We're releasing a new update for Battlesector.
It is a sizeable update which contains quite a few important balance improvements (you can find the reasoning for each change in the changelog), some highly requested changes (like displaying Momentum gains as a single figure unit), optimization improvements, and bug fixes.
We'd like to thank the community for all the feedback you've given us so far. Anyone who followed the development of Battlestar Galactica Deadlock throughout the years know that Black Lab Games is the type of developer who keeps improving their games. Please let us know what your opinion on this new update is, it is important for us in sight of future updates.
As you might have heard from the latest dev diary, we'll soon have some very juicy news, so stay tuned.
Changelog:
- Added a visualisation of Tyranid synaptic networks. Mouse over the Connected or Swarm Tactics status effect icon to see the connected units.
- Adjustments to the calculation of low scoring damage rolls. Higher armour units are now more likely to 'Block' low armour penetration weapons.
- Numerous improvements to the decision making of AI units
- Momentum gains are now displayed as a single figure units, instead of 1 new line of text for each momentum event.
- Updated the barks and campaign text for the French language with some minor translation changes
- Numerous optimizations to graphics and AI performance, and reduced memory usage
Balancing
Tyranids
Swarm Tactics:
Swarm Tactics has been skewing the balance of the Tyranid army a bit too far, allowing medium damage units to exceed their potential (i.e. Devourer Gants), but without being of any benefit to the low- and high-damage units. The overall effectiveness of Swarm Tactics has been reduced, which doesn’t have that big of an effect on Genestealers or Hormagaunts, while reigning in the Devourer and Spinefist Termagants.
- Decreased Ranged Damage from 50% to 35% per stack
- Decreased max stacks from 6 to 4
Termagants & Gargoyles:
With the Swarm Tactics debuff, Fleshborers deserve to have their base performance increased so that Termagants and Gargoyles maintain their relevance in singleplayer. Additionally, the maximum range of the Termagant’s Devourer has been reduced to its intended value.
(Note: Only Fleshborer adjustments apply to Gargoyles.)
- Decreased Devourer range from 5 to 4
- Increased Fleshborer damage from 4 to 5
- Decreased Fleshborer ranged falloff from 10 to 5
Trygon:
Successfully using a Trygon to swat an overextended unit of Hellblasters should feel rewarding, especially given the damage debuff the Trygon suffers for the next round. We’ve increased the number of splash targets, and balanced it by reducing the amount of damage done to the secondary splash targets.
- Increased Massive Scything Talons splash targets from 2 to 4
- Decreased Massive Scything Talons damage falloff from 40% to 60%
Venomthropes:
Venomthropes are not currently fulfilling their role as the linebreakers of the Tyranid army. We have upped the defensive effectiveness of Spore Cloud so they have a better chance at closing distance with the enemy. Once they’re in range, their Toxic Lash attack now hits with more raw damage. Combined with lower armour piercing, it means the initial attack may not hit as hard, but the additional follow-up poison damage guarantees the attack will sting more than it used to.
- Increased Spore Cloud evasion from 15 /45 to 25 / 45
- Increased Spore Cloud ranged armour from 1 / 3 to 2 / 4
- Spore Cloud no longer consumes charges
- Increased Toxic Lash damage from 30 to 50
- Decreased Toxic Lash armour piercing from 5 to 3
Blood Angels
Volatile:
The power of Volatile has been a significant factor in the effectiveness of melee swarm units. The ability now uses the splash damage system, and is only able to target 6 models of a unit at most. This still results in a significant amount of damage, but most swarm units will have at least a few models still standing afterwards.
- Changed damage type to splash: 6 splash targets, 60% damage falloff
Primaris Librarian:
The Primaris Librarian has needed a bit of help with survivability, and what better way than to give him a defensive buff while his Wings of Sanguinius is active. This encourages the Librarian to act like a skirmisher, and utilise the ability as often as possible.
- Added effect to Wings of Sanguinius: + ranged armour 1 / 3
Hellblasters:
Hellblasters have been overperforming for their point cost, edging out Intercessors and Inceptors with raw firepower. The increase to their ranged falloff allows them to maintain their role as marksmen, but now requires precision positioning to unlock their potential.
Additionally, there hasn’t been enough risk in using their Supercharged ability. The trigger percentage has been increased so that average damage caused is more closely matched to the potential damage output.
- Increased point cost from 90 to 110
- Increased Plasma Incinerator ranged falloff from 10 to 15
- Increased Heavy Plasma Incinerator ranged falloff from 15 to 20
- Increased Supercharged % to self-damage from 25% to 45%
Assault Marines:
Assault Marines have felt a little too squishy, and have been granted a buff to their health pool.
- Increased health points from 50 to 60
Baal Predator:
Combined with the changes to damage calculation, this health buff helps provide a bit more survivability to the speed-focused Baal Predator.
- Increased health points from 350 to 365
Aggressors:
Aggressors are a staple of single-player armies, but have struggled to find a use for their kit in multiplayer. An increase to their punching accuracy improves their performance as melee armour busters, and making the Fragstorm Launcher a free action gives the Aggressors options to be effective from multiple threat ranges in a single turn, even if they’ve already spent their movement points.
- Increased melee accuracy from 75 to 85
- Increased Flamestorm Gauntlet damage from 2 to 3
- Flamestorm Gauntlets are now considered Pistol type weapons for the purpose of reaction attacks
- Action point cost of Fragstorm Launcher reduced from 1 to 0
Land Speeders:
Land Speeders have been performing very well, but were undercosted for their performance.
- Increased Land Speeder point cost from 70 to 90
- Increased Land Speeder Tornado point cost from 120 to 130
Inceptors:
Inceptors have felt a little too squishy for their role, despite being majorly undercosted for their potential damage output. Both of these issues have been fixed.
