I tend to agree with the "useless" heroes mentioned above, but I have found that each hero has a context-dependent use. First Aid is useless to me because I don't use the two reinforcement negative traits, but I can see it would be very valuable for those that do play with one or both of them. Sixth Sense and Ferocious Defense are heroes that I don't find useful, but I don't trade in my heroes so they end up on one unit or another.
As for a hero that I would want included in the game,
Reduced Fuel Consumption would be awesome - a hero that reduces fuel consumption by 50%. I play with Inefficient Supply most of the time and such a hero would make sense for that case. Alternatively,
Efficient Supply could be the trait, making sure the unit is fully supplied (ammo + fuel) every turn... The increased sight or defense heroes mentioned above sound very good too.
Scrapulous wrote: ↑Sat Jul 24, 2021 4:27 pm
Or do I spend 1000 of the unit's xp to convert it to another unit type that will probably never earn the awards it already has (like fighter > tac bomber for a bf-110 with +2 air attack, for example)?
I think a +1 air attack award is still better than a +1 air attack hero would be, because it doesn't take up a hero slot. So there's probably some room in the design to exploit that difference, but it's not much.
In the AO DLCs it is possible to get tactical bombers with +2 air attack by the end of AO'42 without converting a fighter. I have one. It is a Bf109Z with a Superior Maneuver hero, and it has been one of my primary plane killers in AO41 and AO42. It upgraded from the original Hs123 to Ju87 (SCW) to Bf110 (AO39) to Bf109Z (AO41).
I agree with the awards vs. experience conundrum. But with more DLCs in the future, I think it is a safe bet to choose experience for the earlier DLCs. My first core was small, experienced and with lots of awards. My latter cores have had more and more units which I switch around for experience.