PzC has so much potential on Apple Silicon

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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proline
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PzC has so much potential on Apple Silicon

Post by proline »

So I finally got a new Apple Silicon Mac with the M1 Max. The iPad version of PzC is very playable on the Mac! Fast, responsive, and only uses 6% of the battery per hour of play. The fan does not come on. With the old Mac version, which is now broken on Catalina and above, the fan would run full blast and the battery would be gone in an hour.

Of course it's not quite worth buying the game again at this point. The hotkeys don't work, and it doesn't fill the whole screen. But I feel like these are things that could be corrected incredibly quickly, while also enhancing the iPad version of PzC with keyboard support.

It's a shame Slitherine is so hostile to Apple and its fans, because it really wouldn't be a lot of work to make PzC shine on the Mac. While Slitherine had it's beefs with Apple, surely by now there is some understanding that Epic is hardly the hero they needed. Making PzC 2 on Unreal dragged the development time out over many years and to this day that game feels slow and the map size is very limited.
terminator
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Re: PzC has so much potential on Apple Silicon

Post by terminator »

A linux version would also interest me...
proline
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Re: PzC has so much potential on Apple Silicon

Post by proline »

terminator wrote: Sat Nov 13, 2021 7:16 am A linux version would also interest me...
Right, that would be great. I guess what I was getting at is that the Apple Silicon version already exists- it's the iPad version. All that's needed is a day's work to add keyboard support and maybe a little more work to support variable display sizes. It's a very small ask.
terminator
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Re: PzC has so much potential on Apple Silicon

Post by terminator »

Many Indie Games are developed on several systems :

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dalfrede
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Re: PzC has so much potential on Apple Silicon

Post by dalfrede »

terminator wrote: Sat Nov 13, 2021 7:16 am A linux version would also interest me...
At the time of the PzC2 Beta, Steam was running a Steam Play Beta, ie Windows games on Linux.
I managed to get PzC1 running on a Linux install on my Mac.
https://www.slitherine.com/forum/viewto ... ux#p800299
Months later I tried to run PzC1 on my Linux installa after the Steam Beta ended, but Steam would not let me install the game because it had not been 'approved'.

So if you press Steam hard enough you may be able to run PzC1 on a Linux machine using Steam Play.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
fgiannet
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Re: PzC has so much potential on Apple Silicon

Post by fgiannet »

dalfrede wrote: Sat Nov 13, 2021 4:55 pm
terminator wrote: Sat Nov 13, 2021 7:16 am A linux version would also interest me...
At the time of the PzC2 Beta, Steam was running a Steam Play Beta, ie Windows games on Linux.
I managed to get PzC1 running on a Linux install on my Mac.
https://www.slitherine.com/forum/viewto ... ux#p800299
Months later I tried to run PzC1 on my Linux installa after the Steam Beta ended, but Steam would not let me install the game because it had not been 'approved'.

So if you press Steam hard enough you may be able to run PzC1 on a Linux machine using Steam Play.
I have been running PzC1 on Ubuntu 20.04 through the Steam Client with Proton downloaded through the client (a good walkthrough is found here https://www.howtogeek.com/738967/how-to ... -on-linux/). I could only download PzC1 after downloading Proton but it has played well ever since (playing offline is best if you want to play MODS using GME because Steam will try to “repair” your installation if it detects the files are different when connected to the internet).

I have gotten PzC1 to run with Wine but I usually have to restart the GUI shell when there are multiple windows (such as during the first turn of every scenario).
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