To Scale and Unit Size

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
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ChaosSpawn
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Mon Dec 26, 2022 4:49 pm

To Scale and Unit Size

Post by ChaosSpawn »

I know there are more pending minor issues that need to be addressed before anything gets polished, but I have noticed a few things about the unit models, especially on the combat map. The scaling is a bit off here and there.

For instance, I had a Orc Wyvern Rider unit next to a Lizardman Javelineer and the Orc Riders on the back of the Wyvern looked like tiny toddlers, very small next to the Lizardman troop which looked like Godzilla in comparison.

I also encountered a Sky Drake in a Sorcery Node and was very underwhelmed by it's size, it looked comparable to the Doom Drake unit from the Draconians. It truth, I'm not sure if it was even that large, I will have to play with Sorcery and get them next to each other on the battlefield to check it. That being said, I have still to encounter or cast a Great Drake, hopefully the unit model lives up to the name.

I know that some of the units are large to scale such as the Giants/Colossus and the Wyrms, as well as some of the Racial Units such as Mammoth Riders which are enormous. I think some adjustments might be in order when there is time for that.
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