Well yes the idea of small individual units taking off is the rub and again was the most logical complaint about anarchy in Fog1. In the tt it seemed much more realistic when a single battle group being maybe 1 of 10 or so total battle groups in a fight anarchy charged as it plausibility represented say an entire cavalry wing. Anyway I’d prefer if anarchy could by command( ie a leader and the assigned units might have to test under certain conditions and anarchy as a whole). Likely hard to code, likely not much interest either..76mm wrote: ↑Fri May 15, 2020 2:55 pmThanks for these examples, although as you mention most of them don't really pertain to anarchy charges. But for me, the point is not that the legions "swore an oath and followed orders to the hilt", but that for units for whom remaining in formation is critical, taking your little subunit and running forward could be foolhardy in the extreme. Out-of-control pillaging, desertion, etc. seem totally different.TheGrayMouser wrote: ↑Fri May 15, 2020 12:31 pm Off the top of my head...I know some of these are not battfield anarchy yet the idea of legions swearing their oath and following orders to the hilt is overestimated. Why all the draconian punishments if romans were so easy to order around?
I seem to vaguely recall one or two "unordered advances" by hoplites/phalanxes as well, but they were also unique circumstances not really comparable to anarchy charges: for instance two hoplite armies got into an unplanned scrap when a fight erupted while soldiers from both sides were drawing water from the stream separating their camps, with more and more men leaving the camps to join in the brawl at the river, resulting in a general battle.
In addition, Wikipedia says that at Cynocephalae "one of the Roman tribunes in command, stationed on the inside edge of the now advanced Roman right wing, on his own authority, detached twenty maniples (a smaller tactical unit within the legion) of heavy infantry, in total numbering about 2,000 men, spun them around and led them to the left and back to attack the Macedonian center and left wing – from behind and the side." This sounds like the Thapsus example, where Roman officer acted without orders because he saw a good opportunity and took it, rather than just dashing out in front of the line for no reason, as in anarchy charges.
As it stands I like the idea of a mod that inserts anarchy as applied in Fog1, however I personally would lose interest if too many troop types are excluded as the whole notion of anarchy in this manner is highly abstract anyway and giving broad exemptions gives some armies abilities beyond what they would have had.
Btw in your Thapsus example, in game anarchy is not “rushing out” for no reason, the sub commander is engaging an enemy, after all. Seeking glory, defying the cnc for political or personal reasons etc....)
Maybe in the end the best way to have realistic anarchy is to flag units that have been shot at in a prior turn ( with some threshold) to anarchy if they take no action next turn No units would exempt, except skirmishers or bowmen class. Might give ha armies a boost!
					
					



