Embarking from non-port hexes (San Fratello and Brolo)

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conboy
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Embarking from non-port hexes (San Fratello and Brolo)

Post by conboy »

Moderators, I'm getting questions about embarking units from a non-port hex. So I'll delete this post in a couple of days. I know this isn't the right place for the post but I want it to stand out (briefly).

The Bernard force is ordered to embark for another landing. To do so, pull the destroyers and cruiser up to the beach, and place Bernard Force units in the beach hexes adjacent to them. You'll be able to embark to the sea hexes marked with the anchors next turn. This is how the OoB Manual describes it:

4.6 EMBARKING & DISEMBARKING
Land units can be transported across water by embarking on naval transportation. The option to embark is available if the unit is:
Positioned on a city, town or village adjacent to a port hex.
Adjacent to a friendly warship (not including submarines or transport ships).
Clicking on a valid embarkment hex will turn the unit into a naval transportation ship and allows them to move across bodies of water.
A transport ship can disembark on adjacent land terrain provided the unit type it carries can actually enter that terrain. For example infantry can disembark on a coastal mountain hex, but tanks cannot.

Note that the Pop-up text describes this as well:
Assemble all Bernard Force units at the water's edge to prepare for another amphibious assault. Replenish and depart within 3 US turns from now.
Sail northeast to Brolo via sea hex.
25 RPs provided for Bernard force replenishment.
(Use US warships to get off beach.)

Thanks, just wanted to make sure everybody remembered this handy maneuver from US Marines... You need to use it in the San Fratello and Brolo scenario to embark for the second landing.

conboy
Mascarenhas
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Re: Embarking from non-port hexes (San Fratello and Brolo)

Post by Mascarenhas »

A very clever appropriation of game features, indeed. I'd only suggest that, in 3rd Div Campaign, this feature :D :D :D should be registered on a friendly fashion, so that your fans need not to bother you about this.
uran21
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Re: Embarking from non-port hexes (San Fratello and Brolo)

Post by uran21 »

Game rules are game rules but you cannot expect everyone to know all the details from rarely used features. In order to solve this problem players should be presented with the teaching mechanics of sort. Quite coincidently I was dealing with the same situation and this is how it was solved. A warship is placed near the coast adjacent to an infantry unit on turn 1. The warship has no targets nearby so there is no incentive to move it. Infantry is slow-moving and with reduced strength so there is no incentive to push it into combat automatically. The whole situation is accompanied by a pop-up message containing the game rule explanation. When the infantry is selected its ability to board naval transport is clearly indicated on the map.
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