right place where to complain about the FoG II Medieval History of Aragon Round 4 just completed. I was penalized for playing my rounds late. Unfortunately things didn't go exactly like this. My opponent, despite having urged him to play because we were late, disappeared for 48 hours. Eight minutes before the end of the shift he made his moves, leaving me no time to answer both. This way the late one turned out to be me. I think the control system needs to be improved a bit. Among other things, in one of the two games I was clearly ahead.
Best regards.
GC
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rbodleyscott
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Re: Field of Glory II: Medieval - History of Aragon Tournament

Post by rbodleyscott »

hscic wrote: Tue Jul 11, 2023 9:43 pm Good evening.
I hope this is the right place where to complain about the FoG II Medieval History of Aragon Round 4 just completed. I was penalized for playing my rounds late. Unfortunately things didn't go exactly like this. My opponent, despite having urged him to play because we were late, disappeared for 48 hours. Eight minutes before the end of the shift he made his moves, leaving me no time to answer both. This way the late one turned out to be me.
It doesn't work that way. The system adds up the total time that the game is in each player's in-tray, and the one with the longest time overall is timed out. It has absolutely nothing to do with who played last.

We have had cases like this one reported before. In every case the system has in fact worked correctly. Even though he had 48 hours without a turn, if he was significantly quicker to return the rest of the turns, your total time would be longer. That is what happened in previous cases.
Richard Bodley Scott

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hscic
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Re: Field of Glory II: Medieval - History of Aragon Tournament

Post by hscic »

Dear Mr Bodley Scott,
I understand your point....but a good judge should administer justice...and justice is made for men and not men for justice. I understand that it is easy to give yourself numerical parameters and judge exclusively on the basis of those. If this were the case, no judges would be needed and a machine would suffice.
It can happen that a turn can be delayed as, in addition to playing, we also do other things in life.... When instead it is clear that the turn has been delayed by choice, to ensure that this choice turns into an advantage in the game...well...here the machine should stop and the judge should come into action.
I do not know how ... but I think there is a need.
If we are playing following rules that could be improved....well ...try to improve it for the future.
Best regards.
Giordano Ciccarelli
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rbodleyscott
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Re: Field of Glory II: Medieval - History of Aragon Tournament

Post by rbodleyscott »

hscic wrote: Fri Jul 14, 2023 12:10 pm Dear Mr Bodley Scott,
I understand your point....but a good judge should administer justice...and justice is made for men and not men for justice. I understand that it is easy to give yourself numerical parameters and judge exclusively on the basis of those. If this were the case, no judges would be needed and a machine would suffice.
It can happen that a turn can be delayed as, in addition to playing, we also do other things in life.... When instead it is clear that the turn has been delayed by choice, to ensure that this choice turns into an advantage in the game...well...here the machine should stop and the judge should come into action.
I do not know how ... but I think there is a need.
If we are playing following rules that could be improved....well ...try to improve it for the future.
Best regards.
Giordano Ciccarelli
I take your point.

However, the tournament system (run by Slitherine) is intentionally an automated system with no human adjudication, and hence no room for unfair favouritism.

The rules for the automatic adjudication are clearly stated in the tournament rules for each tournament.
Richard Bodley Scott

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