Now with a withdrawal, 10 years past Afghanistan 11's date, and instead of winning or even holding off the Taliban counter attack, we have what looks like a complete rout. Instead of trading favorably (often decisively so when Veteran ANA infantry ambushes Taliban regulars) like in game, it seems even greater numbers of ANA are no match for smaller numbers of Taliban. And all those US heavy equipment are or are soon to be Taliban battle trophies.
In hindsight, did the model miss something about the actual real world capability of the ANA? Was the experience/blooding mechanic realistic? Aka, are there even real units of the ANA who have been in battles and been blooded enough that they can fight effectively? Thinking back, I think ANA troops need to start at a severe disadvantage to both warlord Militia and Taliban troops (some who have been fighting since the 80's) that spawn from events. In contrast to ANA troops who probably should start very green, not quite at the level of civilians handed rifles, but probably basic training dropouts level. If ANA start at experience level 1, on the normal difficulty, militia should start at 3, and Taliban 4,5. My recollection was even green ANA did well against Militia and Taliban for the most part, which is probably not accurate.
They probably should have a random chance to be frozen in place each turn, unless a US infantry troop was next to them, reflecting their unwillingess to act, similar to the initiative mechanic in AGEOD where a stack is frozen if the general fails and initiative check.
Most importantly, they need to receive a massive debuff or malus, when operating without the nearby presence of Coalition troops. This malus may be reduced a bit near the Main base or Fobs. This means bad things in the final ten turns, and to win it is not what we needed in game (a core of Veteran ANA Spec Ops and infantry) but probably a ridiculous number of green/raw ANA recruits, and then you probably will still lose, especially if these recruits lose and switch sides turning into a trashy Taliban unit.
Because, where is this hardened core of ANA spec ops and Infantry in real life? I don't think this was a bad model, since in Syria you had Tiger forces being a hard hitting core, supported by less than ideal troops of various quality. Is there a ANA Tiger forces equivalent?
Was building highways to provide job opportunities to the villages the right thing to do? It seemed all those highways backfired and allowed the Taliban to advance faster on better roads. Just trying to reconcile the clear disconnect between expectations and reality.
Maybe Hearts and Minds needed to affect ANA combat capabilities and so this is a case where the H+M was too low and therefore ANA capabilities were handicapped, and therefore the events playing out is what happens when the player severely messed up and loses. God darn it, learn 2 play scrub.
