This one is for Paul. There is something amiss in the Bosworth scenario for my campaign. In my design the Stanley contingent is 9 units as shown in the first screenshot . . .
Screen_00000010.jpg (599.91 KiB) Viewed 966 times
But when they appear in the scenario there are 17 units!
Screen_00000011.jpg (534.06 KiB) Viewed 966 times
I do actually prefer the way the arrival of the Stanley's is depicted in your official scenario rather than having them sitting on the map as I currently have it. So I think we need to take a further look when time permits.
It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks.
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks.
I should also say that this reinforcement event is linked to a trigger script as well, which complicates things. I think I should learn the reinforcements procedure on a very basic scenario first.
But for the benefit of Cronos, Richard and anyone else reading this thread, this issue was created by Pete using my .bsf file (with scripted reinforcements), and his original .bam file (that had the Stanleys already on the map). If Pete had used my edited version of the .BAM file this would not have happened, as I had deleted the Stanley contingent on map.
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I am trying to learn how to do this reinforcements business following the Scenario Guide Pt 1 (Reinforcements) in the FOG Ancients forum. I cannot even get the basic Editor method to work in a very simple scenario. I am getting an error message and CTD - No script for char* (0), whatever that means.