Developing a supply system

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moonwalker
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue Jan 17, 2012 9:00 am

Developing a supply system

Post by moonwalker »

Hello,
I would like to develop a supply system.
There should be military depots in the east, also in Africa, and a route from Narvik to the Ruhr area with iron ore. The more east the depot is, the more prestige. A supply transporter should appear every 5 turns and then travel to the same depot, generating prestige and then disappearing immediately.
Of course the route is not easy :D !!!
Unfortunately the script does not work.
Either I get prestige or the transporter disappears, but both together don't work.

Can anyone help me?

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jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 534
Joined: Thu May 21, 2015 7:31 pm

Re: Developing a supply system

Post by jeffoot77 »

hi, good idea but you should try another way to make supply roads: Like in Europe mod of McGuba with railroad blocked by partisans, why not a supply road generating some prestige except when blocked by ennemy?
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
moonwalker
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue Jan 17, 2012 9:00 am

Re: Developing a supply system

Post by moonwalker »

There should be, for example for the northern front three different depots, the more distant in the east the more prestige.

Thanks for your answer.
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