Trigger shenanigans

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StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 670
Joined: Sun Feb 10, 2019 11:10 am

Trigger shenanigans

Post by StuccoFresco »

Hi all, I have a funny problem with a trigger in a scenario.

Basically, the player must take a town, then the enemy forces cut him off. There is an airport near the town, and an event fires giving the player the possibility to choose from getting reinforcements or a supply point in the town via yes/no dialogue button. The trigger also changes the objectives of the scenario. The required triggers are "take the hex" and "check supply connection", and they both work.

In the editor, if I plop a unit in the town from turn1, which becomes isolated, the event fires accordingly. No problem. Dialogue box and changing objectives work fine.

When actually playing, the trigger only changes the objective, but the dialogue trigger doesn't show up so no reinforcements and no supply choice. I can't figure out why since the trigger clearly fires, it's just part of the "effects" that seem to not work for some hidden reason.
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 670
Joined: Sun Feb 10, 2019 11:10 am

Re: Trigger shenanigans

Post by StuccoFresco »

Somebody gotta explain how the fuck can a trigger work perfectly EXCEPT when it comes to firing the Dialogue Box effect during the scenario. Everything else in the trigger works perfectly except this including changing supply output, changing objectives, firing events. Everything, but the Dialog Box doesn't appear.

BUT if i create che triggering conditions from Turn 1, IT WORKS.

Nothing makes sense.

Yes, i set up the triggers for the yes/no choices correctly, including the right activation "popup dialog". When I set up the triggering conditions from turn 1, it works. In scenario, doesn't work. How? Why?
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Trigger shenanigans

Post by terminator »

Difficult to answer without the code, the order of triggers is important in some cases. If you activate a trigger during a turn, the activated trigger must be placed after and not before it seems to me.
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