[Editor-Request][Select Deployment/Exit zones][Why not?]

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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

[Editor-Request][Select Deployment/Exit zones][Why not?]

Post by Horst »

Another issue that could make an editor's life easier: selecting deployment hexes to edit them afterwards. Otherwise, you can't check for available turns afterwards.

Same for exit zones, but applies sadly even during playing: is this exit now for planes only or for land/naval & planes?
The animated arrow pointing out of a door frame is also misleading that it's rather a deployment point. Why not pointing inside the frame, like the known exit signs with a dude entering a door?
Not to mention the redeployment animation that looks like a V2 launch site. See below the picture for maybe easier to understand icon for redeployment.
Exchange.jpg
Exchange.jpg (1.97 KiB) Viewed 172 times
Different little land/naval/air combination symbols inside deployment/exit zones could help, but obviously makes a lot of work again.

I know, suggestions for the void, but at least I can't blame myself for not pointing later. :?
Erik2
Order of Battle Moderator
Order of Battle Moderator
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Location: Norway

Re: [Editor-Request][Select Deployment/Exit zones][Why not?]

Post by Erik2 »

Another +1

Editing exit/deployment locations would speed up fixing issues with those. As Horst says, now the designer need to create them from scratch.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Editor-Request][Select Deployment/Exit zones][Why not?]

Post by Horst »

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