ray552 wrote: ↑Sun Aug 07, 2022 12:06 am
Also, as I'm used to the FOG2 mechanics, anything that gets me somewhat closer to that would be a plus.
FoG2 Features Mod by Cronos downloadable from in game has these features:
1) 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options (remember, if you used the 'Undo' command, that unit is removed from 'Next Unmoved' option. So it will be better to move the unit again at once);
2) the mod includes fixes for the flaws of the original P&S based on FoG2 scripts:
a) charging enemy units that are beyond 45 degrees of straight ahead at the start of the move after a turn,
b) blocking of 2 units with ZoCs of each other when they are separated by two other units in close combat,
c) cavalry doesn't get +100 PoA vs the Mobs in open;
d) 'Mobs' cannot charge non-light cavalry;
3) 'Remove evader casualties' option;
4) FoG2 'Turn and Shoot' option.
5) FoG2 pursuit scripts: infantry who are neither Warriors nor Raw will not pursue. Keil never pursuits;
6) FoG2 option which does not take base AP for Fragmented unit below 6 AP unless base AP is less than 6.
7) Heavy Weapon is not cancelled vs non-steady foot who have pikes (also in Keil), spearmen or bayonet capability during the melee phase - 50%