Field of Glory II has been updated to Version 1.5.32
Field of Glory II has been updated to Version 1.5.32
Field of Glory II has been updated to Version 1.5.32
You can download the update from here
Have a look at the changelog below
Version 1.5.32 patch Notes:
• Hotseat Mode
o It is now possible to switch back and forth between Hotseat mode and AI mode during the course of a battle. You can turn Hotseat mode On and Off in the Settings menu. The change takes effect on the next enemy turn - not including their first (Deployment) turn.
o This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. To do this, you need to set Hotseat mode On in the Settings menu before starting the battle, and then switch it Off again at any time before the enemy second turn.
o To allow the above to work correctly, the enemy side (like the player) does not get a move on its first turn when the game is started in Hotseat mode.
• Empires Battles:
o Maximum battle size before scaling is now affected by the Conversion Ratio setting. i.e. If you set the Conversion Ratio to 150% of default, the battle will not scale unless the larger side has more than 36 Empires units, and the scaling will be based on that figure and not the default figure of 24.
• Units:
o Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
o Added 5 new Irregular Foot units from TT Mod. (Iranian-style, Non-Iranian Middle-Eastern style, Skythian, Ligurian and Nubian.)
o Added Takabara textures from TT mod.
o Added Early Cataphracts from TT Mod.
o Added 4 new Late Roman cavalry units from TT Mod: Clibanarii, Cavalry, Veteran Cavalry, Equites sagittarii.
o Animations have been revised for crossbowmen and axemen. Note that because of a change to scaling, crossbowmen in games saved with a previous game version will show as huge. This won’t affect gameplay.
• Army Lists:
o Numerous army lists have been updated to use the new units.
• Epic Battles:
o The following Epic Battle scenarios have been updated to use the new units: Thymbra, Chaironeia (86 BC), Tigranocerta, Adrianople, Argentoratum, Chalons, Frigidus, Maranga.
• Bug Fixes:
o Fixed issue that could cause late arriving troops (e.g. flank marchers) to be treated as part of the same group move command as some inappropriate on-table troops.
• Manual:
o Correction - Section 15.2: “Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor from close combat. (But can drop once for each, and in some circumstances can double drop from close combat). Note that melees that were not resolved before hitting End Turn are resolved automatically and count as part of the preceding turn for the above purpose. Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn.”
(The previous statement that cohesion could drop from each of shooting, impact and melee in a turn was incorrect.)
• Modding:
o By request, here is a list of scripts and other major files changed since v1.5.30:
ArmyList.txt
Squads.csv
Squads.xlsx
Helpers.bsf
Slith_RandomMap2.bsf
AITools.bsf
CampaignTools.bsf
LiaisonTools.bsf
Macros.bsf
MoreScenarioTools.bsf
BattleCommon.bsf
You can download the update from here
Have a look at the changelog below
Version 1.5.32 patch Notes:
• Hotseat Mode
o It is now possible to switch back and forth between Hotseat mode and AI mode during the course of a battle. You can turn Hotseat mode On and Off in the Settings menu. The change takes effect on the next enemy turn - not including their first (Deployment) turn.
o This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. To do this, you need to set Hotseat mode On in the Settings menu before starting the battle, and then switch it Off again at any time before the enemy second turn.
o To allow the above to work correctly, the enemy side (like the player) does not get a move on its first turn when the game is started in Hotseat mode.
• Empires Battles:
o Maximum battle size before scaling is now affected by the Conversion Ratio setting. i.e. If you set the Conversion Ratio to 150% of default, the battle will not scale unless the larger side has more than 36 Empires units, and the scaling will be based on that figure and not the default figure of 24.
• Units:
o Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
o Added 5 new Irregular Foot units from TT Mod. (Iranian-style, Non-Iranian Middle-Eastern style, Skythian, Ligurian and Nubian.)
o Added Takabara textures from TT mod.
o Added Early Cataphracts from TT Mod.
o Added 4 new Late Roman cavalry units from TT Mod: Clibanarii, Cavalry, Veteran Cavalry, Equites sagittarii.
o Animations have been revised for crossbowmen and axemen. Note that because of a change to scaling, crossbowmen in games saved with a previous game version will show as huge. This won’t affect gameplay.
• Army Lists:
o Numerous army lists have been updated to use the new units.
• Epic Battles:
o The following Epic Battle scenarios have been updated to use the new units: Thymbra, Chaironeia (86 BC), Tigranocerta, Adrianople, Argentoratum, Chalons, Frigidus, Maranga.
• Bug Fixes:
o Fixed issue that could cause late arriving troops (e.g. flank marchers) to be treated as part of the same group move command as some inappropriate on-table troops.
• Manual:
o Correction - Section 15.2: “Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor from close combat. (But can drop once for each, and in some circumstances can double drop from close combat). Note that melees that were not resolved before hitting End Turn are resolved automatically and count as part of the preceding turn for the above purpose. Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn.”
(The previous statement that cohesion could drop from each of shooting, impact and melee in a turn was incorrect.)
• Modding:
o By request, here is a list of scripts and other major files changed since v1.5.30:
ArmyList.txt
Squads.csv
Squads.xlsx
Helpers.bsf
Slith_RandomMap2.bsf
AITools.bsf
CampaignTools.bsf
LiaisonTools.bsf
Macros.bsf
MoreScenarioTools.bsf
BattleCommon.bsf
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 638
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Field of Glory II has been updated to Version 1.5.32
I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
Re: Field of Glory II has been updated to Version 1.5.32
Will we soon have access to a new public beta as usual?
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- Field of Glory 2
- Posts: 28285
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Field of Glory II has been updated to Version 1.5.32
True. Their wait animations were just made less jerky.Dux Limitis wrote: ↑Mon Aug 17, 2020 4:43 pm I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
Richard Bodley Scott


