“H” version of the FW190 and Me109K?
Moderator: Panzer Corps 2 Moderators
-
- Sergeant - Panzer IIC
- Posts: 176
- Joined: Wed May 02, 2012 6:26 pm
“H” version of the FW190 and Me109K?
What does it do? The stats seem to be the same?
-
- Administrative Corporal - SdKfz 232 8Rad
- Posts: 154
- Joined: Fri Feb 26, 2021 3:21 pm
Re: “H” version of the FW190 and Me109K?
Maybe the same like the 8.8. Flak.
Same stats but an actuall historical Version
The 8.8 from 36 has the same stats like the newer 39 version.
Same stats but an actuall historical Version
The 8.8 from 36 has the same stats like the newer 39 version.
-
- Major - Jagdpanther
- Posts: 1034
- Joined: Wed Dec 18, 2019 4:26 pm
Re: “H” version of the FW190 and Me109K?
There is no Fw 190 H in game, what do you mean by " 'H' version of FW190"?
Re: “H” version of the FW190 and Me109K?
is that what ur talking about? Fw190A9(H)VirgilInTheSKY wrote: ↑Thu Jan 26, 2023 3:38 am There is no Fw 190 H in game, what do you mean by " 'H' version of FW190"?
it's from the PC1 remake mod.
Fighter planes have a high altitude mode now where they cannot fight ground targets and have no low altitude trade.
sers,
Thomas
-
- Sergeant - Panzer IIC
- Posts: 176
- Joined: Wed May 02, 2012 6:26 pm
Re: “H” version of the FW190 and Me109K?
Am playing the AO44 game. For the Me109s and the Fw190s, there is a switch feature (like when you switch an anti-tank gun to an artillery) that changes the airplane to an “H” version. So, for example, you can switch the Me109K to an Me109K H. Or a Fw190A to a Fw190A H. But I have yet to see what this means; the stats look the same. I think this is a relatively new change in the game, I don’t remember it in earlier versions.
Re: “H” version of the FW190 and Me109K?
i rarely repeat myself, but i'll do here.Dmurphy238 wrote: ↑Thu Jan 26, 2023 4:48 pm Am playing the AO44 game. For the Me109s and the Fw190s, there is a switch feature (like when you switch an anti-tank gun to an artillery) that changes the airplane to an “H” version. So, for example, you can switch the Me109K to an Me109K H. Or a Fw190A to a Fw190A H. But I have yet to see what this means; the stats look the same. I think this is a relatively new change in the game, I don’t remember it in earlier versions.
this is from the PC1 remake mod.
all fighter planes recieved a high altitude mode where they cannot attack ground targets and loose the low altitude trait.
sers,
Thomas
Re: “H” version of the FW190 and Me109K?
It’s (H)igh altitude mode. Normally fighters are easily target for low caliber AAs for its “low altitude” trait. And it’s must be so unrealistic.
Of course in that mode, they can’t attack ground unit.
Suddenly i have idea about change armanents mechanic (like torpedo/bomb mode in OoB) while resupplying in airfield. Fighters can bring additional bomb to do CAS but decreasing initiation, or bombers can arm heavier with the cost of movement and defensive stats. Or even reserve fuel to fly further with the cost of ammo or such.
Of course in that mode, they can’t attack ground unit.
Suddenly i have idea about change armanents mechanic (like torpedo/bomb mode in OoB) while resupplying in airfield. Fighters can bring additional bomb to do CAS but decreasing initiation, or bombers can arm heavier with the cost of movement and defensive stats. Or even reserve fuel to fly further with the cost of ammo or such.
Re: “H” version of the FW190 and Me109K?
thats an interesting point. i'll think about that.cutydt02 wrote: ↑Sun Jan 29, 2023 5:51 pm Suddenly i have idea about change armanents mechanic (like torpedo/bomb mode in OoB) while resupplying in airfield. Fighters can bring additional bomb to do CAS but decreasing initiation, or bombers can arm heavier with the cost of movement and defensive stats. Or even reserve fuel to fly further with the cost of ammo or such.
sers,
Thomas