
I was quite enamored with the idea when I first tried it, but after a while, it got tedious watching the AI battle it out. To be fair, it's actually both thematic and fairly well implemented. But to me, thematic is less important than playing the game. If you had a tad bit better control, could control say 2-3 groups of AI allies instead of the entire faction, and the AI wasn't so keen on moving to attack when on DEFENSE, I don't think I would have reacted as strongly. But it is what it is, no use moaning about it.
That said, if you want to try something more vanilla, I've made a quick and dirty mod that turns most of the Nationalist inf into aux units, rather than controlled by a separate allied faction

There are some scenarios where there is still an allied faction controlling part of the Nat units, but that's reserved for those scenarios where you aren't supposed to be in control of everything. At Teruel, for example, you don't control the city with the trapped medical truck, just the cavalry force. At Ebro, you control the "reinforcements" but not the poor militia on the river. There is still room to buy Italian aux in relevant scenarios.
I haven't tried to balance the scenarios yet, so it's probably too many Nat inf under your control (presumably you're smarter than the AI). The next step is testing it out more, and probably cutting a percentage of infantry. Maybe around a third. I'm very interested in feedback regarding this. I'd also like feedback on the Commandante vega component.
I've also implemented some other changes:
- Recurring Commandante Vega: I always kill the guy at Merida and that's it. Not much of a nemesis, eh? With this mod, his lives are set to 5 instead of 1, and the relevant scripts adjusted to work with these values, so you can meet (and kill) him in all 5 scenarios (Merida, Early Madrid, Brunete, Ebro, Madrid '39). If you think that's over-the-top, you can change script.lua and set "campaign.nemesislives = 5" to something between 1 and 5. That's how many lives he gets.
- Malaga '37: Fixed all flags and victory hexes to give 50/100 prestige (instead of 0). This will be in the next patch.
- Ebro: Changes so that the VH in the mnts count against the victory conditions. Basically you need to hold the mountain VH + 2 VH on the river. Kerensky is looking at it too; maybe the briefing changes or the victory conditions. We'll see.
DL link: https://1drv.ms/u/s!AmLOw84tw_3Yg4lR8Ys ... g?e=Gzaacg
Installation:
1. Put the file into C:\Users\xxxx\Documents\My Games\Panzer Corps 2\Campaigns.
2. If the folder "Campaigns" doesn't exist, create it.
4. Unzip.
5. After unzipping, there should now be a folder AO0SpainLite in your campaign folder. Make sure it's not nested inside another folder!
6. When you start a new came, "Custom Campaigns" should now be active, and "GK Spanish Civil War Lite" should be visible.
