Munition number

Field of Glory II: Medieval

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AquilaESP
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Munition number

Post by AquilaESP »

Hello, I remember that in FoG2 appeared in the stats the number of ammunition, but it no longer appears, it would be nice to have it back.
rbodleyscott
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Re: Munition number

Post by rbodleyscott »

PADT26 wrote: Sun Mar 28, 2021 10:51 pm Hello, I remember that in FoG2 appeared in the stats the number of ammunition, but it no longer appears, it would be nice to have it back.
Ancients and Medieval show ammunition in exactly the same way. They show how many full strength shots your units have left, but not for the enemy units. (Because how would you know?)
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AquilaESP
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Re: Munition number

Post by AquilaESP »

rbodleyscott wrote: Mon Mar 29, 2021 7:00 am
PADT26 wrote: Sun Mar 28, 2021 10:51 pm Hello, I remember that in FoG2 appeared in the stats the number of ammunition, but it no longer appears, it would be nice to have it back.
Ancients and Medieval show ammunition in exactly the same way. They show how many full strength shots your units have left, but not for the enemy units. (Because how would you know?)
Yes, you are right, I was referring to my own units.
Sometimes, when creating battles from the editor, instead of indicating the exact muition number of my units, I only read high, low, etc, like the enemy's.

It can be a problem to use scenarios created in other versions, just in case I have reinstalled the game.
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Re: Munition number

Post by rbodleyscott »

PADT26 wrote: Mon Mar 29, 2021 12:43 pm
rbodleyscott wrote: Mon Mar 29, 2021 7:00 am
PADT26 wrote: Sun Mar 28, 2021 10:51 pm Hello, I remember that in FoG2 appeared in the stats the number of ammunition, but it no longer appears, it would be nice to have it back.
Ancients and Medieval show ammunition in exactly the same way. They show how many full strength shots your units have left, but not for the enemy units. (Because how would you know?)
Yes, you are right, I was referring to my own units.
Sometimes, when creating battles from the editor, instead of indicating the exact muition number of my units, I only read high, low, etc, like the enemy's.

It can be a problem to use scenarios created in other versions, just in case I have reinstalled the game.
Apologies if I am being stupid, but I am not sure what you mean. Are you talking about mods?
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AquilaESP
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Re: Munition number

Post by AquilaESP »

rbodleyscott wrote: Mon Mar 29, 2021 12:48 pm
PADT26 wrote: Mon Mar 29, 2021 12:43 pm
rbodleyscott wrote: Mon Mar 29, 2021 7:00 am

Ancients and Medieval show ammunition in exactly the same way. They show how many full strength shots your units have left, but not for the enemy units. (Because how would you know?)
Yes, you are right, I was referring to my own units.
Sometimes, when creating battles from the editor, instead of indicating the exact muition number of my units, I only read high, low, etc, like the enemy's.

It can be a problem to use scenarios created in other versions, just in case I have reinstalled the game.
Apologies if I am being stupid, but I am not sure what you mean. Are you talking about mods?
I have some scenarios created in the game editor, no mods. Sometimes in the projectile units don't appeares the munition number.

I delete all the units and put it again in the map that I create and it works no, I think that is a problem for have cereated it in other game version.
AquilaESP
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Re: Munition number

Post by AquilaESP »

rbodleyscott wrote: Mon Mar 29, 2021 12:48 pm
PADT26 wrote: Mon Mar 29, 2021 12:43 pm
rbodleyscott wrote: Mon Mar 29, 2021 7:00 am

Ancients and Medieval show ammunition in exactly the same way. They show how many full strength shots your units have left, but not for the enemy units. (Because how would you know?)
Yes, you are right, I was referring to my own units.
Sometimes, when creating battles from the editor, instead of indicating the exact muition number of my units, I only read high, low, etc, like the enemy's.

It can be a problem to use scenarios created in other versions, just in case I have reinstalled the game.
Apologies if I am being stupid, but I am not sure what you mean. Are you talking about mods?
I have some scenarios created in the game editor, no mods. Sometimes in the projectile units don't appeares the munition number.

I delete all the units and put it again in the map that I create and it works no, I think that is a problem for have cereated it in other game version.
rbodleyscott
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Re: Munition number

Post by rbodleyscott »

PADT26 wrote: Mon Mar 29, 2021 3:59 pm
rbodleyscott wrote: Mon Mar 29, 2021 12:48 pm
PADT26 wrote: Mon Mar 29, 2021 12:43 pm

Yes, you are right, I was referring to my own units.
Sometimes, when creating battles from the editor, instead of indicating the exact muition number of my units, I only read high, low, etc, like the enemy's.

It can be a problem to use scenarios created in other versions, just in case I have reinstalled the game.
Apologies if I am being stupid, but I am not sure what you mean. Are you talking about mods?
I have some scenarios created in the game editor, no mods. Sometimes in the projectile units don't appeares the munition number.

I delete all the units and put it again in the map that I create and it works no, I think that is a problem for have cereated it in other game version.
Conceivably so.
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Paul59
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Re: Munition number

Post by Paul59 »

rbodleyscott wrote: Mon Mar 29, 2021 4:09 pm
PADT26 wrote: Mon Mar 29, 2021 3:59 pm
rbodleyscott wrote: Mon Mar 29, 2021 12:48 pm

Apologies if I am being stupid, but I am not sure what you mean. Are you talking about mods?
I have some scenarios created in the game editor, no mods. Sometimes in the projectile units don't appeares the munition number.

I delete all the units and put it again in the map that I create and it works no, I think that is a problem for have cereated it in other game version.
Conceivably so.
But if that were the case all my scenarios would be affected, as they were created months ago. I have never seen that happen for the player's missile units.
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AquilaESP
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Re: Munition number

Post by AquilaESP »

Paul59 wrote: Mon Mar 29, 2021 5:17 pm
rbodleyscott wrote: Mon Mar 29, 2021 4:09 pm
PADT26 wrote: Mon Mar 29, 2021 3:59 pm

I have some scenarios created in the game editor, no mods. Sometimes in the projectile units don't appeares the munition number.

I delete all the units and put it again in the map that I create and it works no, I think that is a problem for have cereated it in other game version.
Conceivably so.
But if that were the case all my scenarios would be affected, as they were created months ago. I have never seen that happen for the player's missile units.
It only happened to me with the new update from a few days ago, it may be due to a problem when downloading it, I have cleared the Steam cache and other things in case it were that.
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