Two stand units and auto break question

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ratprince
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Two stand units and auto break question

Post by ratprince »

Hello fellas;

New to the game (read: never played but read the rules dozens of times now...) ;)

Do two stand BGs (like bolters, elephants, etc..) auto break when down to one stand like any other unit? I cannot find a contrary so I assume yes. Just seems "expensive" to lose a 25 pt elephant base, just because one of them dies. That makes them seem quite fragile.

I am certain it is a simple answer, but just wanted to be sure before my first tournament...and game, next weekend. :)

Thanks !

Mike
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Post by petedalby »

Hope you enjoy your first tourney Mike.

The answer is - any 2 base BG is destroyed when it loses 1 base.

When they break will be determined by their Quality. Average or Poor break immediately. Superior and Elite do not 'break' but are destroyed at the end of the JAP. Check out page 116.

Hope that helps

Pete
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Post by ratprince »

Thanks!

Very succint answer and what I inherently expected. Just seems to make the small BGs very brittle.

Thanks for the answer!

Mike
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Post by dave_r »

They are. And rightly so. During one of the initial playtest's Elephants were allowed in BG's of four.

After that experience they were limited to a max of two...
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Re: Two stand units and auto break question

Post by DaiSho »

mikemcmann wrote: That makes them seem quite fragile.
As stated by others you've got it right, but also consider a few things:

:arrow: Elephants get an additional +1 to death rolls, so whilst their biggest fear is being shot at, they have to take at a minimum 4 hits before they even risk being killed

:arrow: Elephants were fragile and fickle\

:arrow: at 50 points for a BG they seem expensive, but not in reality. Most BG's are bigger and seem to have a lot more resilience, but in reality Elephants when used correctly can be a big headache to your enemy. Put them in the open by themselves surrounded by archers and you'll lose them, but that's the same as charging superior pike with knights... the wrong thing to do. Use them right and they'll be tough.

:arrow: Just because you have them doesn't mean you have to use them. Sure, 50AP and a pointy stick part of your army is hard to not use, but if it doesn't have a place in the current battle try to use it in an intelligent way. Many mounted troops are used in BG's of 4, so they Elephants can give rear support to them if nothing else, so design your army to take that into account.

:arrow: Elephants disorder cavalry they are within 1 base width of. Thus, if you have a formation like this:

:roll: :roll: :roll: :roll: :shock: :shock: :roll: :roll: :roll: :roll:

with :roll: being Cavalry and :shock: being Elephants - this is what happens:

:roll: :roll: :roll: :oops: :shock: :shock: :oops: :roll: :roll: :roll:

with :oops: being disordered cavalry.

:oops: get 2 dice. They lose 1:3 dice due to being disordered. How many dice do they lose? ZERO!

So, if your enemy come across you like this:

:roll: :roll: :roll: :oops: :shock: :shock: :oops: :roll: :roll: :roll:
:!: :!: :!: :!: :idea: :idea: :!: :!: :!: :!:

with :!: being Knights and :idea: being blank spaces

Then the knights will be overlapped in the melee phase. Unless they do great execusion to your cavalry in the impact phase (which they may do, but may not either) then you'll have evened up the odds dramatically.

If they come in any other way - they are going to have to fight elephants at an extreme disadvantage.

It's not quite as simple as that, but I don't think Elephants are a waste of AP's, you just have to use them intelligently, and protect them from things they need protecting from :)... but that's what Elephant runners (light infantry) are for.

Hope this helps.

Ian
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Post by ratprince »

Thanks for the info...

Not saying they are not worth the points...just saying it seems brittle. I will see how they play out.

My primary thought for them is as a cavalry screen off. Big scary knights and cav should not want to take on elephants based on the POAs. That being the case, I can see elephants as more of a barricade of sorts rather than an actual combat unit. Kind of a way to deny a flank versus a cav manuever.

In your example above you show the two stands of cav being disordered. I must be confused then. When just one stand is disordered, isnt the entire BG at the 1 per 3 reduction? I thought that calculation was on a BG per BG calc not on a stand by stand one? It would seem illogical for it to be on a stand by stand as a stand could never have 3 attacks unless scythed......

