I'm impressed how well the game has developed so far in only one year. My wishes, like faster flyers and merchants, became even true - thank you!

To get into the game again and be prepared for Empire Aflame, I chose Filos to start with the Curse and will most likely also play him for Onslaught-Amulet afterwards.
While I try to form similar battlegroups like with the barbarians, I don't know how well the mechanical units are in the long run if you can't repair them. Or can you still repair them between scenarios? Otherwise, I'm afraid they don't survive long enough to justify spending so many resource to upgrade them to something like the melee-golems which I had to demolish so often during Invasion in the end. Taurus for AoE or rather Scorpion for hero-sniping? Yeah, playing other characters/factions is definitely something else what gives this game a good change to be played.
PS: Ah, I found the answer in the steam forum that mechanical units are completely repaired between scenarios. That's already good to know. Maybe this info could be added to the trait text.
I still wonder how well Imperial Golems handle all that damage during scenarios. Maybe someone has experience playing with these?
Btw, is there no hotkey to skip units? That "Instant Skip" by space-key isn't working for "Skip Unit". I'm used to go through all units and put them in sleep-mode if not need during the turn, all done by (extra) mouse button clicks.
What i also find annoying is that the game still reacts to typing if the game is not in focus in (maximized) windowed-mode. I often like to make notes in Excel but the game often does funny things like processing turns in the background while I type something, like noting unit stats to my sheet.