LORDS OF HISTORY, 4th edition

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bloodphoenix
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Re: LORDS OF HISTORY, 4th edition

Post by bloodphoenix »

Well, now that all my 1st Round games are finished (usually with the gory slaughter of my forces! :shock: ) I'm down to just
one game in progress, "Magnesia" with Ulysisgrunt.

I will post a challenge of "Cannae" for Brindlebane (PW=Brindlebane). (Brace yourself, its a bloody mess!)

and "Gergovia" for Mike Marchant (PW=Marchant)

Looking to receive "Lake Trasimene" from JocaRamiro, and "Cynoscephalae" from Stephano.
I didn't see either one listed here in the forums, though my apologies if I missed them.
I'll check the challenges in-game and if I spot them there, I'll see if bloodphoenix works as a password.

Thanks, good luck, and enjoy the games!
ulysisgrunt
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Re: LORDS OF HISTORY, 4th edition

Post by ulysisgrunt »

I have played "Batesmotel" quite a few times at cons and here over the last 20 plus years my score must be something like 1 win out of 30+ games

Danny Weitz
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ricoual74
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Re: LORDS OF HISTORY, 4th edition

Post by ricoual74 »

Cannae
Ricoual (carthaginians) 103/120 beat Iandavidsmith (romans) 120/120

A very close one!!!
Thanks
Jonathan4290
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Re: LORDS OF HISTORY, 4th edition

Post by Jonathan4290 »

Challenges up, pw: round2
Gergovia for fogman
Cannae for ricoual74
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

Scores as of 1 November
Lords of History 4A scores.xlsx.jpg
Lords of History 4A scores.xlsx.jpg (69.86 KiB) Viewed 5404 times
in red is game posted but not yet picked up (as of 1 november)
fogman
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

Scores as of 1 November
Lords of History 4B scores.xlsx.jpg
Lords of History 4B scores.xlsx.jpg (72.5 KiB) Viewed 5404 times
In red are games posted but not yet picked up.
fogman
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

Games waiting to be picked up (as of 1 November):

Pool A
Cannae for Ricoual (1 Nov)

Pool B
Lake Trasimene for Brindlebane (12 Oct)
Gergovia for Stefano/mcwar (12 Oct)
Magnesia for Brindlebane (17 Oct)
Cynoscephalae for Stefano/mcwar (23 Oct)
Gergovia for JocaRamiro (23 Oct)
Cannae for JocaRamiro (23 Oct)
Magnesia for Stefano/mcwar (23 Oct)
Gergovia for Brindlebane (23 Oct)
Cannae for Brindlebane (31 Oct)
Lake Trasimene for Bloodphoenix (31 Oct)
fogman
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

bloodphoenix wrote:Battle result report from Pool 2 Round 1, and some thoughts on the scenario:

"Battle of Magnesia"
...The key for the Seleucids seems to be in getting the most bang for the buck out of some of those "morale-challenged" troops on their left. While I kept the Cataphracts in the fight, some of the other Poor quality (or demoralized) Cavalry were just too light weight to be of much use unless it could be maneuvered into the enemy rear, and my opponent wasn't going to allow that! So I withdrew them via the exit spaces, which was encouraged by the presence of Seleucid objective markers in those areas (in normal FOG the only way to get an unbroken unit out of the battle is to have it evade off the map edge, and the enemy still gets a point!)
historically the seleucid left just collapsed so there are incentives for the seleucid player to withdraw and disincentives for him to make a stand there.
bloodphoenix wrote: This scenario brought into focus one thing that appeals to me very much about your scenario designs, Fogman. They allow a Player the option to do something a commanding General could do (and did) in real life, that FOG normally denies them: the ability to order units to withdraw from the battle. Its obvious (and you've said as much) that some of your design concepts are inspired by board and tabletop games, which often feature an exit point on the board/map where troops can march off the battlefield. Indeed, some excellent war-game scenarios I've played involved one player staging a "rear guard" defense with a few units against a superior force, to buy time for as much of their army as possible to march off the map and "escape", gaining points for each one that did so. In games between point-based "equal" armies, where we only receive "victory points" for routing enemy units, we become focused on a narrow definition of victory as the annihilation of the opposing army. Its very enjoyable (to me) to play FOG scenarios in which there are Strategic Objectives, and places where badly mauled or weak units can be withdrawn before the enemy destroys them.
i've played too many games where some weaker units were being chased around the edges of the map... totally ridiculous. there are some interesting scenarios that hinge on troop withdrawals, notably grandson 1476, nancy 1477, formigny 1453, patay 1429.

i think the use of objective counters are crucial in anchoring the battles to historical patterns. without them the player can maneuver his army any which way while in reality once the battle lines are set, it was near impossible, or just plain too dangerous, to rearrange them. objective counters force one side to stand and defend them and the other to attack them. if judiciously placed, they are a powerful command & control substitute. Hitching victory conditions to a percentage of enemy troops annihilated is just wrong for historical scenarios.
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Re: LORDS OF HISTORY, 4th edition

Post by bloodphoenix »

Battle Result for "Magnesia": Pool 2, Round 2

Romans (BloodPhoenix) 61/74, Seleucids (Ulysisgrunt) 82/82
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Re: LORDS OF HISTORY, 4th edition

Post by bloodphoenix »

Fogman,

Not sure if I maybe am misreading your post with the score so far, but did you not have any final result for "Gergovia" between Brindlebane and myself in Pool 2 Round 1? Maybe I misread, or misunderstood the chart, but that was my impression.

