Just bought FoG2 and I love it so far. I did however feel that the textures for the Mediterranean looked a bit washed out and fuzzy. So I started doing a mod changing the textures (more contrast, saturation and color tweaks) - see the post below if you are insterested:
viewtopic.php?f=492&t=100101
When doing this I was a bit annoyed that the distant mip mapping still was a bit fuzzy and noticed that there is no Anisotropic filtering option in the game so I forced that with the Nvidia control panel to 16x and tried the new "Image sharpening" to 0.8. And i really helps to add crispyness to the distant textures. Try it out yourselves! Some screenshots below:
Original textures - no Aniso forced. Look at the distant textures:

Original textures - Anisotropic filtering forced to x16 and "Image sharpening" at 0.8 Look at the distant textures - like the areas around the villa in the top right corner, distant road sharpness etc. Compare to the image above:

My "Darkmod" (low saturation version below) with forced settings like above. Gets even better as I have squeezed the contrast etc. Look at Hanibals troops and how they blend in much better with the background and look sharper (especially the sling throwers in the first line):

How to set it on an Nvidia card:
- Start the Nvidia Control Panel
- Click the "Manage 3D settings" and then the tab "Program settings".
- You then have to add FOG2 manually by clicking "Add" and then find the "FIELDOFGLORY2.EXE" file.
- After that, set the anisotropic filtering to forced x16 and the "Image Sharpening" to 0.8
- See screenshot below:
