Random map selection.

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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tyronec
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Random map selection.

Post by tyronec »

Pete answered this to my query:
Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous."
Is it possible to look up the home map selection for the various armies ?

Is there any bias in the pot luck selection between Agricultural, Hilly, Wooded or Mountainous ?
My experience is that some armies seem to get more of the heavier terrain and less open maps, is that the case or is it totally random ?
rbodleyscott
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Re: Random map selection.

Post by rbodleyscott »

tyronec wrote: Fri Oct 15, 2021 11:10 am Pete answered this to my query:
Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous."
Is it possible to look up the home map selection for the various armies ?
Yes, in /Core/ArmyList.txt
Is there any bias in the pot luck selection between Agricultural, Hilly, Wooded or Mountainous ?
60% chance Agricultural
20% chance Hilly
10% chance Woodland
10% chance Mountains
My experience is that some armies seem to get more of the heavier terrain and less open maps, is that the case or is it totally random ?
It is totally random.

Of course Northern Europe terrain (of all map types) tends to have more woods, so armies with Northern European home terrain will tend to get more woods on the maps.
Richard Bodley Scott

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tyronec
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Re: Random map selection.

Post by tyronec »

Thanks Richard, perfect.
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