So...
'Ambusher' hero says "always trigger an ambush when attacked."
Apparently this also means if you range artillery strike an infantry unit with this hero... it's treated as an ambush and the infantry inflict return damage on the artillery unit.
I wonder if that is intentional... it's a very interesting enemy hero to encounter that's for sure. Can't do the normal arty suppression tactics that's for sure!
A very interesting enemy hero
Moderator: Panzer Corps 2 Moderators
Re: A very interesting enemy hero
This does not sound like it is intentional at all... just show me how to ambush incoming artilllery shells!
The effect of this particular hero trait should be limited to attacking units in adjacent hexes, IMO.

Re: A very interesting enemy hero
In PG2 there was a very interesting hero called "Overwatch." It effectively did an ambush attack too, but its mechanics were a bit different and made a bit more sense than what you presented.
With Overwatch, for those who do not remember, any unit that moved adjacent to it was immediately "ambushed" and attacked. It did not matter if you were trying to attack it or not, and it wasn't limited to only one time per turn. THAT was annoying and a tough nut to crack. You had to hit it with artillery and air power to suppress it so you could take it out, but that was sometimes easier said than done.
With Overwatch, for those who do not remember, any unit that moved adjacent to it was immediately "ambushed" and attacked. It did not matter if you were trying to attack it or not, and it wasn't limited to only one time per turn. THAT was annoying and a tough nut to crack. You had to hit it with artillery and air power to suppress it so you could take it out, but that was sometimes easier said than done.
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- Lieutenant Colonel - Panther D
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Re: A very interesting enemy hero
That doesn't sound intentional...but it is interesting enough it might be worth keeping.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: A very interesting enemy hero

This is where those suicidal, err, brave auxiliary volunteers come in to drain the ammo of the target. The bigger they are, the meeker they become once they run out

Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: A very interesting enemy hero
I have been experimenting with new Nemesis combinations...
Apparently there are traits to 'not needing supply, ignore all encirclement penalties, and cause suppression damage to all surrounding enemies each turn'
Future Nemesis will learn from the failures of their predecessors.

Apparently there are traits to 'not needing supply, ignore all encirclement penalties, and cause suppression damage to all surrounding enemies each turn'
Future Nemesis will learn from the failures of their predecessors.



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- Lieutenant Colonel - Panther D
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- Joined: Sat Aug 13, 2011 3:22 am
Re: A very interesting enemy hero
Ooof, that sounds straight up evil. 

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- Sergeant - 7.5 cm FK 16 nA
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Re: A very interesting enemy hero
ignore terrain movement penalties could be good for an enemy hero. That'd stop it being forced into a swamp. It'd be able to drive over the swamp as if it were a road.
Usable on some kind of amphibious vehicle like a DUKW (duck).
Double or triple spotting range hero for enemy. Would allow the AI better sight of the players units/ enable better decisions.
Players like using formations of units backed by artillery/AT ,so ignore support unit hero would be useful.
Dont forget awards too. If enemy units have awards like +1/2 soft/hard/air attack/defense that'd make them "veteran" units and pretty scary.
A good example is the main campaign something like a Matilda II is hard enough to damage without the right units thanks to is it 18 defense. Imagine it was a veteran unit with 20 defense...
With awards for veteran enemy units that would make them tougher nuts to crack.
AA with air vet trait hero. Imagine the pain instead of suppression your shiny expensive aircraft takes 7 damage. Then the enemy aircraft fly in to finish it off and your aircraft nosedives into the ground.
Great for a map where you have to attack a city, but the cities AA is formidable...
Another that would be good is on tactical bombers they damage fuel/ammo on attack. Not sure what its called. But imagine if an enemy unit like a tank or recon had that kind of ability to drain movement or fuel/ammo.
That would be problematic for those who use inefficient supply trait when movement optimization to save fuel is a top priority.
Cannot be captured. (Because the enemy would rather destroy the unit than let it be captured) would allow the AI to field a prototype unit of its own.
In the same way I can deploy Panzer III as prototype early main campaign. Imagine if the AI could deploy a unit 1 map early like a BM-8 ... It'd wreak havok.
I'm just trying to think of ways to capitalise on the negative traits that players take to load up on good traits. Facing units that take advantage of negative traits a player might have would make taking a cheap negative trait look alot less cheap.
Usable on some kind of amphibious vehicle like a DUKW (duck).
Double or triple spotting range hero for enemy. Would allow the AI better sight of the players units/ enable better decisions.
Players like using formations of units backed by artillery/AT ,so ignore support unit hero would be useful.
Dont forget awards too. If enemy units have awards like +1/2 soft/hard/air attack/defense that'd make them "veteran" units and pretty scary.
A good example is the main campaign something like a Matilda II is hard enough to damage without the right units thanks to is it 18 defense. Imagine it was a veteran unit with 20 defense...
With awards for veteran enemy units that would make them tougher nuts to crack.
AA with air vet trait hero. Imagine the pain instead of suppression your shiny expensive aircraft takes 7 damage. Then the enemy aircraft fly in to finish it off and your aircraft nosedives into the ground.
Great for a map where you have to attack a city, but the cities AA is formidable...
Another that would be good is on tactical bombers they damage fuel/ammo on attack. Not sure what its called. But imagine if an enemy unit like a tank or recon had that kind of ability to drain movement or fuel/ammo.
That would be problematic for those who use inefficient supply trait when movement optimization to save fuel is a top priority.
Cannot be captured. (Because the enemy would rather destroy the unit than let it be captured) would allow the AI to field a prototype unit of its own.
In the same way I can deploy Panzer III as prototype early main campaign. Imagine if the AI could deploy a unit 1 map early like a BM-8 ... It'd wreak havok.
I'm just trying to think of ways to capitalise on the negative traits that players take to load up on good traits. Facing units that take advantage of negative traits a player might have would make taking a cheap negative trait look alot less cheap.