CAMPAIGN ANNO DOMINI 1740

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Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

awesum4 wrote: Mon May 26, 2025 7:19 am Before I post my move I'd like to ask what the changes are in the new version if that is what we are playing.
The main changes about the mechanics of the game regard an enhanced fire power of artillery and a major combat capability of disrupted and fragmented units, to make them a bit more resilient on the battlefield.

About the armies we're using, the only real difference is that now:
- grenadiers have lost some of their morale and elan, being above average and not superior, while gaining 12 AP pts. instead of 10, to represent their employment in critical situation and the consequent tactical skill that generals recognized them,
- guards have retained only 10 AP pts. instead of 12, but now are the strongest unit in the game, also better than grenadiers.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

awesum4 wrote: Mon May 26, 2025 7:19 am Also from next Monday I will be away for six weeks on holiday in Cambodia and Thailand, and won't be taking my laptop. So I would ask that Ironclad be employed as a mercenary commander to fight my round 3 battles.
This would be really great! :mrgreen:
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

Lysimachos wrote: Mon May 26, 2025 8:13 am
awesum4 wrote: Mon May 26, 2025 7:19 am Before I post my move I'd like to ask what the changes are in the new version if that is what we are playing.
The main changes about the mechanics of the game regard an enhanced fire power of artillery and a major combat capability of disrupted and fragmented units, to make them a bit more resilient on the battlefield.

About the armies we're using, the only real difference is that now:
- grenadiers have lost some of their morale and elan, being above average and not superior, while gaining 12 AP pts. instead of 10, to represent their employment in critical situation and the consequent tactical skill that generals recognized them,
- guards have retained only 10 AP pts. instead of 12, but now are the strongest unit in the game, also better than grenadiers.
Perhaps grenadiers should be given some sort of charge bonus (for example 50% impact) to emphasise that they were physically stronger than fusiliers?

EDIT: I see, that Grenadiers still have got Superior morale (thats how its looks in description).

EDIT2: Rheinland Old Style Cuirassiers dont have got Melee capability. Is that correct?
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

gribol wrote: Mon May 26, 2025 11:09 am EDIT: I see, that Grenadiers still have got Superior morale (thats how its looks in description).

EDIT2: Rheinland Old Style Cuirassiers dont have got Melee capability. Is that correct?
That's correct.

I jus wanted to emphasize that they are less powerful than before, with an average of 129/87 pts. (experience 150, elan 200), while Guards have an average of 156/83 pts. (experience 200, elan 200).

Old Style Cuirassiers are designed to have only impact melee in order to represent the difficulty to fight at close hand with lighter opponents due the cumbersome nature of their armour, which gives them an advantage only at the impact.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
awesum4
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Re: CAMPAIGN ANNO DOMINI 1740

Post by awesum4 »

I actually meant "are we playing a new version of the campaign rules?"

As we are not I will submit my move.
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Re: CAMPAIGN ANNO DOMINI 1740

Post by awesum4 »

Denmark move 3;

Raise taxation

Major attack from Mecklenburg into Hannover. Attack commanded by the famous French mercenary commander Ironclad le Cuirasse
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

awesum4 wrote: Tue May 27, 2025 8:37 am Denmark move 3;

Raise taxation

Major attack from Mecklenburg into Hannover. Attack commanded by the famous French mercenary commander Ironclad le Cuirasse
Open battle please.
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

AUSTRIA

Turn 3 orders

Taxation

Major attack from Silesia to Mecklemburg
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
markleslie
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Re: CAMPAIGN ANNO DOMINI 1740

Post by markleslie »

Bavarian turn 3

- Taxation
- Fortification (Baden)

Image
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

1. Taxation
2. Major attack from Gelderland to Holstein.
awesum4
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Re: CAMPAIGN ANNO DOMINI 1740

Post by awesum4 »

A question for the Umpire..

How have Hannover and Austria been able to launch attacks into Danish territory when they have insufficient funds?
Hannover has 5,000 talers and Austria 20,00 talers, a Major attack costs 35,000 talers.
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

awesum4 wrote: Wed May 28, 2025 7:02 am A question for the Umpire..

How have Hannover and Austria been able to launch attacks into Danish territory when they have insufficient funds?
Hannover has 5,000 talers and Austria 20,00 talers, a Major attack costs 35,000 talers.
• Taxation: The state collects 40,000 Thalers from its citizens and can immediately use them in the next action.
awesum4
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Re: CAMPAIGN ANNO DOMINI 1740

Post by awesum4 »

Are you sure? I read it as it takes a turn to raise the funds and they are available next turn.
Otherwise I would have done a different move, I was counting on neither you and Lysmichos being able to do anything this move as you had spent all your cash and your treasuries were empty
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

awesum4 wrote: Thu May 29, 2025 1:54 am Are you sure? I read it as it takes a turn to raise the funds and they are available next turn.
Otherwise I would have done a different move, I was counting on neither you and Lysmichos being able to do anything this move as you had spent all your cash and your treasuries were empty
That is my assumption after your question that you would have made a different move.
I copied this from the instructions on the first page.
But it's up to Lizymachos, as the tournament organiser, to decide further.
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

Well, the rule, in my opinion, is quite clear, because it states that the money can immediately be used in the next "action", not needing to wait the next turn.

The rationale behind the rule was to speed up the game and not loosing the chance of making battles due to the lack of money.

But, being in presence of an incorrect interpretation of it, I've no problem in giving awesum4 the chance of issuing new orders, starting again the 3rd turn, which means that all the other players will then have the choice to modify theirs.

Lastly, I would anyway like to stress that the rules regarding the attribution of VPs for the money owned at the end of the campaign has been changed with everyone's agreement and, as now, the situation is that 1 VP will be gained per every 5,000 Thalers found in the treasury.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

Hi awesum4!

We're waiting your new moves of the 3rd turn.

Please send them before leaving for your holidays so that we can carry on with the campaign in the menawhile! :mrgreen:
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
awesum4
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Re: CAMPAIGN ANNO DOMINI 1740

Post by awesum4 »

It was my mistake, I misinterpreted the rules. So my move stands. Ironclad will be very busy this turn.

I think for a future campaign you should only be able to spend money you have in the bank at the beginning of the turn. Raising taxes is a long drawn out painful process, much slower than marching your army into a neighbouring country. But that is for Lysmachos to decide wish to run another one.

Enjoy your battles my friends, may the best French mercenary money can buy be successful in all he does.
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

awesum4 wrote: Sat May 31, 2025 7:30 am It was my mistake, I misinterpreted the rules. So my move stands. Ironclad will be very busy this turn.

I think for a future campaign you should only be able to spend money you have in the bank at the beginning of the turn. Raising taxes is a long drawn out painful process, much slower than marching your army into a neighbouring country. But that is for Lysmachos to decide wish to run another one.

Enjoy your battles my friends, may the best French mercenary money can buy be successful in all he does.
Open battle for me.
Lysimachos
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Re: CAMPAIGN ANNO DOMINI 1740

Post by Lysimachos »

Challenge launched for Ironclad in Mecklemburg.

The password has been sent via a personal message.

Let the slaughter begin!
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
gribol
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Re: CAMPAIGN ANNO DOMINI 1740

Post by gribol »

Whoes turn is now? Markleslie?
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