Army composition and points cap

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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Huygens
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Mon May 12, 2014 7:54 am

Army composition and points cap

Post by Huygens »

I find the way the army composition works in the campaign somewhat odd:

Started a new campaign, finished the intro battle (exterminate X number of enemy units) and after the first cinematic I used a token to give my sergeant his first ability. So far, so good.

In the army composition screen, as far as I can tell, the only limit was the number of units I had and the max number (6/8). There is a point tally, but it seemed entirely irrelevant, i.e. I could (and did) pick 2 Aggressors, no constraints placed.

So, with 3 Aggressors, 1 Assault, 3 tactical and my sergeant (for a total of 685 points) I launched the campaign battle (Venomous Corruption). The battle loaded, whereupon for the first time I saw that there was an army limit of 600 points. All my units were deployed on the map.

When I pressed "proceed", I was told that my army composition was over the points limit. Which would be quite reasonable, had I any way of knowing that before deploying. Which means I will have to either play with 7 units (Assault and Tactical are 70 points apiece, not enough to go below the points limit) or leave an Aggressor behind. Or reload the last auto save, which takes me to the campaign map screen and pick an army with 8 units within the points cap.

So, I think it is imperative that the player knows before deploying what the upcoming battle's point cap is.

Also, I find that the way the player can recruit and dismiss fresh units, without expending any resources/prestige jarring. It "cheapens" the units, to have them appear and disappear like that, with no cost and no consequence.

Lastly, during deployment I could find no way of locating my "veteran" units, those that had participated in the opening engagement, which meant that I had 1/3 chances of leaving behind the Aggressors from the previous engagement, without having any way of avoiding that.
blacklab
Black Lab Studios
Black Lab Studios
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Re: Army composition and points cap

Post by blacklab »

The point cap for a battle is shown with the mission rewards in the briefing UI
army_cap.JPG
army_cap.JPG (164.65 KiB) Viewed 2215 times
Thanks for your other feedback.
Paul Turbett - Game Director - Black Lab Games
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