I am starting a thread looking for ideas for possible hero pairings that I have not either thought of or encountered and to share what I have found so far. It appears to me that some of these heroes are pretty weak alone but when paired correctly get a synergistic effect. For example I have received one Consolidator hero that I almost got rid of for prestige until I tried him matched with a Zero Slot and assigned them to a 21cm gun. This unit makes a great support unit sitting in overwatch on a hill behind my line. Anyway, here are my current best combos.
Consolidator and Zero Slots on 21cm Artillery
No Retaliation and Double Attack on a Scout Car.
Oleh Dir and Butcher on Azul Infantry
Albert Kerscher, Anti tank support, and Artillery support on any tank. (He started out in Verdeja but I have been rotating out fully experienced units in anticipation of future need.)
Adolf Galland and Fast Rebase.
Overwhelming Attack, Envelopment, and No Retaliation on scout car. (Excellent for capturing equipment with minimal damage.)
Hero Combinations
Moderator: Panzer Corps 2 Moderators
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Buffalohump
- Administrative Corporal - SdKfz 251/1

- Posts: 139
- Joined: Fri Mar 24, 2017 12:49 am
- Location: North Texas
Re: Hero Combinations
One of my favorites combos:
Strategic Bombers and Artillery: Lethal Attack, Double Attack (optional third one that adds "Ummph!" to it like Butcher, Crippling Blow, etc.) With a couple stars on it, I've had a strategic bomber completely take out a full-strength, deeply entrenched infantry unit multiple times. Equally deadly on artillery, especially on one of the big boys! Another benefit is that this units rapidly build up experience.
Pioniere: Lightening attack, and any combination of butcher, flag killer, Crippling blow, no retaliation. Other infantry benefit from all of these too, but I love to add ignores entrenchment to them which the engineers already possess.
Any heavy infantry tank that has a high def and SA: vigilant, ignores entrenchment, and any plus city attacking hero like the ones mentioned above. I put this on the Char B1...no fear attacking entrenched infantry in city hexes!
Strategic Bombers and Artillery: Lethal Attack, Double Attack (optional third one that adds "Ummph!" to it like Butcher, Crippling Blow, etc.) With a couple stars on it, I've had a strategic bomber completely take out a full-strength, deeply entrenched infantry unit multiple times. Equally deadly on artillery, especially on one of the big boys! Another benefit is that this units rapidly build up experience.
Pioniere: Lightening attack, and any combination of butcher, flag killer, Crippling blow, no retaliation. Other infantry benefit from all of these too, but I love to add ignores entrenchment to them which the engineers already possess.
Any heavy infantry tank that has a high def and SA: vigilant, ignores entrenchment, and any plus city attacking hero like the ones mentioned above. I put this on the Char B1...no fear attacking entrenched infantry in city hexes!
Re: Hero Combinations
I found a pretty good combo..... phased movement on a recon plane and then anything that gives neighboring units bonuses (aiming assistance, leadership, etc). The recon plane just roams around giving bonuses and recons..... trains my bomber corps up fast...
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Paul Kemna
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Thu Aug 17, 2017 5:16 pm
Re: Hero Combinations
What about Phased or Double movement and Double attack for your Ju-87. That way you can attack an enemy unit twice with the Ju-87 and then move away to safety, and clearing the enemy unit to be attacked by another Ju-87.
I also like Phased or Double movement in combination with lightning attack. With this you can attack any enemy unit without worrying about covering AA.
For my Verdeja I liked the combination Provocator and Readiness. Park it next to one of your artillery pieces and have that artiller unit unprotected, but only one on the side that borders on the hex with the Verdeja. If you then protect your Verdeja with an AT you can sometimes even destroy a complete enemy tank unit.
I also like Phased or Double movement in combination with lightning attack. With this you can attack any enemy unit without worrying about covering AA.
For my Verdeja I liked the combination Provocator and Readiness. Park it next to one of your artillery pieces and have that artiller unit unprotected, but only one on the side that borders on the hex with the Verdeja. If you then protect your Verdeja with an AT you can sometimes even destroy a complete enemy tank unit.
Re: Hero Combinations
One of my favorite combinations was Overwhelming Attack, Envelopment and Double Attack on an overstrengthened Panther unit. These boys were absolute beasts and could really clear
the frontline very quickly. The added prestige from surrenders and the captured equipment only made them better.
I used them in the first USA scenario as part of the Southern battlegroup, and they wiped out an entire U.S. armored corps in several turns...
Prior to 1942-3, when you don't have a lot of survivable and mobile AT options, putting an AT support hero on a PzIV F2 (even in 1941, if you have the prototype trait), together with the hero that makes the supporting unit shoot twice is great.
Want to level up a fresh fighter unit in the middle of the war quickly? Overstrength it to prevent it from being annihilated during the enemy turn, attach the triple xp from losses hero and either the one which gives a bonus versus full-strength units or the one which increases attack versus severely weakened units. Optionally, don't use the most expensive fighter at first, but instead a cheaper one like the 109F or G, as the premise is that the unit will reinforce often, which costs money. Kamikaze! Use the unit as a first striker or a finisher, naturally, and reinforce it with elite replacements. After it acquires enough experience to stand its ground (air?), reduce the overstrength and upgrade it to the best available fighter. (Can also be used in a pinch with a fresh infantry or armored unit, but if you need to do that it means you screwed up your force development earlier; while sometimes you don't have the need or the means for a third or fourth experienced fighter unit until mid-war - if you buy and rotate 4 fighter units through the early war, none of them will have great exp levels by 1942.)
I used them in the first USA scenario as part of the Southern battlegroup, and they wiped out an entire U.S. armored corps in several turns...
Prior to 1942-3, when you don't have a lot of survivable and mobile AT options, putting an AT support hero on a PzIV F2 (even in 1941, if you have the prototype trait), together with the hero that makes the supporting unit shoot twice is great.
Want to level up a fresh fighter unit in the middle of the war quickly? Overstrength it to prevent it from being annihilated during the enemy turn, attach the triple xp from losses hero and either the one which gives a bonus versus full-strength units or the one which increases attack versus severely weakened units. Optionally, don't use the most expensive fighter at first, but instead a cheaper one like the 109F or G, as the premise is that the unit will reinforce often, which costs money. Kamikaze! Use the unit as a first striker or a finisher, naturally, and reinforce it with elite replacements. After it acquires enough experience to stand its ground (air?), reduce the overstrength and upgrade it to the best available fighter. (Can also be used in a pinch with a fresh infantry or armored unit, but if you need to do that it means you screwed up your force development earlier; while sometimes you don't have the need or the means for a third or fourth experienced fighter unit until mid-war - if you buy and rotate 4 fighter units through the early war, none of them will have great exp levels by 1942.)

