Ahh, this campaign looks great, with interesting historical campaign events and so on...
So,
00Shanghai:
-> Very little details: In scenario descr, the comma before the brackets could be removed. & In brief, either write something after the last comma or replace it by a point.
->

Add a note (or two) at the end of the briefing, because as it's early in this campaign (1932), there is yet
no core (units) available in this scenario -
but better letting the player know it's normal, right? And, as well, to inform that engineers and tanks are expected to show up soon...
-> Maybe add an event at t3 when the first reinf begin to appear on the battlefield? (
Just the first time.)
-> About our very last reinforcement... well, it's nice but I've found it rather useless: in two different playthrought, they've never seen action... I think they could safely be removed from this scenario.
(Poor Chiang Kai-Shek!

)
*******
01Manchukuo:
Well, so far I haven't found anything to report there.
Eventually an aux recon plane to be added?
*******
02Nomonhan1:
A splendid scenario; most of our troops are to advance, mostly in a column formation, but at the (high) risk of being outsupplied - but when, from where? That's great!
1. I think one letter is now missing in the text of the event "Tanks Spotted!" is "Soviet tanks are spotted heading for the battlefield. |Note your new order: Yo
u need to destroy at least 4 of these units.", as "Yo need" sounds a little strange to my ears...
2. Nice sec obj, but... are there really 4 tanks on this battlefield?
Three BT-7 at some point, that's 3 tanks. The recon armored car in principle doesn't count as "tanks", that's still 3. The two SU-1-12 are mobile raiding artillery... and does actually count as artillery (according to the Unit Navigator), so that's still 3. I've checked with
#orbitalcommand and in the
Editor, but I'm still finding 3 tanks only... so, unless I've missed something, there is no possibility to achieve this sec obj to destroy at least 4 of them in there is not even 4 on the map...

Either there is something one need to explain to me, or I suggest to change this in a "destroy at least 2 of these units".
Otherwise, no serious issue found so far.
