game ended but will not upload

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cromlechi
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 591
Joined: Thu Oct 13, 2011 2:29 pm

game ended but will not upload

Post by cromlechi »

Hi my game against oscarius has ended in my defeat but it declines to upload. I've tried twice now with a time break and it says failed to upload no matter how many times I try. Other games uploading no issue.

Edited as got opponent name wrong. It's the game against oscarius I can't upload

Thanks
Adam
pipfromslitherine
Site Admin
Site Admin
Posts: 9922
Joined: Wed Mar 23, 2005 10:35 pm

Re: game ended but will not upload

Post by pipfromslitherine »

Can you please post the error.log (Documents/My Games/FieldOfGlory2) contents after you next attempt to upload the game. If you can also note the date/time of your attempt we can better check for any server output.

Thanks!

Cheers

Pip
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cromlechi
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 591
Joined: Thu Oct 13, 2011 2:29 pm

Re: game ended but will not upload

Post by cromlechi »

There's no doc that says error log but a number with error in the docent title. All pasted below. Just attempted about 5 minutes ago to upload again 02-11-20 10.55


20201102_225239
VER:10520 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.19041.546
0: NVIDIA GeForce GTX 1660 SUPER
CPU String: GenuineIntel
Stepping ID = 10
Model = 14
Family = 6
Extended model = 9
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 3005
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 1
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Day_SummerLow.DDS
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Night.DDS
TICKS IN REPLAY:9494
LOADTIME: 8062
1027: ALL_FIGHTMELEE : 9, 27, 29, 0 : 9D3CA2AD
1479: UNIT_ASSAULT : 6, 1006, 0, 0 : DAE8CD08