So to elaborate, if a BG of 4 Cav in a line abreast has one stand in rough, their dice in combat would be 7 not 5? Pg94 says "If a BG which is losing dice due to DIS, DIS, etc......" This leads me to believe the dice lost are as a whole, not per stand. Is this not correct?
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Post by DaiSho »

mikemcmann wrote:When just one stand is disordered, isnt the entire BG at the 1 per 3 reduction? I thought that calculation was on a BG per BG calc not on a stand by stand one?
Yes, this is the standard 'confusion' by new players. Disorder is different from disruption. Only the stands so affected take a reduction when disorded. Thus, a BG of pikes can happily go into uneven terrain, so long as only one column is in there (saw it recently actually). However, that said, the unit is considered disordered for morale purposes (I think) so will take a -1 if they have to test.


mikemcmann wrote:It would seem illogical for it to be on a stand by stand as a stand could never have 3 attacks unless scythed......
Well, my Vulcan friend, that's the way the rules are written. You've got to remember that when it comes to disorder most of the time it's because of terrain, thus the whole unit is likely to be 'in' the terrain if they are going to try to deny the enemy the terrain. However, as I sad in the above example half a BG of pike can be in uneven without affecting dice!

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Post by dave_r »

It would seem illogical for it to be on a stand by stand as a stand could never have 3 attacks
True, although because the disordering by elephants is 40mm and most bases are 30mm deep or less then in melee you can seriously lose dice - Knights will often be down to three dice against equal frontage.

The big problem I have with elephants is if you throw a one with a death roll then it leaves a big hole....
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Post by DaiSho »

dave_r wrote: The big problem I have with elephants is if you throw a one with a death roll then it leaves a big hole....
Whilst this is true Dave, I don't think it's that big a risk.

If you win you get a +2+1 thus +3 to the dice. That means that they have to do 4 hits on you in melee to get a test, and then you have to roll a 1. It can happen, and I'm sure it does, but it's not any kind of guarantee.

As I said in my first post, if you protect them then they should be pretty hard to knock out. If you don't protect them, well...
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Post by dave_r »

Whilst all true - the best they can be is Average. That being the case a few dodgy dice in combat and they can lose 2 hits to 1 and then it is definitely squeaky bum time...

I fully agree you have to be unlucky, but that unluck will happen about once every four turns - which is where the problems start :)
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Post by DaiSho »

dave_r wrote:I fully agree you have to be unlucky, but that unluck will happen about once every four turns - which is where the problems start :)
Yes, that's the game. I had shocking luck in a game at BMW. Several times I had something like 4 dice shooting with 50% chance and got 1 hit. Twice I shot at a Knight unit in column with 4 dice needing 5's and 6's, and got no hits. It happens, but the only real way you can work things out is on 'average', unfortunately average very rarely happens in the game.

I can imagine being cursed with "But IAN SAID!!!" :)

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Post by hammy »

The key things with elephants are to not leave them on their own and not to roll a bad death roll.

The first you have control over, the second you don't.

A couple of elephants in the middle of a line of cataphracts will make enemy knights think twice. A lot of foot are at a - POA against elephants and when the elephants win the foot take a -1 on their CT as well.

I like elephants, so much so that I have to buy another 6 to add to my Indian army which only has 10 at present (2 more to fight with and 4 for commanders).
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Post by DaiSho »

hammy wrote:The key things with elephants are to not leave them on their own and not to roll a bad death roll.

The first you have control over, the second you don't.

A couple of elephants in the middle of a line of cataphracts will make enemy knights think twice. A lot of foot are at a - POA against elephants and when the elephants win the foot take a -1 on their CT as well.

I like elephants, so much so that I have to buy another 6 to add to my Indian army which only has 10 at present (2 more to fight with and 4 for commanders).
Hi Hammy,

I'm going ot morph my Palmyran Cats into a Graeco-Bactrian army with the concept of putting 2 Battle lines like this:

:arrow: :arrow: :shock: :shock: :arrow: :arrow:

:arrow: being Undrilled Cataphracts; and,
:shock: being Elephants.

I'd put a TC general with each so the Undrilled doesn't affect them, and drilled is a waste of time mixing with Undrilled Elephants... so this goes against my previous post of 'I'll never take Undrilled Cataphracts again' :lol:

I think with this along with Pikes, it would be very tough for Late Medieval knights to dominate. They can still win, but not overly easily.

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Post by ratprince »

why would you put your elephants next to your own mounted? They disorder your own as well?

Seems odd.

Explain please....
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Post by DaiSho »

mikemcmann wrote:why would you put your elephants next to your own mounted? They disorder your own as well?

Seems odd.

Explain please....
I thought I already had:

:arrow: :arrow: :arrow: :oops: :shock: :shock: :oops: :arrow: :arrow: :arrow:


In this formation, the :oops: are disordered.

:arrow: provide 2 dice to the combat
:oops: provide 2 dice to the combat, and lose 1:3 = = loss of dice = 2 dice.

There can be a situation where they would lose dice as thus:

:arrow: :arrow: :arrow: :oops: :shock: :shock: :oops: :arrow: :arrow: :arrow:
:!: :!: :!: :idea: :idea: :idea: :idea: :!: :!: :!:

Where :!: are enemy lancers, :idea: are enemy medium infantry, thus the medium infantry would be fighting 4 disordered dice, and it could be argued that it was = 3 dice, but I don't think this is right. Because you have to allocate per BG you would STILL have 2 dice and lose 1:3.

