Modding: Satellites

The game that will "ruin friendships", ICBM allows up to 8 players to engage in total nuclear war. The winner shall be the one who lost the least.
Post Reply
adoggman
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Dec 03, 2020 7:48 pm

Modding: Satellites

Post by adoggman »

I'm trying to make a geo-stationary satellite unit. Basically, exactly like the current satellite but it always stays over one spot on earth.

Basically, I tried to set the Speed to 0 but it didn't do anything. Does anyone know if it's possible to have a satellite that doesn't move?

This is the unit:

Code: Select all

[UNIT] "Geostationary Satellite"
  Tech "U_GEO_Satellite"
  Movie "Units/Images/Satellite/geo_sat.midx"
  DrawSize 32
  Size 0.175
  Sound 142 Volume 0.75
  Type Satellite
  Speed 0
  Power 2
  Weapon "Laser" 20000 Launch 1 Time 60 AutoEngage
  MinElevation 4000
  MaxElevation 10000
  Radar "Satellite Camera"
  ProductionCost 45
Ufnv
SoftWarWare
SoftWarWare
Posts: 725
Joined: Sun Oct 25, 2015 9:19 pm

Re: Modding: Satellites

Post by Ufnv »

Hi!

No, geostationary sats are not possible now. They need to stay at very high orbit (30K+ km) and this is not supported.
adoggman
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Dec 03, 2020 7:48 pm

Re: Modding: Satellites

Post by adoggman »

Thanks for the reply! Any chance it will be added to the game?
Ufnv
SoftWarWare
SoftWarWare
Posts: 725
Joined: Sun Oct 25, 2015 9:19 pm

Re: Modding: Satellites

Post by Ufnv »

adoggman wrote: Fri Dec 04, 2020 12:05 am Thanks for the reply! Any chance it will be added to the game?
Maybe, as the request is quite common.

However this will require adding also the Earth rotation.
Post Reply

Return to “ICBM”