Will building walls/fortifications overcome raids?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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MarkShot
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Will building walls/fortifications overcome raids?

Post by MarkShot »

Thanks.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

Watchtower:
"One of the new structures introduced with the Persia DLC. A cheap zero-slot building tailor-made to deal with those annoying raiding civs on your border, this will be worth 30 strength points of troops in repelling raids into the region. Not a cure-all to the problem, but it helps."

Guard tower:
"A nifty little structure that got added with the Persia DLC, this inexpensive zero-slot building will give you a nice added garrison, and a bit of intrinsic protection against cross border raiding (10 points worth). The only real downside is its temporary nature due to removal at Pop 12."

From https://steamcommunity.com/sharedfiles/ ... 1796786043
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Re: Will building walls/fortifications overcome raids?

Post by Pocus »

Walls and fortifications in general are adding a significant bonus to counter raiding.
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Laotse1990
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Re: ¿La construcción de muros / fortificaciones superará las incursiones?

Post by Laotse1990 »

Pocus wrote: Fri Jul 24, 2020 2:47 pm Walls and fortifications in general are adding a significant bonus to counter raiding.
Sometimes I have suffered enemy raids even with a large army in the region.I don't know if it would help to put it as a garrison or that doesn't matter. Because I'm surprised you can't do anything to prevent raids except build walls. Since it's also happened to me having a good army in the garrison. I'd like to know if, then, I can use my army for other things and simply build walls or if it also influences the army you have in the region and, if it's more effective as a garrison or if it doesn't matter if it's out. Thank you very much.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

Army size apparently has no effect, only buildings.
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Re: Will building walls/fortifications overcome raids?

Post by Pocus »

This is army power that matters and it does have a definitive effect yes. That's just that compared to army power, it is much cheaper to have buildings with garrisons and some walls.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

Pocus wrote: Fri Sep 04, 2020 9:30 am This is army power that matters and it does have a definitive effect yes. That's just that compared to army power, it is much cheaper to have buildings with garrisons and some walls.
Hmm, I have parked armies of 100's on regions that was raided with no apparent effect, so I stopped doing that.
I would expect that the raider would be crushed every time, but that was not the case afair.
Got to test that again, is there any way I can definitely see the army has an effect in game?
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Re: Will building walls/fortifications overcome raids?

Post by Gray Fox »

I put some skirmishers inside the walls and that seems to make a considerable difference.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

Gray Fox wrote: Fri Sep 04, 2020 1:18 pm I put some skirmishers inside the walls and that seems to make a considerable difference.
Ah so only garrisoned troops work, that might be the trick, I stationed the army outside.
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Re: Will building walls/fortifications overcome raids?

Post by Gray Fox »

That's my perception. Like you, my army stacks did little, if anything.
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Re: Will building walls/fortifications overcome raids?

Post by Pocus »

Weird, the check is simple and should work, this is at line 1396 of host.bsf ... the raider checks against enemy army power, garrisoned or not.
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Re: Will building walls/fortifications overcome raids?

Post by MarkShot »

I also recall, but not the most recent release. Troops in the region had no impact.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

Looking for Region_CombatPower in the bsf files, but windows does not cooperate.
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There are also 10 kinds of people, those who understand binary and those who do not.
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Re: Will building walls/fortifications overcome raids?

Post by MarkShot »

Man, it is a lot better than it once was. Do you remember every 15 minutes needing to reboot in Win 95 & Win 98. When I got XP, I had this strange out of body experience, and I found out it is called "immersion" which can happen if Windows doesn't crash all the time.
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Re: Will building walls/fortifications overcome raids?

Post by Surt »

MarkShot wrote: Wed Sep 09, 2020 8:04 pm Man, it is a lot better than it once was. Do you remember every 15 minutes needing to reboot in Win 95 & Win 98. When I got XP, I had this strange out of body experience, and I found out it is called "immersion" which can happen if Windows doesn't crash all the time.
That was only because you didn't let your windows run long enough :) :shock:
The stange experience when the servers rebooted for no apparent reason.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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Re: Will building walls/fortifications overcome raids?

Post by Laotse1990 »

Pocus wrote: Wed Sep 09, 2020 2:28 pm Weird, the check is simple and should work, this is at line 1396 of host.bsf ... the raider checks against enemy army power, garrisoned or not.
I think, as I see around here, it happens to many of us who clearly notice that all our efforts at this point seem useless. Because it happens to us many times in very clear situations. Here I put some links to screenshots. Vindilia has been looted with a Roman army of 92 of force in the province, plus a garrison of force 43. The force of 92 did not move from Vindilia this turn. He was stationary there. Plus the other army nearby, who was on the previous turn in Vindilia, force 55. The province was looted by a Goth army of 17 strength!!
Previous turn (156): previous turn: the two armies were in Vindilia. The little one (force 55) goes to Taifeia. Force 92 stays in Vindilia. And garrison is 43.
https://ibb.co/2hm6jxF
Turn 157:
https://ibb.co/2jMHNmK
https://ibb.co/x3GC2w8
https://ibb.co/7ggFqC6
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Re: Will building walls/fortifications overcome raids?

Post by Pocus »

I would need to check what is exactly going on. I would need the saved game before raiding. Perhaps that's just bad luck, perhaps a bug has appeared.
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Laotse1990
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Re: Will building walls/fortifications overcome raids?

Post by Laotse1990 »

Pocus wrote: Tue Sep 22, 2020 2:36 pm I would need to check what is exactly going on. I would need the saved game before raiding. Perhaps that's just bad luck, perhaps a bug has appeared.
I sent you a private message ( I've got it in outbox, but since I haven't used it before, I'm not sure it's sent) asking how to send you the files, in the forum I can't find a way, maybe I need your email. Send it to me by private message and I'll send you the files.
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Re: Will building walls/fortifications overcome raids?

Post by Pocus »

Got your messages. You can send files to Slitherine support saying that's for me. support@slitherine.co.uk
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Laotse1990
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Re: Will building walls/fortifications overcome raids?

Post by Laotse1990 »

Pocus wrote: Mon Sep 28, 2020 6:58 am Got your messages. You can send files to Slitherine support saying that's for me. support@slitherine.co.uk
I just did. Two emails, because not all the files fit in the 30 Mb that Slitherine allows. :wink:
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