A strange proliferation of Stanleys!

Moderator: rbodleyscott

Post Reply
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

A strange proliferation of Stanleys!

Post by stockwellpete »

This one is for Paul. There is something amiss in the Bosworth scenario for my campaign. In my design the Stanley contingent is 9 units as shown in the first screenshot . . .

Screen_00000010.jpg
Screen_00000010.jpg (599.91 KiB) Viewed 966 times

But when they appear in the scenario there are 17 units!

Screen_00000011.jpg
Screen_00000011.jpg (534.06 KiB) Viewed 966 times

I do actually prefer the way the arrival of the Stanley's is depicted in your official scenario rather than having them sitting on the map as I currently have it. So I think we need to take a further look when time permits. :wink:
Cronos09
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 337
Joined: Thu Feb 22, 2018 4:28 pm

Re: A strange proliferation of Stanleys!

Post by Cronos09 »

It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28429
Joined: Sun Dec 04, 2005 6:25 pm

Re: A strange proliferation of Stanleys!

Post by rbodleyscott »

Cronos09 wrote: Mon Jul 25, 2022 7:41 am It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
This

See Paul's guide: https://www.slitherine.com/forum/viewtopic.php?t=81096

(This is for FOG2 Ancients, but Medieval works in exactly the same way.)
Richard Bodley Scott

Image
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: A strange proliferation of Stanleys!

Post by stockwellpete »

Cronos09 wrote: Mon Jul 25, 2022 7:41 am It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks. :wink:
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: A strange proliferation of Stanleys!

Post by stockwellpete »

rbodleyscott wrote: Mon Jul 25, 2022 7:56 am
See Paul's guide: https://www.slitherine.com/forum/viewtopic.php?t=81096

(This is for FOG2 Ancients, but Medieval works in exactly the same way.)
Thanks. I will have a look at this today. :wink:
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: A strange proliferation of Stanleys!

Post by stockwellpete »

stockwellpete wrote: Mon Jul 25, 2022 8:32 am
Cronos09 wrote: Mon Jul 25, 2022 7:41 am It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks. :wink:
I should also say that this reinforcement event is linked to a trigger script as well, which complicates things. I think I should learn the reinforcements procedure on a very basic scenario first.
Paul59
General - King Tiger
General - King Tiger
Posts: 3864
Joined: Tue Jul 21, 2015 11:26 pm

Re: A strange proliferation of Stanleys!

Post by Paul59 »

Hi Pete,

I have explained all this to you by email today.

But for the benefit of Cronos, Richard and anyone else reading this thread, this issue was created by Pete using my .bsf file (with scripted reinforcements), and his original .bam file (that had the Stanleys already on the map). If Pete had used my edited version of the .BAM file this would not have happened, as I had deleted the Stanley contingent on map.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: A strange proliferation of Stanleys!

Post by stockwellpete »

I am trying to learn how to do this reinforcements business following the Scenario Guide Pt 1 (Reinforcements) in the FOG Ancients forum. I cannot even get the basic Editor method to work in a very simple scenario. I am getting an error message and CTD - No script for char* (0), whatever that means.
Post Reply

Return to “Field of Glory II: Medieval - Scenario Design”