I do realize that team that made this game is small and a certain amount of effort was put into making this game, but cmon - there is no lobby for multiplayer, you cant make teams even in single player and there are numerous spelling mistakes throughout the game, let alone occasional CTD's (try pressing F1 in custom game)
I suppose it is my fault for not playing the demo first, but seriously for 20 bucks and in year 2009 i did expect this to exceed the basics of random flash game found for free on the internet.
Unless this game was literally made by one person, i feel a little bit disappointed for buying this.
Not worth 19$ i spent.
Moderator: Slitherine Core
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IainMcNeil
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Ok.. lets see if some of these issues can be addressed.
Multiplayer lobby: as stated by iain, this is in development, and will hopefully be included with the next update.
Teams: Not including teams was a deliberate design decision - the game plays best with a relatively large number of players, the less players you have the larger everyone's starting territories are. This causes 2 problems - firstly, player 1 gets a bigger advantage from having the first turn and secondly the game is generally over a lot faster. Teams create a very similar situation to this, so they were not included.
Spelling: Can you give us some examples of this - it would be a lot easier to fix them if you can tell us where to look.
F1 crash: thank you for telling us, it's been added to the list for the next patch.
Multiplayer lobby: as stated by iain, this is in development, and will hopefully be included with the next update.
Teams: Not including teams was a deliberate design decision - the game plays best with a relatively large number of players, the less players you have the larger everyone's starting territories are. This causes 2 problems - firstly, player 1 gets a bigger advantage from having the first turn and secondly the game is generally over a lot faster. Teams create a very similar situation to this, so they were not included.
Spelling: Can you give us some examples of this - it would be a lot easier to fix them if you can tell us where to look.
F1 crash: thank you for telling us, it's been added to the list for the next patch.
.
Well programming by one person explains a lot i suppose. I posted examples of spelling mistakes and one more bug in support thread for conquest.
I do like Risk "similar" games and since you added buildings and different unit types it would be only logical to include ability to make alliances and teams as this game is already evolved beyond simple rules. Considering that territory can be shaped by water and mountains teams should not provide huge impact or give significant advantage to players, although this is your choice i think that at least brief non aggression pacts would make some scenarios more enjoyable.
I do like Risk "similar" games and since you added buildings and different unit types it would be only logical to include ability to make alliances and teams as this game is already evolved beyond simple rules. Considering that territory can be shaped by water and mountains teams should not provide huge impact or give significant advantage to players, although this is your choice i think that at least brief non aggression pacts would make some scenarios more enjoyable.
oh god please don't add any kind of diplomacy to this game. That is what has ruined so many other games like the Total War series an most any others that have diplomacy. Only good game I ever played with a good diplomacy game was War of the Lance. Developers could take a lesson from that type of diplomacy.although this is your choice i think that at least brief non aggression pacts would make some scenarios more enjoyable.


