"A Duplicate Bridge Too Far" Tournament

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shawnt63
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Post by shawnt63 »

I like 4b and 5 either one works for me, but I don't think it is equitable to drag out the tournament. I know that in all likely hood someone can't continue and it is for good reason, but if such is the case we should move on. It may be that the person can't use the computer to tell us to move on. For example right now I am on the road and don't have access to the game itself - so I couldn't play right now (will be back Friday though).

shawnt63
Sleet
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Post by Sleet »

Sorry for the delay Gents. I think the Allies are probably going to take this one. My Afrika Korp are on the ropes..

Regarding this vote, I would say for a combination of 4b and 5.
SailingGuy
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Post by SailingGuy »

The consensus seems to be the "First and Third" approach as modified by the Tournament Directors as needed.

Since we started the tournament on the first Monday in November, we are going to go with the first and third Monday of each month. That means the schedule is as follows:

Round 1 - November 1st (5 of 6 games already completed)
Round 2 - November 15th
Round 3 - December 6th
Round 4 - December 20th
Round 5 - January 10th
Round 6 - January 24th

You will notice for Rounds 5 and 6 that I moved to the 2nd and 4th Monday. This was done to account for the extra time that may be needed due to the upcoming holidays.
SailingGuy
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Post by SailingGuy »

We can go ahead and begin Round 2 immediately. Pairings as follows:

Round 2: Desert Encounter
(Axis player listed first)
Acererak vs. PirateJock
CharlyG vs. Crestone
Sleet vs. hidde
shawnt63 vs. Arminius
LOGAN5 vs. SailingGuy
junk2drive vs. thesharpend

Axis player should set up the game and PM the password to his opponent.

Good luck everyone.
Najanaja
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Post by Najanaja »

Personally I don't see any reason to be too rigid with the time frame.

I can usually get a few turns in each day but I'm on GMT +10h and that can slow things down.

It doesn't bother me in the slightest if my opponent disappears for a few days because real life intervenes.

I would support the idea of generating as many simultaneous games as possible.

Robert
Acererak
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Post by Acererak »

Arminius wrote:Personally I don't see any reason to be too rigid with the time frame.

I can usually get a few turns in each day but I'm on GMT +10h and that can slow things down.

It doesn't bother me in the slightest if my opponent disappears for a few days because real life intervenes.

I would support the idea of generating as many simultaneous games as possible.

Robert
The final solution adopted by Tournament Directors has the objective of not letting the tournament solw down (and eventually die :( )

We don´t want to push people into playing the game whatsoever. Playing multiple games at the same time is possible and with a normal comitment to the game is also quite easy to mantain the 15 days per round, although we do not enforce it at all (not rigid solutions)

The only penalty for not finishing the game in 15 days is that you will have a new game starting, nothing more, unless the delay is way over the average and not previous notice was given to Tournament Directors or in the forums, of course.
LOGAN5
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Post by LOGAN5 »

Funny thing about it is, for people with a slow pace.. playing multiple games is actually a bad thing. Because since you are not sitting there cranking out turns back to back, enemy positions won't be fresh in your mind and you can make careless mistakes being overwhelmed with too many things to remember... So I would recommend only playing 1 game at a time.
Crestone
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Post by Crestone »

CharlyG and I have finished a grueling dueling in the desert, with the Axis prevailing. It was suspenseful, with victory flags changing hands over the last three turns. A Stuka attack that took out one of my remaining Matilda's on the next to last turn proved pivotal (from my end of it anyway :cry: ). It was a great match and my congratulations to my foe. Unofficially (at least until Charly chimes in) my tally was:

Axis 80 (30 for the victory, plus 5 flags) and Allies 20.

On to the green fields of Normandy!
SailingGuy
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Post by SailingGuy »

Crestone wrote:CharlyG and I have finished a grueling dueling in the desert, with the Axis prevailing. It was suspenseful, with victory flags changing hands over the last three turns. A Stuka attack that took out one of my remaining Matilda's on the next to last turn proved pivotal (from my end of it anyway :cry: ). It was a great match and my congratulations to my foe. Unofficially (at least until Charly chimes in) my tally was:

Axis 80 (30 for the victory, plus 5 flags) and Allies 20.

On to the green fields of Normandy!
Don't forget to factor in the points for enemy kills and friendly losses.
CharlyG
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Post by CharlyG »

Crestone and I just finished Desert Encounter, and it was a victory for the Axis.

