Bonjour,
Quand on lit l'ordre séquencier de la phase d'impact, il y a des choses pas très clairs pour savoir si un BG peut tester plusieurs fois dans le même tour de jour (test immédiat puis test à la fin du tour).
- Un BG voit un frag brisé, puis tout de suite après il revoit un frag qui aussi se brise dans l'élan de la poursuite : teste-t'il deux fois ?
- Quand on a testé immédiatement après la perte d'un général à la fin des combats, puis quand on doit tester quand on voit un ami brisé, si on suit ce qui est noté dans la page 162 on doit tester deux fois.
Est-ce que vous pouvez me le confirmer ?
- Si un général meurt lors d'une poursuite et qu'un BG a déjà fait un test précédemment, doit-il de nouveau tester pour avoir vu la mort du général ?
Merci.
Tests de moral dans une phase de jeu ?
Forum pour les testeurs francophones de la version "Field of Glory" (French speaking Field of Glory)
Moderators: hammy, philqw78, terrys, nicofig, Slitherine Core, Field of Glory Design, Field of Glory Moderators
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Re: Tests de moral dans une phase de jeu ?
TESTING MULTIPLE BATTLE GROUPS
• If several battle groups have to test at the same time for seeing friends break or commanders lost, their side’s player decides which order to test them in. If further battle groups break as a consequence, those that have already tested do not have to test again. If pursuits result in the loss of a commander, battle groups that have already tested at the end of this phase for breaks/lost commanders do not have to test again.
p90 new rules
Via the magic of Google
TEST DE PLUSIEURS GROUPEMENTS TACTIQUES
• Si plusieurs groupes de combat doivent tester en même temps pour voir des amis se briser ou des commandants perdus, le joueur de leur camp décide dans quel ordre les tester. Si d’autres groupements tactiques se brisent en conséquence, ceux qui ont déjà testé n’ont pas à tester à nouveau. Si les poursuites entraînent la perte d’un commandant, les groupements tactiques qui ont déjà été testés à la fin de cette phase pour les pauses / commandants perdus n’ont pas à tester à nouveau.
P90 Nouvelles règles
• If several battle groups have to test at the same time for seeing friends break or commanders lost, their side’s player decides which order to test them in. If further battle groups break as a consequence, those that have already tested do not have to test again. If pursuits result in the loss of a commander, battle groups that have already tested at the end of this phase for breaks/lost commanders do not have to test again.
p90 new rules
Via the magic of Google
TEST DE PLUSIEURS GROUPEMENTS TACTIQUES
• Si plusieurs groupes de combat doivent tester en même temps pour voir des amis se briser ou des commandants perdus, le joueur de leur camp décide dans quel ordre les tester. Si d’autres groupements tactiques se brisent en conséquence, ceux qui ont déjà testé n’ont pas à tester à nouveau. Si les poursuites entraînent la perte d’un commandant, les groupements tactiques qui ont déjà été testés à la fin de cette phase pour les pauses / commandants perdus n’ont pas à tester à nouveau.
P90 Nouvelles règles
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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