I'm a beginner in PC2, and have been trying the Crete tutorial scenario (a few times). After defeating the Allied airforce, I'd like to convert my fighters to bombers, but haven't been able to disband the fighters. According to Google (I might have found this somewhere in these forums), I need to have the fighters at the airbase, then move them to a supply hex adjoining the airbase. In the next turn, they won't automatically return and be re-assigned randomly to the airbase and surrounding hexes, so they should remain on the supply hex and it should be possible to disband them.
Everything works except the last step, meaning the air unit does remain on the adjacent supply hex after being moved there, but I'm still unable to disband it. Is there something else I should be aware of? Or does the scenario specifically disallow disbanding of air units? Or something else?
Unable to disband air units
Moderator: Panzer Corps 2 Moderators
-
lotusaurus
- Private First Class - Wehrmacht Inf

- Posts: 9
- Joined: Mon Jul 11, 2022 4:05 pm
Re: Unable to disband air units
I believe this can only be done between scenarios, not during. You can upgrade on a supply hex during a scenario, e.g. Pz. IVD --> Pz. IVE, or add organic transport to an infantry unit, but not convert it to a different class of unit.lotusaurus wrote: ↑Fri Jul 15, 2022 2:05 pm I'm a beginner in PC2, and have been trying the Crete tutorial scenario (a few times). After defeating the Allied airforce, I'd like to convert my fighters to bombers, but haven't been able to disband the fighters. According to Google (I might have found this somewhere in these forums), I need to have the fighters at the airbase, then move them to a supply hex adjoining the airbase. In the next turn, they won't automatically return and be re-assigned randomly to the airbase and surrounding hexes, so they should remain on the supply hex and it should be possible to disband them.
Everything works except the last step, meaning the air unit does remain on the adjacent supply hex after being moved there, but I'm still unable to disband it. Is there something else I should be aware of? Or does the scenario specifically disallow disbanding of air units? Or something else?
But be careful, even when you do, you lose 1 star (1000) experience when trading in for a different class (e.g. a recon unit to a tank). You do not want to willy-nilly switch back and forth ever really. Best to have multiple units of varying types and plan carefully what your core will consist of and what you need to deploy for each scenario.
Players generally do this with recon units that build experience faster than other classes, and once maximized, switch for other class. If you start at SCW, your should be able to build a large and diverse core that contains whatever you need for any given map.
Re: Unable to disband air units
This is actually an unfortunate quirk of the game. Aircraft have to obey the supply hex rules, but cannot naturally just move such such supply hexes because of how their basing works.
It does work though, if your aircraft's airbase is also flagged as a supply hex... provided your aircraft is also directly over the center airfield hex that is marked as the supply hex.
Suffice to say, it's very clumsy. And it's not a good answer to just sprinkle supply hexes on to every airfield. Maybe someday a better solution will present itself, but it's too complex with many interacting systems for a quick fix.
It serves it purpose though, we don't want players to deploy ALL fighters at the start of a scenario, sweep the skies clear, and then swap them all for tactical bombers.
And many a lot of scenario has reinforcement enemy fighters, so you can't sweep the skies clear and expect them to be forever uncontested either. Though that is mostly in the DLC not in like what you described, which is the Crete stand alone scenario that came with the base game.
It does work though, if your aircraft's airbase is also flagged as a supply hex... provided your aircraft is also directly over the center airfield hex that is marked as the supply hex.
Suffice to say, it's very clumsy. And it's not a good answer to just sprinkle supply hexes on to every airfield. Maybe someday a better solution will present itself, but it's too complex with many interacting systems for a quick fix.
It serves it purpose though, we don't want players to deploy ALL fighters at the start of a scenario, sweep the skies clear, and then swap them all for tactical bombers.
And many a lot of scenario has reinforcement enemy fighters, so you can't sweep the skies clear and expect them to be forever uncontested either. Though that is mostly in the DLC not in like what you described, which is the Crete stand alone scenario that came with the base game.
Re: Unable to disband air units
To get a particular aircraft to the center of a supply/airfield hex, start with the aircraft based at a different airfield. Make sure the central hex has no aircraft over it, and then rebase the desired aircraft.
-
lotusaurus
- Private First Class - Wehrmacht Inf

- Posts: 9
- Joined: Mon Jul 11, 2022 4:05 pm
Re: Unable to disband air units
There goes my grand strategy
So, just to be clear: the disbanding/swapping can be done only on an airbase hex that is ALSO a supply hex? (And not on a supply hex that is adjacent to an airbase?)Kerensky wrote: ↑Fri Jul 15, 2022 9:45 pm It does work though, if your aircraft's airbase is also flagged as a supply hex... provided your aircraft is also directly over the center airfield hex that is marked as the supply hex.
Suffice to say, it's very clumsy. And it's not a good answer to just sprinkle supply hexes on to every airfield. Maybe someday a better solution will present itself, but it's too complex with many interacting systems for a quick fix.
Re: Unable to disband air units
No, on a supply hex, can be an airfield or next to an airfield.lotusaurus wrote: ↑Sat Jul 16, 2022 2:12 am So, just to be clear: the disbanding/swapping can be done only on an airbase hex that is ALSO a supply hex? (And not on a supply hex that is adjacent to an airbase?)
The unit can not move on a turn that it upgrades. Not sure how double move hero affects.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.