So, in the rare circumstance where someone manages to match your two disordered bases, yes, it will count, but for the vast majority of cases isn't going to have no effect what-so-ever.

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Post by shall »

It would seem illogical for it to be on a stand by stand as a stand could never have 3 attacks

True, although because the disordering by elephants is 40mm and most bases are 30mm deep or less then in melee you can seriously lose dice - Knights will often be down to three dice against equal frontage.

The big problem I have with elephants is if you throw a one with a death roll then it leaves a big hole....
Actually it was quite deliberate that only 2 bases are disordered and suffer no redcution until it gets to 3 or more. We didn't want the game affected by minor terrain duges that can happen - e.g. pulling 1 base into terrain out of a frontage of 4. Also give n the ground scale why would 12 pikes be affected if just one had its edge in terrain - makes no sense as the BG comprises a good 5 or 6 units, mosy of which are completely fine.

In addition, we wanted exactly the Elephant effect above as is gives an effect of "troops with elelphnats less affected by them" without any specific rule for it. In a head to head charge of 12 cv vs 8 cv with 2 El, the El will Disorerder 4 vbases of enemy for 2dice off, but no dice of therir own troops.

Zanussi ... better by design :)

Si
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Post by ratprince »

Ok, sorry if I am dense here, but let me see if I get this straight.

Disruption is a BG as a whole effect. In other words, if you are disrupted the aggregate number of hits for the group goes down by 1 per 3. So in a melee with 4 foot bases in contact only and no others, you would have a total of 3 dice. Correct? This is because ALL bases are disrupted I assume?

Disorder is a Base effect. In other words, if you have the same 4 bases and 2 of them are disordered by terrain but not disrupted you would have 4 dice total since only two and not 3 are disorderd? So if the same scenario but THREE of the bases were disordered, then the total dice would be down to three since ONE of the THREE that are disordered goes away? Correct?

Thanks for the VERY clear detailed responses. I am very much a "rules guy" and "need" to know them all very inimately... ;)

Thanks again!

Mike
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Cost VS Benefit

Post by GrumblingGrognard »

hammy wrote:The key things with elephants are... and not to roll a bad death roll.
Yeah, that is the nail in the coffin for elephants for me 90% of the time.

I have used them about 10-12 times and I have watched elephants go pop many, many times. Often leaving a hole in my lines. Many times doing nothing to the enemy...on occasion roughing up a unit or two... And, I really don't have a huge issue with this effect (game-wise, or historically). But...

I have never seen elephants have an equally dramatic effect (or anything even close!) on an enemy. Actually the most effect they will generally have is against those that are unfamiliar with them and fear them more than they should.

I just have not seen anything even close to making their cost and vulerability (not to be down-played!) worthwhile in my army list. I actually had pretty firm plans for an Indian army until I actually used FoG elephants a couple of times...

Of course, I am sure it is just because "I am not using them right"... :roll:

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Post by DaiSho »

mikemcmann wrote:Ok, sorry if I am dense here, but let me see if I get this straight.

Disruption is a BG as a whole effect. In other words, if you are disrupted the aggregate number of hits for the group goes down by 1 per 3. So in a melee with 4 foot bases in contact only and no others, you would have a total of 3 dice. Correct? This is because ALL bases are disrupted I assume?

Disorder is a Base effect. In other words, if you have the same 4 bases and 2 of them are disordered by terrain but not disrupted you would have 4 dice total since only two and not 3 are disorderd? So if the same scenario but THREE of the bases were disordered, then the total dice would be down to three since ONE of the THREE that are disordered goes away? Correct?

Thanks for the VERY clear detailed responses. I am very much a "rules guy" and "need" to know them all very inimately... ;)

Thanks again!

Mike
Exactly right.

As I said in an earlier post, disorder doesn't really affect anyone (severe disorder does however) except if more than one base is involved... in other words you make a decided push on non ideal terrain.

Also keep in mind that just because you don't lose dice doesn't mean everything is a-ok.

For example, cavalry in uneven going will more happily charge heavy foot spear also in rough going. The spear no longer count as steady, and so are a POA down in melee. They may not lose any dice (assuming only one rank as above) but they aren't steady and so are losing POA's.

There are a lot of nuances in the rules.

With Heavy Foot Offensive Spear I've kicked Medium Foot Offensive Spear out of uneven on more than one occasion. The POA's make it more difficult, but not impossible.

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Post by recharge »

YUP!

Last time I ran my Indians, had three stright "1's" and picked up 3 groups :(

Haven't had them on the table since :roll:

John
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