If that is the case, Brindlebane's Romans defeated my Arvenii. Final total: Romans 32/57, Arvenii 64/62

I did not see a post from JocaRamiro (apologies if I overlooked it) listing the password for my Lake Trasimene challenge,
but since you listed it as being up, I went and found it. Tried some of the passwords opponents commonly use when sending me a challenge, and one of them worked, so I've started that game. Mike Marchant and I exchanged several turns of Gergovia
today (six or seven in rapid succession!) and I anticipate that game wrapping up tomorrow.

Brindlebane has not yet picked up my Cannae challenge (password is your username!)
and I've seen no sign (so far) of a Cynoscephalae challenge from Stephano.
fogman
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

bloodphoenix wrote:Fogman,

Not sure if I maybe am misreading your post with the score so far, but did you not have any final result for "Gergovia" between Brindlebane and myself in Pool 2 Round 1? Maybe I misread, or misunderstood the chart, but that was my impression.

If that is the case, Brindlebane's Romans defeated my Arvenii. Final total: Romans 32/57, Arvenii 64/62

I did not see a post from JocaRamiro (apologies if I overlooked it) listing the password for my Lake Trasimene challenge,
but since you listed it as being up, I went and found it. Tried some of the passwords opponents commonly use when sending me a challenge, and one of them worked, so I've started that game. Mike Marchant and I exchanged several turns of Gergovia
today (six or seven in rapid succession!) and I anticipate that game wrapping up tomorrow.

Brindlebane has not yet picked up my Cannae challenge (password is your username!)
and I've seen no sign (so far) of a Cynoscephalae challenge from Stephano.
OK, i'll record the Gergovia game between you and Brindlebane.

Stefano hasn't posted the Cynoscephalae game yet.
batesmotel
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Re: LORDS OF HISTORY, 4th edition

Post by batesmotel »

My challenges for round 2, Pool A:

Gergovia, password "ricoual".
Magnesia, password "londo".
Lake Trasimene, password "jonathan4290".

Chris
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Jonathan4290
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Re: LORDS OF HISTORY, 4th edition

Post by Jonathan4290 »

Pool A, Round 2

Jonathan4290 (Romans) 26/57 defeats Fogman (Arvernii) 62/62 at Gergovia
Check out my website, The Art of Battle: Animated Battle Maps, where I recreate the greatest battles and campaigns of history: http://www.theartofbattle.com
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

Jonathan4290 wrote:Pool A, Round 2

Jonathan4290 (Romans) 26/57 defeats Fogman (Arvernii) 62/62 at Gergovia
This is the most frustrating game i've had. Jonathan used a suicidal strategy by attacking Gergovia with all his forces. I had tested this strategy while designing the game and made it impossible for the romans to win this way because it was historical nonsense, and tactical nonsense because it would allow Vercingetorix to come between the romans and their camp. But he went through the defenses and everything inside like it was nothing and without losing a single unit in the process. He won with the xth legion stuck on the other side and the xiii legion idle.
But i still had a chance to win but he reached 62 just as his holding force collapsed and the whole slope with the victory points lay completely undefended and his depleted force trapped in gergovia. All i needed was one routing unit to rally to give me more turns and none did. :( :x :twisted:
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

magnesia

romans (fogman) 47/74 vs seleucids (ricoual) 83/82

the seleucids tried to make a stand on their weak left and were overwhelmed. the game was meant to be decided by the roman's attack on the seleucid camp but it seems most seleucid players decide to fight it out in the open.
JocaRamiro
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Re: LORDS OF HISTORY, 4th edition

Post by JocaRamiro »

Hi,

I note a message from Fogman suggesting that I, among various parties, get on with it.

I think I have posted my outstanding challenges. Trasimene with Blood pheonix is in progress, and I have challenges out for Magnesia and Gergovia.

I see some challenges up, but after trying "joca" as a password, have set down to wait for more information.
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Re: LORDS OF HISTORY, 4th edition

Post by fogman »

Pw is JocaRamiro
Case-sensitive
Gergovia and Cannae posted on 23 Oct by ulisisgrunt
ulysisgrunt
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Re: LORDS OF HISTORY, 4th edition

Post by ulysisgrunt »

For JocaRamiro: Gergovia and Cannae (in each case PW is JocaRamiro)
iandavidsmith
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Re: LORDS OF HISTORY, 4th edition

Post by iandavidsmith »

Challenges Posted

Batesmotel - Cannae
Password = psycho

Fogman - Lake Trasimene
Password = foggy

Jonathan - Magnesia
Password = fortytwo

Good luck
Ian
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Re: LORDS OF HISTORY, 4th edition

Post by batesmotel »

Hi Fogman,

As a suggestion for future tournaments with scenarios, I'd suggest making the player posting the challenge play the second player in the scenario. This will allow the player who accepts the challenge to immediately make their move rather than just having the player immediately go back to the challenge poster after the challenge is accepted. At the moment this slows down getting the game started unnecessarily and in general is rather annoying. While it makes sense with initiative determination in a normal DAG game for the game to immediately go back to the challenge poster if they win the initiative, it really doesn't make sense in a scenario where the player accepting the challenge might as well be allowed to make a move after accepting the challenge rather than having to wait for the challenger.

Chris
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