Laying Mines

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lionel1957
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Thu Aug 21, 2014 2:22 pm

Laying Mines

Post by lionel1957 »

Cannot believe I don't know this ---- how do engineers lay mines? Must be missing it in the manual!!!
fluffybunnyuk
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 232
Joined: Tue May 26, 2020 1:55 am

Re: Laying Mines

Post by fluffybunnyuk »

You drive the red trucks into the marked hexes.
lionel1957
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Thu Aug 21, 2014 2:22 pm

Re: Laying Mines

Post by lionel1957 »

Thank you
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: Laying Mines

Post by Kerensky »

fluffybunnyuk wrote: Fri Aug 21, 2020 3:50 pm You drive the red trucks into the marked hexes.
Yes as the briefing says and the nice forum user reiterated, this particular case of minelaying is specific to special mechanics in a scenario, not a generalized unit ability. :)

Maybe in future? Though I rather like minelaying being uniquely purposed...
scorehouse
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 949
Joined: Thu Jun 27, 2019 1:56 am

Re: Laying Mines

Post by scorehouse »

in Order of Battle several different units have mine laying capability, which when r always retreating like my ass, come in very handy!
Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Re: Laying Mines

Post by Kerensky »

https://steamcommunity.com/sharedfiles/ ... 2205296387

https://steamcommunity.com/sharedfiles/ ... 2205296411

The marker looks like a Victory Hex, but the lines have cuts in them instead of the solid hex marking.

Drive Red Truck to Secondary Objective Hex and the game will do the rest. =)
Schlack
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 28, 2020 11:41 am

Re: Laying Mines

Post by Schlack »

probably best not to make mine laying a general ability considering what i did in company of heroes in the 1st main campaign map (after the dday landings intro). proceed to lay as many mines as possible in the east to disrupt the convoy resulting in massive carnage and explosions in the FOW as the germans counterattacked. All that emerged from the fow was the odd burning wheel.

fun but gamebracking.
Kerensky
Content Designer
Content Designer
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Re: Laying Mines

Post by Kerensky »

Schlack wrote: Mon Aug 24, 2020 2:07 pm probably best not to make mine laying a general ability considering what i did in company of heroes in the 1st main campaign map (after the dday landings intro). proceed to lay as many mines as possible in the east to disrupt the convoy resulting in massive carnage and explosions in the FOW as the germans counterattacked. All that emerged from the fow was the odd burning wheel.

fun but gamebracking.
Yes, this is definitely a concern. Removing mines takes a concentrated effort by specialized forces... as task the AI is not up to the task to complete, unless it has been given specific instruction and also the right tools to accomplish it.

You can see this in the Orenthal scenario, where a very large French force really struggles against a series of minefields and just a few fortifications on the left side of the map, while you busy yourself with your quick counteroffensive on the right side of the map. But that is by design, because it's showing your past effort of minelaying during Sarrguemines scenario now paying off! :D

I like minefields, but only in special cases. I don't think they belong in all gameplay. They would be far too tedious to constantly deal with.
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