Client State diplo-exploit?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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jimwinsor
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
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Client State diplo-exploit?

Post by jimwinsor »

Ran into this clever use of the diplomacy system in a current PBEM game:

Faction A (human player) is at war with Faction B (another human player). A has seized many regions from B thus far in the war after an opening offensive, but B is a fairly large power and can still fight back.

A then asks Faction C, a neutral power, to become a client state of C. C naturally agrees, and A becomes a client of C.

What happens next is, since B and C are at peace, the war between A and B immediately ends. And A gets to keep all the occupied regions formerly owned by B.

So, it's basically a diplo-exploit: By becoming a client state of an uninvolved faction, one can take full control of war-occupied regions without a formal peace treaty. And I assume after a cooldown period (10 years?), the client can just go independent again. So, very little downside.

Not sure what the best solution here is, but does seem like an issue ...
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Pocus
Ageod
Ageod
Posts: 7047
Joined: Tue Oct 02, 2012 3:05 pm

Re: Client State diplo-exploit?

Post by Pocus »

That's bad!

I'll note it and it will take top priority for the next patch (IDK when, don't ask, but there will be one). I would say the straightforwardesque solution is to have any nation becoming a CS relinquish all war-occupied regions. That's blunt, but it avoids exploiting the system.
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