I want to focus this topic on those scenarios where a player decides to take up a defensive posture but where there are avenues for the battle to be brought to a hard fought conclusion; the chosen defensive position has weakness. In these cases a player who choses a defensive posture likely must take action or (likely) slowly be crushed. My wonder is on the principles that should guide the decisions to break from defense to assault. Here are my thought starters to get this going. I am hoping that other will contribute theirs.
- Be prepared to move to support your skirmishers should you be in danger of losing the skirmish fight in the early game. If the defensive position faces a lot of skirmishers, it will be picked apart
- Make one side of your defensive posture weaker than the other and hope that the other player is in a balance line. If so the attacking player will likely redeploy to attack the weaker side. If this happens, openings in their lines MAY develop allowing the defender to move aggressively, ZOCing a portion of attackers troops and/or opening opportunities for mismatches or "gang ups". This of course has "hopes" and "mays" so if the attacker is set up for an oblique attack or if they move VERY slowly (or they in some way don't do as you plan), this approach will need some reserves to meet the threats you see
- Given the defensive set up, where would you attack it? Does terrain allow you to spring an ambush along the attack route should your opponent do as you would? If so, set the trap and be patient. The best ambushes are the ones that are sprung after the opponent has moved and will be hampered in his response
Others, please share.