Flags: Axis 5 - Allied 2
Kills: Axis 16 - Allied 13
Losses: Axis 13 - Allied 16
Points: Axis 50+32-39=43 - Allied 20+26-48=-2

Axis victory +30 points

Final Points:
Axis : 73
Allied : 0

A very contested battle. My opponent was tough, congratulations to him.
The beginning of the battle was in favor of the Axis. Two Crusader Tanks and one Stuart light Tank were wrecked for just only one scout car.
At the middle of the battle, initiative went to Allied. I loose a Panzer IV by an AT tank Ambush and the enemy mortar, and succesfull aircraft attacks and bloody close combat of infantry stopped my offensive.
Allied counterattack with Matilda Tanks (included a dual at point blank with one Panzer IV) and I had severe losses in my armor units (1 Panzer III, 1 Panzer IV and 1 Italian tank).
Turning point was when the Allied AA unit was destroyed and then after the successful Stuka attack against one Matilda.
Pivot attack following the death of the Matilda helped me to achieve victory and the last attack of the enemy on my right flank failed because I still had some reserve units (flag lost then taken again).
Crestone
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Post by Crestone »

Thanks Charly for the accurate battle summation, and for correcting my scoring. I somehow was under the impression that the kill/loss factor couldn't go below zero, but upon re-reading the scoring formula, I see that it is the total score that cannot go below zero.
Sleet
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Post by Sleet »

SailingGuy wrote:Status so far...
Image
Sorry for the delay on this game.
An AXIS victory - barely.
Thanks for the game Arminius!

AXIS: 54
ALLIED: 24
(using the calculator)

AXIS Flags: 4
Allied Flags: 3
AXIS KIA: 12
Allied KIA: 10
Acererak
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Post by Acererak »

Seems the Axis is not giving up North Africa that easily after all...just finished our battle in Round 2 with following results :

Acererak
Axis victory : 30 points
Axis flags : 6 (60 points)
Axis losses : 15 (-45 points) Wonder why Axis has no AA capability in this one...oh well
Axis kills : 20 (40 points) I hate Matildas, they never die. That metallic bouncing sound is so annoying...

TOTAL : 85 points

PirateJock
Allies flags : 1 (10 points) Sneaky carriers....drats
Allies losses : 20 (-60 points)
Allies kills : 15 (30 points )

TOTAL : 0 points


Thanks to my opponent for a very nice game! Well played.
junk2drive
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Post by junk2drive »

thesharpend and I have completed our battle. It went back and forth almost every turn. I rushed to the village and took up positions. tse came in and booted me out. He made good use of shoot and scoot. I made mistakes. One airstrike got through, the next one shot down. Near the end I just did the berserk thing and charged his backfield. He sneaked into mine and took back some flags. I got lucky at the end and took out his armour. I didn't think my armour was going to last more than a few turns. I managed to get some more flags before turns ran out. My win was mostly luck but I think I did make use of popping out of cover to an advantage.

Thanks for the game and the quick turns thesharpend.

axis

win 30
flags 6 x 10 = 60
kills 20 x 2 = 40
loss 14 x 3 = -42
total 88

allies

flags 1 x 10 = 10
kills 14 x 2 = 28
loss 20 x 3 = -60
total 0
You can call me junk - and type that with one hand.
SailingGuy
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Post by SailingGuy »

Image
Acererak
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Post by Acererak »

This round is going quite smooth. At least seems we balanced the Desert Campaign of the tournament with some Axis favored scenario. Slitherine can take some ideas about rebalancing scenarios checking our results here , I think we are providing them with very nice and detailed feedback

I will be out of town for some days, so don´t expect me to show up or return any games until Nov 30th at least.

Take care and have fun!
junk2drive
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Post by junk2drive »

One difference in the second battle is the placement of the VPs. They are shifted toward the Axis side of the map. (as I perceived it anyway)

In meeting engagements with turn based games, the side that moves first will get to the middle first, unless the player is cautious.
You can call me junk - and type that with one hand.
shawnt63
Administrative Corporal - SdKfz 251/1
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Post by shawnt63 »

Arminius and I just finished round two, Axis victory and went like this:

axis

win 30
flags 6 x 10 = 60
kills 17 x 2 = 34
loss 13 x 3 = -39
total 85

allies

flags 1 x 10 = 10
kills 13 x 2 = 26
loss 17 x 3 = -51
total 0
SailingGuy
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Post by SailingGuy »

Image
hidde
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Post by hidde »

Just to let you know, Sleet will have a sweeping victory in our game(sorry shawnt63 but I don't think I can prevent him from getting a sh..load of points :wink: ).
Some turns left if not my entire force is slaughtered before the end :shock:
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