Hello
I have got play this battle with Snugglebunnies, and i think, that taking out of control 12 Almohads units (4 guards, 8 Lancers) makes this scenario unplayable for the Almohads.
Have you got maybe some tricks to share, how they can win this scenario without 12 best units?
Maybe some kind of changes are needed here?
Las Navas de Tolosa - rebalance?
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SnuggleBunnies
- Major-General - Jagdtiger

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Re: Las Navas de Tolosa - rebalance?
I wonder what the scripting is for the lancers - is it proximity of the enemy, or a timer? If a timer, maybe I should have pushed in and attacked sooner... but I don't know if that would have been any more successful, it felt critical to get light spear cavalry behind first, and that takes time. The best way to kill knights is ranged units, and the best way to survive them is broken ground. But the Almohads have parity of ranged infantry and inferior Medium Foot, so shooting down knights and holding the rough patches both are bad choices. Next best choice is a surround, which is what I was making good progress toward when the 8 lancers just dipped out, in addition to the 4 Superior Foot that can just be ignored because they can't move. I was completely at a loss as to what to do.
Here is the match in question:
https://youtu.be/cFk3tblyWKw
Here is the match in question:
https://youtu.be/cFk3tblyWKw
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Re: Las Navas de Tolosa - rebalance?
It's on a simple turn timer. I will see if I can make some changes for a future update, to give the Almohads a boost in the MP version.SnuggleBunnies wrote: ↑Fri Apr 29, 2022 2:40 pm I wonder what the scripting is for the lancers - is it proximity of the enemy, or a timer? If a timer, maybe I should have pushed in and attacked sooner...
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
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Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Las Navas de Tolosa - rebalance?
Managed to beat this one as the Almohads against another player by surrounding the Spaniards. Sure, the Almohads need some luck to not be entirely shattered by the initial knightly charges, but the Spaniards also need the luck to exploit them properly before they are enveloped.
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gribol
- Sergeant First Class - Elite Panzer IIIL

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Re: Las Navas de Tolosa - rebalance?
But if the Spaniards know what's going on, they won't get close before the Almohads cavalry escapes.Kerait wrote: ↑Sat May 21, 2022 1:53 am Managed to beat this one as the Almohads against another player by surrounding the Spaniards. Sure, the Almohads need some luck to not be entirely shattered by the initial knightly charges, but the Spaniards also need the luck to exploit them properly before they are enveloped.

