I've run across a very buggy map in the "The Dragon Isles" mission of Empire Aflame. Many hexes that look like open terrain are in fact water terrain.
The image here is but one example, the map is actually peppered with these mismatched hexes.
Not only is this making movement difficult, but Lizard ambushes are even more of a pain than usual:
The Dragon Isles mission, "water" terrain issues
The Dragon Isles mission, "water" terrain issues
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Re: The Dragon Isles mission, "water" terrain issues
Here is the generated bug report: https://we.tl/t-lHPoQUya5j
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- Lance Corporal - Panzer IA
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Re: The Dragon Isles mission, "water" terrain issues
Wanted to let you know he is not a lone. I too had the same issue.
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- Owned by Gravity
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Re: The Dragon Isles mission, "water" terrain issues
Yes, that issue happens to everyone in the map - will be fixed with the next patch.
Making Fantasy General 2
Re: The Dragon Isles mission, "water" terrain issues
The Dragon Isles map is still bugged in the latest patch, same exact issue.
Streaming as "Grognerd" on Twitch! https://www.twitch.tv/grognerd
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- Owned by Gravity
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Re: The Dragon Isles mission, "water" terrain issues
Really? That is weird because in our tests it worked out fine. Can you let us know what you are doing and how?
So the "spot Siye" dialogue does not start for you at all?
So the "spot Siye" dialogue does not start for you at all?
Making Fantasy General 2
Re: The Dragon Isles mission, "water" terrain issues
No the dialogue seems to be fixed, its the open hexes actually being water hexes that is the issue.
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- Senior Corporal - Destroyer
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Re: The Dragon Isles mission, "water" terrain issues
Hello, I have just played the Dragon Isles mission for the second time. The first time, before the patch, the dialogue with the Dragon "Siye" started ok, but there were invisible patches of water around the Lizards nests, but now if the water is visible, the dialogue with Siye doesn't start and you are forced with a dialogue with its nemesis when you encounter it. At the end you cannot have Siye in your team, sniff 