VER:10520 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.19041.207
0: NVIDIA GeForce GTX 1660 SUPER
CPU String: GenuineIntel
Stepping ID = 10
Model = 14
Family = 6
Extended model = 9
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2856
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Day_SummerLow.DDS
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Night.DDS
TICKS IN REPLAY:13100
LOADTIME: 7797
9035: ALL_Move : 1033, 25, 32, 0 : 8DD8B17
9090: ALL_Move : 1032, 26, 32, 0 : 8DD8B17
9145: ALL_Move : 1006, 27, 32, 0 : 8DD8B17
9199: ALL_Move : 1017, 25, 33, 0 : 8DD8B17
9364: ALL_Move : 1018, 28, 32, 0 : 8DD8B17
9578: Unit_Shoot : 1011, 14, 0, 0 : 8DD8B17
9688: Unit_Shoot : 1010, 14, 0, 0 : 3342EBB3
9810: UNIT_TurnAndShoot : 1037, 14, 0, 0 : 12A9928F
10045: ALL_Move : 1012, 29, 29, 0 : 79481BAB
10105: Unit_Shoot : 1012, 34, 0, 0 : 79481BAB
10209: Unit_Shoot : 1004, 14, 0, 0 : 753B6307
10456: ALL_Move : 1003, 23, 29, 0 : A1E35CDA
10513: Unit_Shoot : 1003, 15, 0, 0 : A1E35CDA
10611: ALL_Move : 1002, 23, 30, 0 : 9ED4ADE2
10703: ALL_UNDO : 1002, 23, 30, 0 : 9ED4ADE2
10743: ALL_Move : 1002, 21, 30, 0 : 9ED4ADE2
10803: ALL_Move : 1014, 24, 29, 0 : 9ED4ADE2
10867: UNIT_TurnAndShoot : 1014, 15, 0, 0 : 9ED4ADE2
10966: ALL_Move : 1009, 24, 30, 0 : 7A4D65CE
11011: Unit_Shoot : 1009, 15, 0, 0 : 7A4D65CE
11462: Unit_Shoot : 1015, 42, 0, 0 : E369AEFA
11561: Unit_Shoot : 1013, 42, 0, 0 : A1BF7566
11665: Unit_Shoot : 1036, 43, 0, 0 : B073B78D
12068: ALL_Move : 1028, 29, 32, 0 : FD3D8C9
12122: ALL_Move : 1030, 30, 32, 0 : FD3D8C9
12193: ALL_Move : 1026, 31, 32, 0 : FD3D8C9
12249: ALL_Move : 1024, 32, 32, 0 : FD3D8C9
12305: ALL_Move : 1027, 33, 32, 0 : FD3D8C9
12361: ALL_Move : 1025, 34, 32, 0 : FD3D8C9
12411: ALL_Move : 1023, 35, 32, 0 : FD3D8C9
12480: ALL_Move : 1029, 36, 32, 0 : FD3D8C9
12567: ALL_Move : 1034, 33, 37, 0 : FD3D8C9
12635: ALL_Move : 1008, 33, 38, 0 : FD3D8C9
12700: ALL_Move : 1007, 32, 37, 0 : FD3D8C9
12765: ALL_Move : 1035, 32, 38, 0 : FD3D8C9
12830: ALL_Move : 1001, 32, 39, 0 : FD3D8C9
12920: ALL_Move : 1022, 38, 32, 0 : FD3D8C9
12982: ALL_Move : 1021, 38, 33, 0 : FD3D8C9
13044: ALL_Move : 1019, 39, 32, 0 : FD3D8C9
13100: ALL_Move : 1005, 40, 32, 0 : FD3D8C9
309: ALL_Move : 12, 46, 31, 0 : 463486C1
422: ALL_Move : 40, 46, 30, 0 : 463486C1
524: ALL_TURN : 40, 45, 31, 0 : 463486C1
638: Unit_Shoot : 40, 1036, 0, 0 : 463486C1
780: Unit_Shoot : 43, 1036, 0, 0 : B1FF6EA5
1085: ALL_Move : 39, 44, 29, 0 : 77CFA7A0
1191: UNIT_TurnAndShoot : 39, 1015, 0, 0 : 77CFA7A0
1368: Unit_Shoot : 31, 1013, 0, 0 : 756E01F4
1831: UNIT_TurnAndShoot : 41, 1005, 0, 0 : 31454788
1965: Unit_Shoot : 42, 1013, 0, 0 : 95702D14
2254: ALL_Move : 30, 40, 28, 0 : F6B85DA1
2317: Unit_Shoot : 30, 1019, 0, 0 : F6B85DA1
2446: Unit_Shoot : 29, 1019, 0, 0 : BCB3C385
2691: Unit_Shoot : 38, 1029, 0, 0 : 9837C5A9
2916: Unit_Shoot : 37, 1027, 0, 0 : CF7B080D
3073: Unit_Shoot : 44, 1025, 0, 0 : B6FC6EB1
3204: ALL_Move : 32, 35, 27, 0 : C60B29BC
3422: Unit_Shoot : 9, 1030, 0, 0 : C60B29BC
3611: ALL_Move : 10, 30, 28, 0 : 59FB67D0
3646: Unit_Shoot : 10, 1030, 0, 0 : 59FB67D0
3821: ALL_Move : 7, 31, 29, 0 : 8D8E6757
4021: ALL_Move : 0, 33, 29, 0 : 8D8E6757
4181: ALL_Move : 27, 33, 27, 0 : 8D8E6757
4390: ALL_Move : 28, 33, 28, 0 : 8D8E6757
4465: Unit_Shoot : 28, 1026, 0, 0 : 8D8E6757
4810: UNIT_TurnAndShoot : 34, 1012, 0, 0 : 7C83D59B
5080: UNIT_TurnAndShoot : 35, 1009, 0, 0 : 26BEB61F
5311: Unit_Shoot : 36, 1014, 0, 0 : C7A00CE3
5438: ALL_Move : 18, 23, 27, 0 : 2177A10E
5509: ALL_Move : 19, 23, 26, 0 : 2177A10E
5583: ALL_Move : 21, 25, 26, 0 : 2177A10E
5658: ALL_Move : 20, 24, 26, 0 : 2177A10E
5744: ALL_Move : 25, 25, 25, 0 : 2177A10E
5822: ALL_Move : 23, 22, 24, 0 : 2177A10E
5891: ALL_Move : 24, 23, 24, 0 : 2177A10E
5959: ALL_Move : 22, 24, 23, 0 : 2177A10E
6026: ALL_Move : 26, 25, 23, 0 : 2177A10E
6278: ALL_Move : 5, 37, 28, 0 : 2177A10E
RESET
Playing as: 0