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- Field of Glory 2
- Posts: 28285
- Joined: Sun Dec 04, 2005 6:25 pm
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- Captain - Heavy Cruiser
- Posts: 936
- Joined: Thu Dec 01, 2016 3:42 pm
- Contact:
Re: Field of Glory II has been updated to Version 1.5.32
Thanks to all for continuing to work hard on a great game.
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 638
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Field of Glory II has been updated to Version 1.5.32
Will we have carry crossbows' wait animations in the future?rbodleyscott wrote: ↑Mon Aug 17, 2020 5:06 pmTrue. Their wait animations were just made less jerky.Dux Limitis wrote: ↑Mon Aug 17, 2020 4:43 pm I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
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- Field of Glory 2
- Posts: 28285
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Field of Glory II has been updated to Version 1.5.32
It is not a high priority.Dux Limitis wrote: ↑Tue Aug 18, 2020 5:15 amWill we have carry crossbows' wait animations in the future?rbodleyscott wrote: ↑Mon Aug 17, 2020 5:06 pmTrue. Their wait animations were just made less jerky.Dux Limitis wrote: ↑Mon Aug 17, 2020 4:43 pm I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
Richard Bodley Scott


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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 638
- Joined: Sun Jul 29, 2018 4:11 pm
Re: Field of Glory II has been updated to Version 1.5.32
Got it,thanks.rbodleyscott wrote: ↑Tue Aug 18, 2020 7:10 amIt is not a high priority.Dux Limitis wrote: ↑Tue Aug 18, 2020 5:15 amWill we have carry crossbows' wait animations in the future?rbodleyscott wrote: ↑Mon Aug 17, 2020 5:06 pm
True. Their wait animations were just made less jerky.
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- General - Carrier
- Posts: 4639
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Field of Glory II has been updated to Version 1.5.32
Many thanks for new version!
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Administrative Corporal - SdKfz 251/1
- Posts: 129
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Field of Glory II has been updated to Version 1.5.32
Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- Field of Glory 2
- Posts: 28285
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Field of Glory II has been updated to Version 1.5.32
You have to update the game to access the MP server. It won't allow you to log in with an older version.roguedjack wrote: ↑Tue Aug 18, 2020 12:32 pm Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
There could be some anomalies on the turn when the switchover occurs, but that potentially happens with each update so we have to live with it. That is why we try to time the Updates to be between official tournaments. At least it is only on one turn, whereas if players were permitted to continue to use the old version and one of them used the old version and the other used the new version, it would happen every turn.
Richard Bodley Scott


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- Sergeant First Class - Elite Panzer IIIL
- Posts: 432
- Joined: Thu Nov 07, 2019 3:37 pm
Re: Field of Glory II has been updated to Version 1.5.32
You may experience mild cases of deja vu or units teleporting around the map between turns.roguedjack wrote: ↑Tue Aug 18, 2020 12:32 pm Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.

viewtopic.php?f=488&t=96195
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- Administrative Corporal - SdKfz 251/1
- Posts: 129
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Field of Glory II has been updated to Version 1.5.32
Thanks for the answers. The update went smoothly so far.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Re: Field of Glory II has been updated to Version 1.5.32
I'm loving the new options with the hotseat mode!
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 400
- Joined: Tue Oct 14, 2014 10:39 pm
- Location: HRR
Re: Field of Glory II has been updated to Version 1.5.32
Me too! It's a great feature which enables us to set up battles and OOBs just the way we want them. It also offers tons of new tactical possibilities.

Re: Field of Glory II has been updated to Version 1.5.32
Excuse me. I see that many people are very happy with this new feature. However, I can't think of how to use it, except to make custom displays for the AI. This may be interesting, but other than this use I can't think of anything else. I'm missing something?
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- Administrative Corporal - SdKfz 251/1
- Posts: 129
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Field of Glory II has been updated to Version 1.5.32
Solitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Re: Field of Glory II has been updated to Version 1.5.32
roguedjack wrote: ↑Thu Aug 20, 2020 1:00 pmSolitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.
I was not referring to the Hotseat itself, (which we have had for quite some time). I mean the possibility of alternating Hotseat and the AI, recently appeared
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- Field of Glory 2
- Posts: 28285
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Field of Glory II has been updated to Version 1.5.32
Well the reason it was requested was to allow the player to do force selection and deployment for the AI, then let the AI run the rest of the battle.toska wrote: ↑Thu Aug 20, 2020 1:16 pmroguedjack wrote: ↑Thu Aug 20, 2020 1:00 pmSolitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.
I was not referring to the Hotseat itself, (which we have had for quite some time). I mean the possibility of alternating Hotseat and the AI, recently appeared
Richard Bodley Scott