- Increased health from from 90 to 100
- Increased point cost from 75 to 90
NOTE: Modified point costs will be reflected in existing campaign, skirmish and multiplayer army lists after the 1.0.5 update is applied.
Bug Fixes
FIX: Saving and loading with Shield of Sanguinius applied applies even more current health.
FIX: Unlimited action points from Empowered Wings of Sanguinius
FIX: Blessing of the Omnissiah persistent effects not working consistently on Lieutenant/Sgt Carleon
FIX: Endless Hunger tooltip is incorrect
FIX: "The Old Ways" HQ upgrade not working
FIX: Exception occurs sometimes during Melee reaction attack
FIX: Flamestorm Gauntlet (Melee) weapon does not have an effect when it hits
FIX: Assaults get placed in reserves after Venomous Corruptions (Added recently kicked units back into the player's army, using veterancy as a tie breaker if there are more recently kicked unit than free spaces.)
FIX: The charge melee line does not appear when melee attacking props
FIX: As the match creator, I can't use the army I just made while waiting for opponent to join
FIX: Post-battle scrollbar handle can only be grabbed at the top of the scrollbar UI element
FIX: Tile status effects do not update when moving after melee charging
FIX: Dialogue is replayed when loading a mid-battle save in Gallians Staff
FIX: Mission Brother Quindar. Intercessor Death From Above skill showing targets in range but not working
FIX: Unit makes double attack when right click is left pressed.
FIX: Gargoyles still using Blinding Venom on units that already have the status effect
FIX: Disconnect dialog prompt disappears if other player goes on to create new live match
FIX: If a health boosting status is removed, don't kill the unit if health drops below zero (have a 1 health minimum)
FIX: Can't skip Intro or Outro video on gamepad.
FIX: The Ghost Land mission objectives don't work when game language is set to Polish
Warhammer 40,000: Battlesector - v1.0.6 Update
In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
Re: Warhammer 40,000: Battlesector - v1.0.6 Update
some weird things that might or might not be bugs:
* Gargoyle corpses may (keep) float(ing) in the air despite the square having no scenery to lie on top of, which looks rather funny; maybe a unit being in the square is one trigger, not sure.
* the max points for the mission should be given on the Campaign screen. If one goes to the Mission Briefing screen to check, and immediatly backs out again the speech will continue instead of stop, which is irratating me.
Astropathic Relay:
* I moved an Intercessor into the SW radioactive area to see if something is hiding there, and finding nothing set Overwatch into the area. I moved the dreadnought onto the quest tile. On the tyranid's turn of course 3 units got spawned right beside the Intercessor, and killed it without Overwatch triggering, even though 2 were inside the cone. If they would have been Lictors - which have camouflage - I'd say "Knew it!". But it was 1 Warrior and 2 Termagants which don't.
T|
---|A
XCA
* the Tyrannofex(T) moved right beside the stairs to the platform and fired its ranged poison attack. Understandably the Assault(A) right next to it died, but the second Assault in the attack's line was also nearly wiped out, even though the shot must have been upwards(low-slung weapons), as there was no way for the attack to go straight through the platform.
* despite the Tyrannofex(T)'s top coming up to the platform, I couldn't do melee attacks with Carleon(C) and Croginax(X) while being either on the platform or the stairs. Visually, it should have been easy, but no, only after moving to the ground level could I do melee attacks.
* Gargoyle corpses may (keep) float(ing) in the air despite the square having no scenery to lie on top of, which looks rather funny; maybe a unit being in the square is one trigger, not sure.
* the max points for the mission should be given on the Campaign screen. If one goes to the Mission Briefing screen to check, and immediatly backs out again the speech will continue instead of stop, which is irratating me.
Astropathic Relay:
* I moved an Intercessor into the SW radioactive area to see if something is hiding there, and finding nothing set Overwatch into the area. I moved the dreadnought onto the quest tile. On the tyranid's turn of course 3 units got spawned right beside the Intercessor, and killed it without Overwatch triggering, even though 2 were inside the cone. If they would have been Lictors - which have camouflage - I'd say "Knew it!". But it was 1 Warrior and 2 Termagants which don't.
T|
---|A
XCA
* the Tyrannofex(T) moved right beside the stairs to the platform and fired its ranged poison attack. Understandably the Assault(A) right next to it died, but the second Assault in the attack's line was also nearly wiped out, even though the shot must have been upwards(low-slung weapons), as there was no way for the attack to go straight through the platform.
* despite the Tyrannofex(T)'s top coming up to the platform, I couldn't do melee attacks with Carleon(C) and Croginax(X) while being either on the platform or the stairs. Visually, it should have been easy, but no, only after moving to the ground level could I do melee attacks.
Return to “Warhammer 40,000: Battlesector”
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Bolt Action
- ↳ Battleplan
- ↳ Headquarters: Cold War
- ↳ Stormbinders
- ↳ Platoon Commander
- ↳ Space Station Designer
- ↳ Space Station Designer - Discord Server
- ↳ Ancient Arenas: Chariots
- Latest Releases
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ ICBM: Escalation - Discord Server
- ↳ Panzer Corps 2
- ↳ Join the Discord server
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ Terminator: Dark Fate – Defiance
- ↳ Terminator: Dark Fate Defiance Tech Support
- ↳ Broken Arrow
- ↳ Headquarters World War II
- ↳ Scramble: Battle of Britain
- ↳ Field of Glory: Kingdoms
- ↳ Field of Glory: Kingdoms - Modding and Scenarios
- ↳ Field of Glory: Kingdoms - After Action Reports
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- ↳ RuneQuest: Warlords
- ↳ RuneQuest: Warlords - Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- ↳ Battleplan Closed Beta
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad

