Sisu - new Finnish specialisation

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Horst
Brigadier-General - 15 cm Nblwf 41
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Sisu - new Finnish specialisation

Post by Horst »

Inspired by Erik's request here: https://www.slitherine.com/forum/viewtopic.php?t=96102
https://en.wikipedia.org/wiki/Sisu
It's a simple copy of Japanese Bushido code spec for Finland with new icon and text.
Up to 20% more damage in defense usually is like 0.5 dmg in the combat prediction, so it's really not much for 5 spec points.
Both specs begin to become effective below 30% supply what shouldn't be mixed up with efficiency (orange->red supply marker).
It's rather the Soviets that could need that in the Winter War campaign, but maybe it has its use for Finland too sometimes.
More spec options can't be wrong.
sisu-spec.jpg
sisu-spec.jpg (305.01 KiB) Viewed 757 times

You may add this to your mod files if you like. The graphic isn't mine anyway, but I have modified it for the game.

language_*.txt (e.g. Language\english_mod.txt)

Code: Select all

spec_sisu_title = Sisu
spec_sisu_descr = Sisu is extraordinary determination in the face of extreme adversity, and courage that is presented typically in situations where success is unlikely.
spec_sisu_effect = • Finnish units with a red supply deficiency marker deal up to 20% more damage when attacked by enemy units
specialisations.csv (instead of 600, you can use whatever else number that won't collide with other spec ones)

Code: Select all

Sisu;600;land;finland;/;;;5;bushido_code;no
Graphics\UI\Specialisations
sisu.png
sisu.png (7.26 KiB) Viewed 757 times
GabeKnight
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Re: Sisu - new Finnish specialisation

Post by GabeKnight »

This really works with stock campaigns? Like the suggestion you did with the "metal_detector" spec for my mod?

The campaign editor is really not my speciality, but don't you have to choose the spec three there? I mean you can only use the specs that have been selected by the designer.

I don't remember anymore but I'm sure there was a reason why I did not mess with the specialization files in my mod.

From the linked thread:
Erik2 wrote: Mon Jan 06, 2020 10:39 am Tunnel Entrance (similar to Japanese version)
The mechanic works. Do you know if anybody ever used this in a scen? To my knowledge, no.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: Sisu - new Finnish specialisation

Post by Horst »

The screenshot above is done with the pristine vanilla campaign.cmz file of Winter War.
The game normally enables all specs for a campaign with the faction requirement by default, and designers have to edit them out manually if unwanted.
So there is no need to mess up these campaign files if new specs are added.
Shouldn't be too hard to add this one, but ask if something doesn't work.
Yeah, I still don't bother about the Mods folder with so many vanilla file tweaks and hacks, so don't have much experience there either.
The spec order in the specialisations.csv is responsible for positions and the arrow drawing, but as this one has no date and requirements, so it shouldn't matter, otherwise I'd put the entry below Bushido.
I guess new entries from Mods folders are internally placed on bottom of the original files like specialisations.csv.
Shouldn't be a big deal to copy the whole content of the file in proper order either.

I got plenty other spec variants running that can be quickly turned on and off in the spec.csv file, like Rationing, Landing_Craft_Infantry/Tank for different factions with proper date, extra Pilot_Rotation for Brits and consorts, many Scrambling due important radar date introductions for factions, extra Forced Labour for Soviets and Germans, and Proximity_Fuse for some non-naval-US factions end of '44.
As some of these have requirements, the game could still mess up some arrow drawing though if you don't change these requirements either.
GabeKnight
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Re: Sisu - new Finnish specialisation

Post by GabeKnight »

OK.
Thanks, Horst!
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