Problem running Game

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45thFoot
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Aug 25, 2020 3:26 pm

Problem running Game

Post by 45thFoot »

Hi recently bought game and downloaded successfully, but now keeps kicking me out when creating game. Have uninstalled and reinstalled using disk and downloads but problem persists. have recovered 2 error messages from folder as per similar query on forum. First ends with 'Sucess in rebuilding device'.

Second reads as follows

0200907_121930
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.18362.959
0: AMD Radeon(TM) Vega 8 Graphics
CPU String: AuthenticAMD
Stepping ID = 1
Model = 8
Family = 15
Extended model = 1
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 5130
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
ERROR
Failed to find squad type THR_LH_JAV in map file C:/Users/reesm/Documents/My Games/FieldOfGlory2/SAVES/SKIRMISH.BAM for UNITTS_0_1
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x0051094D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: Error
Error
c:\dev\kernel\kernelerror.cpp(136) : +17 bytes (Error) 0
SGA: CBattleMap::LoadMapData
CBattleMap::LoadMapData
c:\dev\ba2_tile_shader\game\battlemap.cpp(1836) : +22 bytes (CBattleMap::LoadMapData) 0
SGA: CBattleMap::LoadMap
CBattleMap::LoadMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(131) : +0 bytes (CBattleMap::LoadMap) 0
SGA: CBattleMap::CBattleMap
CBattleMap::CBattleMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(107) : +0 bytes (CBattleMap::CBattleMap) 0
SGA: CBattleDisplay::Init
CBattleDisplay::Init
c:\dev\ba2_tile_shader\game\battledisplay.cpp(8167) : +54 bytes (CBattleDisplay::Init) 0
SGA: CGame::StartBattle
CGame::StartBattle
c:\dev\ba2_tile_shader\game\game.cpp(1631) : +0 bytes (CGame::StartBattle) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2865) : +0 bytes (CGame::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2939) : +0 bytes (CGame::Load) 0
SGA: CGame::HandleLoadSave
CGame::HandleLoadSave
c:\dev\ba2_tile_shader\game\game.cpp(4223) : +18 bytes (CGame::HandleLoadSave) 0
SGA: HandlerLoadSave
HandlerLoadSave
c:\dev\ba2_tile_shader\game\handlers.cpp(202) : +0 bytes (HandlerLoadSave) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1205) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1137) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2724) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2656) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3289) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(689) : +32 bytes (WndProc) 0
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9Ex
Direct3DCreate9Ex
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: DispatchMessageW
DispatchMessageW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(332) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1044) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath

Need simply instructions as born before end of last centuary
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Problem running Game

Post by rbodleyscott »

To me that indicates that your game has not updated correctly. The Army List is trying to add Thracian Light Horse to the map, but you don't have the latest version of the Squads.csv file with them in, so it cannot find that unit.

When you reinstall the game, you should not use your disc, that build is too long out of date, and the v1.5.32 updater won't update it correctly.

You need to uninstall the game again, and then install it using the latest full installer, which is v1.5.12, and then run the v1.5.32 updater.

1) Uninstall Field of Glory 2.

2) Log into your account on the Slitherine site and go to the members area.

https://www.slitherine.com/member/downl ... f-glory-ii

3) Download and run the v1.5.12 installer. You will need to enter your serial keys for the main game and any DLCs you have purchased.

4) Download and run the v1.5.32 updater.
Richard Bodley Scott

Image
45thFoot
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Aug 25, 2020 3:26 pm

Re: Problem running Game

Post by 45thFoot »

Thank you Richard for your prompt reply, I appear to have solved the problem, albeit by accident. The exact sequence is blurry now but I eventually reinstalled from the website using all my serials. It appears to be working fine now. Good to know if i have any problems in future to goto the website.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Problem running Game

Post by rbodleyscott »

45thFoot wrote: Sat Sep 12, 2020 10:42 am Thank you Richard for your prompt reply, I appear to have solved the problem, albeit by accident. The exact sequence is blurry now but I eventually reinstalled from the website using all my serials. It appears to be working fine now. Good to know if i have any problems in future to goto the website.
Glad you got it sorted.
Richard Bodley Scott

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