While it is nice to have a post telling us many bugs are gettign fixed, what is your list of konwen bugs..
Spells telling you need a valid target when you cliked on one and its cast?
All the odd graphics that seem pop up in the ocean
The game not linking the side popups to units/cities that had spells cast on them
It would help to know what not to report.
[Suggestion] Knowen bug list.
Re: [Suggestion] Knowen bug list.
This is a great idea, would stop folks from repeating the same bugs.
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- Corporal - 5 cm Pak 38
- Posts: 38
- Joined: Thu Jan 24, 2013 1:54 am
Re: [Suggestion] Knowen bug list.
Could also cause some people to exploit those bugs. An idea with both a good and bad side...
Re: [Suggestion] Knowen bug list.
In a single player game explotations and or cheeting are prety irrlevent as youre only playing against your own accomplishments.ernieschwitz wrote: ↑Fri Dec 30, 2022 9:32 am Could also cause some people to exploit those bugs. An idea with both a good and bad side...
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- Corporal - 5 cm Pak 38
- Posts: 38
- Joined: Thu Jan 24, 2013 1:54 am
Re: [Suggestion] Knowen bug list.
Sorry, I had the impression this could have been multiplayer. It certainly has the potential.
Re: [Suggestion] Knowen bug list.
Just to have it here:. From the 1.06 update:
FIX Trait Artificer negate starting spells for AI - now AI gets spells normally
FIX Dispel on hero during battle - remove from unit enchantments dispelled in battle
FIX Mithril + Adamantium - checking resources in order of importance
FIX Chaos Rift spell not removing building enchantments correctly when destroying buildings
FIX Block showing cast select popup when targeting enemy group with friendly unit targeting spell
FIX Hill type 3 - so it can be transmuted
FIX AreaSpellDmg - spells are attacks (like fireball) attack only first figure
FIX Set Wind Walking Unit allow dispel to false
FIX Prayer and High Prayer coding
FIX Tutorial texts cut off on non-English languages
FIX Removed animated bug report info (report button is still there)
FIX Some language errors
FIX attempt on some adventure screen-related crash
FIX Enchanted road now affects selected road and the area around it (2 hexes in each direction)
FIX Data corruption when using summon to a town where a group is currently selected, making summon enter town while other units are out-by-selection which then in turn forces to throw out another unit as an incidental
FIX Some difficulty settings not being saved properly in the save file and being reset upon loading (ie on different computer or after playing game on different difficulty) -
FIX Battle override as a result of the automatic move resulting in battle and event leading into battle overlap
FIX Resurrected units in battle getting into destroyed group if group was selected in the city before battle, resulting in sanity error
FIX AI group management losing unit in some edge cases when trying to optimise groups toward specific goals
FIX Softlock after AI engages on their own in a battle using supporting group (ie transport group for another army
FIX Insufficient space for ammo display on Construction Manager and Battle HUD
FIX Missing magic bolt animation for dark elf settler
FIX Town screen resources section not displaying more than 5 resources
FIX Auto managed towns should no longer build ships as defence
FIX Two mana rings + 15 doesn't stack - add in DB bool "stackable" to allow selected skills to stack
FIX If the game fails to save due to file access issues, it will show an information rather than crash
FIX Battle animation freeze due to old settings file (happened to beta players)
FIX Summon champion - spell target script was not handle correctly champion list
FIX We addressed some of the major issues with Win11 so you can start the game now not in admin mode, but if you mod the game in any way you will still need to be in admin mode to prevent crashes
ADD Modding 2D images/icons for units, spells, skills etc.
MOD Evil Presence work on minerals, population etc. - cost +20% to original
MOD TrueSight - now do not target unit with illusion immunity
MOD Alchemist building unit bonus - melee bonus instead range (as in original)
MOD Scouting - now show correct value in town screen
MOD DevMenu - trait adding
MOD Housing - if there is no worker in town, housing will add 10% of houses instead 0%
FIX Trait Artificer negate starting spells for AI - now AI gets spells normally
FIX Dispel on hero during battle - remove from unit enchantments dispelled in battle
FIX Mithril + Adamantium - checking resources in order of importance
FIX Chaos Rift spell not removing building enchantments correctly when destroying buildings
FIX Block showing cast select popup when targeting enemy group with friendly unit targeting spell
FIX Hill type 3 - so it can be transmuted
FIX AreaSpellDmg - spells are attacks (like fireball) attack only first figure
FIX Set Wind Walking Unit allow dispel to false
FIX Prayer and High Prayer coding
FIX Tutorial texts cut off on non-English languages
FIX Removed animated bug report info (report button is still there)
FIX Some language errors
FIX attempt on some adventure screen-related crash
FIX Enchanted road now affects selected road and the area around it (2 hexes in each direction)
FIX Data corruption when using summon to a town where a group is currently selected, making summon enter town while other units are out-by-selection which then in turn forces to throw out another unit as an incidental
FIX Some difficulty settings not being saved properly in the save file and being reset upon loading (ie on different computer or after playing game on different difficulty) -
FIX Battle override as a result of the automatic move resulting in battle and event leading into battle overlap
FIX Resurrected units in battle getting into destroyed group if group was selected in the city before battle, resulting in sanity error
FIX AI group management losing unit in some edge cases when trying to optimise groups toward specific goals
FIX Softlock after AI engages on their own in a battle using supporting group (ie transport group for another army
FIX Insufficient space for ammo display on Construction Manager and Battle HUD
FIX Missing magic bolt animation for dark elf settler
FIX Town screen resources section not displaying more than 5 resources
FIX Auto managed towns should no longer build ships as defence
FIX Two mana rings + 15 doesn't stack - add in DB bool "stackable" to allow selected skills to stack
FIX If the game fails to save due to file access issues, it will show an information rather than crash
FIX Battle animation freeze due to old settings file (happened to beta players)
FIX Summon champion - spell target script was not handle correctly champion list
FIX We addressed some of the major issues with Win11 so you can start the game now not in admin mode, but if you mod the game in any way you will still need to be in admin mode to prevent crashes
ADD Modding 2D images/icons for units, spells, skills etc.
MOD Evil Presence work on minerals, population etc. - cost +20% to original
MOD TrueSight - now do not target unit with illusion immunity
MOD Alchemist building unit bonus - melee bonus instead range (as in original)
MOD Scouting - now show correct value in town screen
MOD DevMenu - trait adding
MOD Housing - if there is no worker in town, housing will add 10% of houses instead 0%