Here is mine of today about a feature I do like
Any hint would be appreciated.
The manual says about the interruption of moves :
For example :A unit’s move may be interrupted by enemy fire. It halts briefly then will require a further Move order to complete its move. However, if the originally intended move was not directly forwards, the unit may no longer be able to complete it. This represents disruption of manoeuvre when the unit comes under enemy fire.
1) I want to move my cuirassiers 3 squares forward :

2)... but the Arquebusiers stop me before, killing some of my cuirassiers :

If I am not mistaken, I've noticed that "interruption of moves" only happens during moves, not charge.
So if my cuirassiers charge the Arqubusiers, they will never be shot at.
And the same thing happens to Infantry charging Infantry.
Why doesn't it happen on charges ? Because there would be too many interruptions and it would make interruptions of "charges" boring ? Because it translates the right behavior of the stressed charged one ? Because a charger won't stop under fire ?
What if the charged one could fire and make some casualties before the impact or the evasion, whithout making the charger stop (unless shooting makes the charger disrupted/fragmented) ? At least, if the charged one is Arquebusiers on horseback, detached musketeers or dragoons ?
In the case of Arquebusiers vs Cuirassiers as above, it would compensate a bit the weakness of the Arquebusiers, but would it be an historical behavior ?




