Where to after Renaissance and Napolionic for FoG?

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Huaxtec15mm
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Where to after Renaissance and Napolionic for FoG?

Post by Huaxtec15mm »

Well I'll throw my 2 cents in already :wink: . I would like to see an "Age of Rifles" type game before anything else (especially before 18th century Lace Wars!!).

Age of Rifles would cover the years of 1850-1914.
Conflicts covered would include but not be limited to the following:
Crimean Wars,
Franco-Italian Wars,
Austro-Prussian Wars (Wars of German Unification),
Franco-Prussian War,
Russo-Turkish War,
Serbian-Bulgarian War,
British in Africa (Sudan, Egypt, Boer n Zulu Wars),
First and Second Balkan Wars,
1914 World War I (while the fronts were still fluid and not trench warfare).

Other than that, I would like to see an ancient/medieval naval variant of the rules. I would particularly like to game the naval battles between the Japanese and Koreans 1592-1598.

Let me hear what you think :!:
nickblackheart
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Post by nickblackheart »

I would think if a workable set of mechanisms for Napoleonic can be found, then an "age of Musket and Horse with frilly lace bits" can be easily derived. Well, comparatively easily!

Less sure about later periods, the greater emphasis upon individuality of fire, small unit tactics etc makes the Battle group/line less applicable in my initial opinion. Colonial is the area which strikes me as being contrary to this thinking, I guess. People will try to push into further areas, I am less than convinced it is worthwhile or useful. It can detract thinking from improvements to the "best fit" and into wonky areas.

Thinking back to DBM early days, the wargaming community and press seemed to work hard making DB-X variants again and again. If you look at the press at the mid nineties time there was a DB-something every month for several years (or so it felt) which would tend to make me think that there is scope to expand from a popular mechanism which SOME people will think works for them - making it into a variant which a large number of people enjoy and thinks works is naturally harder, and this is especially the case where you want to turn a profit.

I am also wary because I think although FOG is simpler in its mechanisms than DBM, those same mechanisms are in my view more sophisticated. So "tweaking" will have a disporportionate effect. So I would take a conservative view about expansion - some movement sideways from (say) Napoleonic to Seven Years wars, do-able. Leaps to Omdurman and the Nile campaigns - less do-able.
Huaxtec15mm
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Post by Huaxtec15mm »

Up to Franco-Prussian War Line and Column attacks were still the order of the day. I dont think FPW rules would require much of a change from Napoleonic.
Rin Byo To Sha Kai Jin Rettsu Za Zen!
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Post by IrishBouzouki »

Russian Civil War and interventionists?

But (not to put a damper on the enthusiasm)... I would prefer to wait and see what the mechanics of FoG-R and FoG-N turn out like before suggesting ANY further ventures. Something that works very well to capture ancient and medieval battles in tabletop miniatures does not necessarily apply across periods, rather the fact that FoG does so well at this is almost a drawback for expansion across periods. If the ancients rules were very 'cardboard cookie cutter' it would be less of a loss to slap the same mechanics onto another period (and they would not be such good ancients rules then however).

FoG-R I believe is closest to being a suitable extension, although the differences should be sufficient to make me curious to see how it will work out.

Anything beyond that, including FoG-N, I will be a bit skeptical of but am willing to look at in the hopes that they are more or less "new rule sets" and not just the FoG equivalent of the numerous DB-x expansions.
SirGarnet
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Post by SirGarnet »

Bear in mind that one fundamental of the FoG system is that shooting compared with close combat is more about cohesion loss than inflicting losses, so the rules system must shift as it moves into a period where firepower becomes an equal and then a dominant killer, and the potency of hand to hand combat is limited and largely a pre-contact psychological effect that drives back opponents not expecting, and not psychologically prepared, for combat at close quarters.

I suspect FoG's basic system can handle this type of transition with evolutionary modifications - the question is whether the integrated game will have the right dynamics and feel.

Mike
Huaxtec15mm
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Post by Huaxtec15mm »

How about an ancient/ medieval/ renaissance naval game? Battle groups could be squadrens of Galleys, Triremes or Turtle Boats!
Rin Byo To Sha Kai Jin Rettsu Za Zen!
Huaxtec15mm
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15mm Huaxtecs (Aztec enemies)

Post by Huaxtec15mm »

For those interested in Blood and Gold armies, I was told today by Nic that our pre-orders for 15mm Huaxtecs are past 600, the magic number! The only problem is only 7 people have pre-ordered and Nic requires at least 10 before they go into production.

So, if you have even the slightest interest in these, even 4 or 8 sample figures (or Aztec allies if you dont want an entire army!) then please consider ordering a few to help get this range produced. If and when(!) it gets produced, it will be the first ever range of Huaxtecs in 15mm

Sorry for the continuous adverts, but we are really close to getting these unique minis produced! Thanks again for any help Lads!


Plenty of concept pictures to wet your appetite here:
http://wargamesfactory.lefora.com/2009/ ... ate/page1/

Orders here:
http://eurekamin.com.au/index.php?cPath ... =3a&page=2
Rin Byo To Sha Kai Jin Rettsu Za Zen!
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