TICKS IN REPLAY:5584
LOADTIME: 7297
154: UNIT_ASSAULT : 1032, 21, 0, 0 : AA703882
377: UNIT_ASSAULT : 1005, 34, 0, 0 : 5BA9D013
571: UNIT_ASSAULT : 1006, 30, 0, 0 : 5A8AD54
1158: Unit_Shoot : 1026, 22, 0, 0 : 45968379
1287: UNIT_ASSAULT : 1014, 22, 0, 0 : E8F5F5
1836: UNIT_ASSAULT : 1013, 31, 0, 0 : 5BFE0CB3
2235: ALL_Move : 1008, 31, 26, 0 : F431C874
2469: UNIT_ASSAULT : 1007, 23, 0, 0 : F431C874
2663: ALL_FIGHTMELEE : 1029, 29, 27, 0 : B0C1165B
2869: ALL_Move : 1000, 31, 27, 0 : 213EA38F
2986: ALL_Move : 1015, 32, 27, 0 : 213EA38F
3078: ALL_Move : 1011, 32, 28, 0 : 213EA38F
3309: ALL_Move : 1010, 31, 28, 0 : 213EA38F
3553: ALL_Move : 1028, 31, 30, 0 : 213EA38F
3633: ALL_Move : 1027, 32, 30, 0 : 213EA38F
3716: ALL_Move : 1016, 31, 29, 0 : 213EA38F
3785: ALL_Move : 1009, 30, 29, 0 : 213EA38F
3929: ALL_Move : 1022, 34, 30, 0 : 213EA38F
3997: ALL_Move : 1021, 35, 30, 0 : 213EA38F
4129: ALL_Move : 1001, 36, 30, 0 : 213EA38F
4313: ALL_Move : 1019, 33, 31, 0 : 213EA38F
4364: ALL_Move : 1018, 33, 32, 0 : 213EA38F
4409: ALL_Move : 1023, 33, 33, 0 : 213EA38F
4475: ALL_Move : 1033, 29, 29, 0 : 213EA38F
4665: UNIT_ASSAULT : 1004, 7, 0, 0 : 213EA38F
4813: UNIT_ASSAULT : 1003, 43, 0, 0 : 682FAF40
4975: UNIT_ASSAULT : 1002, 4, 0, 0 : C355629E
5076: UNIT_ASSAULT : 1030, 31, 0, 0 : 87581CAB
5260: ALL_Move : 1031, 36, 31, 0 : 92B0A2DF
5331: ALL_Move : 1024, 39, 32, 0 : 92B0A2DF
5408: ALL_Move : 1025, 40, 32, 0 : 92B0A2DF
5470: ALL_Move : 1020, 37, 32, 0 : 92B0A2DF
5518: ALL_TURN : 1020, 37, 31, 0 : 92B0A2DF
5584: ALL_Move : 1017, 36, 33, 0 : 92B0A2DF
290: ALL_Move : 28, 41, 33, 0 : C02A61A9
345: Unit_Shoot : 28, 1025, 0, 0 : C02A61A9
461: ALL_Move : 26, 42, 33, 0 : F0E93125
497: Unit_Shoot : 26, 1003, 0, 0 : F0E93125
694: ALL_Move : 27, 44, 33, 0 : B0C4D8E1
737: Unit_Shoot : 27, 1004, 0, 0 : B0C4D8E1
847: UNIT_TurnAndShoot : 7, 1004, 0, 0 : 9312D4DD
957: ALL_Move : 24, 45, 33, 0 : 47A0E119
1007: Unit_Shoot : 24, 1004, 0, 0 : 47A0E119
1210: ALL_Move : 25, 42, 35, 0 : 7630F995
1544: UNIT_TurnAndShoot : 43, 1003, 0, 0 : 7630F995
1712: ALL_Move : 4, 40, 30, 0 : B2355A51
1795: UNIT_TurnAndShoot : 4, 1002, 0, 0 : B2355A51
1912: Unit_Shoot : 42, 1002, 0, 0 : 2CC7F4D
2146: ALL_FIGHTMELEE : 31, 38, 31, 0 : 7A7E9528
2470: ALL_Move : 33, 37, 29, 0 : 7506D26C
2535: UNIT_TurnAndShoot : 33, 1001, 0, 0 : 7506D26C
2862: UNIT_TurnAndShoot : 30, 1006, 0, 0 : 8ECBB9B8
2956: ALL_Move : 22, 34, 26, 0 : 829BC44
2990: Unit_Shoot : 22, 1006, 0, 0 : 829BC44
3128: ALL_Move : 32, 34, 27, 0 : C3D62610
3181: UNIT_TurnAndShoot : 32, 1006, 0, 0 : C3D62610
3481: Unit_Shoot : 5, 1022, 0, 0 : 8C1831C
3604: ALL_Move : 37, 36, 26, 0 : 5639F68
4134: ALL_Move : 36, 37, 25, 0 : 5639F68
4206: ALL_Move : 38, 38, 24, 0 : 5639F68
4274: ALL_Move : 39, 39, 24, 0 : 5639F68
4462: ALL_Move : 21, 30, 24, 0 : 5639F68
4519: UNIT_TurnAndShoot : 21, 1005, 0, 0 : 5639F68
4707: ALL_PassThrough : 34, 31, 23, 0 : AE4786F4
4759: Unit_Shoot : 34, 1005, 0, 0 : AE4786F4
5193: ALL_Move : 41, 35, 24, 0 : 43D785C0
5293: ALL_Move : 18, 35, 23, 0 : 43D785C0
5343: ALL_TURN : 18, 34, 24, 0 : 43D785C0
5436: ALL_TURN : 17, 33, 23, 0 : 43D785C0
KERNEL MEMORY CHECKING IS **OFF**

UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT

UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
20201102_225239
VER:10520 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.19041.546
0: NVIDIA GeForce GTX 1660 SUPER
CPU String: GenuineIntel
Stepping ID = 10
Model = 14
Family = 6
Extended model = 9
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 3005
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 1
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Day_SummerLow.DDS
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Night.DDS
TICKS IN REPLAY:9494
LOADTIME: 8062
1027: ALL_FIGHTMELEE : 9, 27, 29, 0 : 9D3CA2AD
1479: UNIT_ASSAULT : 6, 1006, 0, 0 : DAE8CD08
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