How to load a scenario

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OldFocker
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Sat Jun 28, 2014 9:29 pm

How to load a scenario

Post by OldFocker »

One would think this straightforward, but no. I can see no means of loading a scenario made in the Editor because when I attempt to the game will only point to saved games. Where is the option to point to a folder of my choice? What with various other issues I'm mightily hacked off with this title. PC1 is better even with a few flaws.

What is more annoying is that the alternative of PLAYing a scenario from the Editor doesn't work but results in a crash 100% of the time. I get the "Unreal Engine 4 Crash Reporter" window:-

LoginId:56e9e8b54bf04a78d56374a481f95bbf
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000014c

PanzerCorps2_Win64_Shipping!USceneComponent::SetVisibility()
PanzerCorps2_Win64_Shipping!UUnitClass::SetVisible() [C:\Projects\PanzerCorps2\New\trunk\Source\Unit\UnitClass.cpp:696]
PanzerCorps2_Win64_Shipping!`AUnitActor::AssembleBody'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Unit\UnitActor.cpp:368]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<`AUnitActor::AssembleBody'::`2'::<lambda_2>,void,ACamera *>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\INCLUDE\functional:938]
PanzerCorps2_Win64_Shipping!delegate<void __cdecl(ACamera *)>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\Delegate.h:85]
PanzerCorps2_Win64_Shipping!ACamera::MakeActive() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Camera.cpp:102]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:176]
PanzerCorps2_Win64_Shipping!GameEngine::StartPlay() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:210]
PanzerCorps2_Win64_Shipping!AGame::BeginPlay() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Game.cpp:126]
PanzerCorps2_Win64_Shipping!AActor::DispatchBeginPlay()
PanzerCorps2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
PanzerCorps2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
PanzerCorps2_Win64_Shipping!AGameMode::SetMatchState()
PanzerCorps2_Win64_Shipping!UWorld::BeginPlay()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [D:\a01\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Probably time to uninstall and find an alternative. What a waste of £60 that was.
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1498
Joined: Wed Mar 15, 2017 7:48 pm

Re: How to load a scenario

Post by dalfrede »

wrote: Where to save Scenarios
Post by Shards » 24 Mar 2020 10:15

Hi,

New scenarios should be placed into the below folder

\Documents\My Games\Panzer Corps 2\Scenarios

Scenarios saved there will show up in game as Custom Scenarios in New Game -> Scenario
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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