Why no exit hexes?

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goose_2
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Why no exit hexes?

Post by goose_2 »

I was thinking having watched my sons playthrough of the Soviet Corps campaign it makes me wish for exit hexes.

It got me curious as why more mods do not use these really neat features?

I would love to hear the thoughts from the mod community.

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Dave
aka
The Gooseman
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PeteMitchell
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Re: Why no exit hexes?

Post by PeteMitchell »

Didn't the SU have rear units preventing any escape of front line units?
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rubyjuno
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Re: Why no exit hexes?

Post by rubyjuno »

PeteMitchell wrote: Wed Apr 26, 2023 7:32 pm Didn't the SU have rear units preventing any escape of front line units?
Indeed, according to "Enemy at the Gates" and other sources, there were rear units who would fire on retreating front line units, thus "encouraging" them to stand their ground.

If a valued unit is badly damaged and too expensive to repair in scenario, I retreat it out of harm's way if possible. Exit hexes would mean I could exit such units from the map and add a full strength unit from my core. It would certainly help, when I'm well into a difficult scenario and many of my units are damaged but still need to attack objectives. Would it make things too easy, being able to swap out damaged units for fresh ones throughout the scenario?
bondjamesbond
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Re: Why no exit hexes?

Post by bondjamesbond »

rubyjuno wrote: Thu Apr 27, 2023 6:12 am
PeteMitchell wrote: Wed Apr 26, 2023 7:32 pm Didn't the SU have rear units preventing any escape of front line units?
Indeed, according to "Enemy at the Gates" and other sources, there were rear units who would fire on retreating front line units, thus "encouraging" them to stand their ground.

If a valued unit is badly damaged and too expensive to repair in scenario, I retreat it out of harm's way if possible. Exit hexes would mean I could exit such units from the map and add a full strength unit from my core. It would certainly help, when I'm well into a difficult scenario and many of my units are damaged but still need to attack objectives. Would it make things too easy, being able to swap out damaged units for fresh ones throughout the scenario?
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Judging by the Soviet army based on the film shot by a Frenchman is certainly surprising))) Where can you forgive such antics to the Russophobic game call of duty, but in a realistic strategy this is stupidity)))
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There would not have been so many NKVD men to drive all our grandfathers from under the stick to the war ! The Soviet people are a great people , but the newly - born Russian liberals are taught to hate the Soviet past for the sake of the bourgeois future of the oligarchs )

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https://www.imfdb.org/wiki/Enemy_at_the_Gates

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IDIOCY AT THE GATE: an American will not notice, a Russian will not forgive
http://battlefield.ru/enemy-at-the-gates.html

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https://twitter.com/iosif08395577/statu ... 54?lang=he
:lol:
https://ru-klukva-ru.livejournal.com/14 ... w=comments

P.s.
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it's time to make a new unit + motivation in the form of gulag and execution)))
Last edited by bondjamesbond on Thu Apr 27, 2023 5:40 pm, edited 14 times in total.
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Intenso82
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Re: Why no exit hexes?

Post by Intenso82 »

I had plans to use exit hexes.
Heh, but it needs more than one scenario in campaign:)
As well as a certain context of events.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
faos333
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Re: Why no exit hexes?

Post by faos333 »

Exit hexes are a useful thing to add in maps, since it adds lots of possibilities, I think the Mod community missed a lot in this feature.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
eskuche
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Re: Why no exit hexes?

Post by eskuche »

I really like them to be able to save and reuse *cough* sell auxiliary units.
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