Fantasy General II - v1.02.12853 Update

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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AlbertoC
Slitherine
Slitherine
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Joined: Wed Mar 09, 2016 5:22 pm

Fantasy General II - v1.02.12853 Update

Post by AlbertoC »

We're releasing a patch accompanying the new DLC, Evolution. The DLC itself will be released in around two hours.

You can find the list of changes below. Please let us know what you think.

Change History: v01.02.12853 – 25th February 2021
• Evolution DLC added!
• New Hero - Added a new version of Falirson as a Hunter Hero playable in both Invasion and Onslaught campaigns
• Units - Major Lizardfolk unit rebalancing; most notably: Can only hide in Swamp and Deep Water (not Rivers and Shallow Water)
• Units - Lizard Hunters are now Stealthy (invisible in all terrain) and deal more ambush damage. Beware! • Units - Wyverns changed to a squad instead of a single unit.
• Units - Empire Aflame and Invasion Lizards have access to new Lizardfolk Units
• Theme - The new Archipelago environment now available for Skirmish maps
• Balancing - Shop-acquired supply is no longer included when calculating AI budget when "AI scaling ON".
• AI - Ai now better pursues locations of interest, not constantly switching their target; several groups split up to cover more ground
• AI - Retreating units do not retreat for more than 3 movement points; the player's units do not retreat into enemy units
• Score - Added and fixed some unit special mentions displayed on completing a campaign.
• UI - A units path preview has an outline, making it better visible on snow
• Bugfix - Heroes from upgrade trees (Thanes, Generals) can now be trained via Training Grounds.
• Bugfix - Changing your damage type (via magic/artefacts) is now correctly displayed in the UI
• Bugfix - Player now keeps artefacts of units they charmed when ending a mission
• Bugfix - Fixed the promotion "Siege Engineer" not working with the Winged Maidens Jump
• Bugfix - Fixed an issue with Teambuffs that would sometimes vanish/duplicate when saving/loading the game
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